CorelDRAW is a vector graphics editor developed and marketed by Alludo (formerly Corel Corporation). It is also the name of the Corel graphics suite, which includes the bitmap-image editor Corel Photo-Paint as well as other graphics-related programs (see below). It can serve as a digital painting platform, desktop publishing suite, and is commonly used for production art in signmaking, vinyl and laser cutting and engraving, print-on-demand and other industry processes. Reduced-feature Standard and Essentials versions are also offered.[citation needed]

In 1987, Corel engineers Michel Bouillon and Pat Beirne undertook to develop a vector-based illustration program to bundle with their desktop publishing systems. That program, CorelDraw, was initially released in 1989.[1] CorelDraw 1.x and 2.x ran under Windows 2.x and 3.0. CorelDraw 3.0 came into its own with Microsoft's release of Windows 3.1. The inclusion of TrueType in Windows 3.1 transformed CorelDraw into a serious illustration program capable of using system-installed outline fonts without requiring third-party software such as Adobe Type Manager; paired with a photo-editing program (Corel Photo-Paint), a font manager, Corel Capture, and several other pieces of software, it was also part of the first all-in-one graphics suite.[2]


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For the first time, OpenType versions of Helvetica, Frutiger, Futura and Garamond #3 font families (32 fonts total) from Linotype foundry are included instead of the Bitstream counterparts. All but Garamond are in OpenType Pro format.[29]

Corel X7 introduced 30-day and 365-day rentals (subscriptions) as an alternative to buying a perpetual license. Corel Content Exchange, an online source for fonts, fill patterns and other materials, required continuing payments for access to the full range of content.[34]

Features include new AI-assisted PowerTRACE, bitmap upsampling, and bitmap artifact compression removal; new Stylized effects such as Pastel and Woodcut; nondestructive (lens) bitmap effects; another edge-finding mask tool; improved search and replace; and sliders to adjust OpenType variable fonts (Windows only).[42]

CorelDRAW was originally developed for Microsoft Windows 2.1, and versions existed for Windows 3.1x, CTOS, OS/2, and Power Macintosh. With the release of Corel Linux, CorelDRAW 9 was released with package support for Debian and Red Hat-based Linux.[47] Version 11 was released for Mac OS X in 2001, but was then discontinued on both Linux and Mac. CorelDRAW was available only for Windows until the 2019 version became the first to support macOS.[48][49][50]

As of 2021,[update] CorelDRAW Graphics Suite supports Windows 10, Windows 11, and macOS, including a new release for Apple silicon.[51] A related web app and iPad app offers collaboration and markup online. In 2024, a new trial version was released available directly in the browser.[52]

With version 6, Corel introduced task automation using a proprietary scripting language, Corel SCRIPT. Support for VBA (Visual Basic for Applications) macros was added in version 9,[53] and Corel SCRIPT was eventually deprecated. Support for VSTA (Microsoft Visual Studio Tools for Applications) has been integrated in Windows versions since X5,[30] and currently requires Visual Studio 2017.[54] Version 2019 added Javascript as an option for cross-platform scripting with MacOS support; however, the built-in IDE does not support it as of 2020.[55]

In its first versions, the CDR file format was a completely proprietary file format primarily used for vector graphic drawings, recognizable by the first two bytes of the file being "WL". Starting with CorelDraw 3, the file format changed to a Resource Interchange File Format (RIFF) envelope, recognizable by the first four bytes of the file being "RIFF", and a "CDR*vrsn" in bytes 9 to 15, with the asterisk "*" being just a blank in early versions.[57] Beginning with CorelDraw 4 it included the version number of the writing program in hexadecimal ("4" meaning version 4, "D" meaning version 13). The actual data chunk of the RIFF remains a Corel proprietary format.

In December 2006, the sK1 open-source project team started to reverse-engineer the CDR format.[62] The results and the first working snapshot of the CDR importer were presented at the Libre Graphics Meeting 2007 conference taking place in May 2007 in Montreal (Canada).[63] Later on the team parsed the structure of other Corel formats with the help of the open source CDR Explorer.[64] As of 2008, the sK1 project claims to have the best import support for CorelDraw file formats among open source software programs. The sK1 project also developed the UniConvertor, a command line open source tool which supports conversion from CorelDraw ver.7-X4 formats (CDR/CDT/CCX/CDRX/CMX) to other formats. UniConvertor is also used in the Inkscape and Scribus open source projects as an external tool for importing CorelDraw files.[65][66][67]

In 2007, Microsoft blocked CDR file format in Microsoft Office 2003 with the release of Service Pack 3 for Office 2003.[68][69] Microsoft later apologized for inaccurately blaming the CDR file format and other formats for security problems in Microsoft Office and released some tools for solving this problem.[70]

In 2012, the joint LibreOffice/re-lab team implemented libcdr, a library for reading CDR files from version 7 to X3 and CMX files.[71] The library has extensive support for shapes and their properties, including support for color management and spot colors, and has a basic support for text.[72] The library provides a built-in converter to SVG, and a converter to OpenDocument is provided by writerperfect package. The libcdr library is used in LibreOffice starting from version 3.6,[73] and thanks to public API it can be freely used by other applications.

I have a drawing i wanna export so i can import it my Corel draw 12 program to use it with my laser engraver. These are the formats Corel Draw likes to work with. Didnt find any smart way to do this. Bc i dont wanna re-draw it all in for example ai etc.

If you have "Autproject geometry on achieve sketch plane" in the preference->design panel then that will have created a sketch with clean projections that you than can export as a .dxf file that can be laser cut.

Peter's method is the way to get to cutting the fastest. I've used it before and it works well. For assemblies that are mostly cut parts I don't find that workflow efficient. If it's a few parts or a larger assembly, it's great. My kits are flat packed cut parts with each assembly having as many as 40 or so parts or as few as 6. For the large flat cut assemblies I do it the other way, I generate the flat parts in 2D CAD or a drawing program (mostly Corel) to use for design/manufacturing. I then import a raw dxf into F360 to be used strictly for modeling. At that point I'm using F360 as a render app and not so much for design. On the flip side, I can take a printed part from concept to machine quite easily with F360.

Unless Autodesk changes the CAM and or printing paradigm you won't be able to go straight to your engraver/cutter without using the workaround described above or getting it into some other program (like you are doing with Corel now). Most lasers, pro or prosumer 36"x24" and under use eps printer drivers to print directly from a program. I've experienced this with Universal, Epilog, Trotec and the G.Wieke/Full Spectrum I have in my shop. A potential way to do this in F360 would be to right click the face and choose an option that could be called "send to engraver" or some such. That in turn would bring up a workspace that's basically a print dialog box to transfer your file to your specific laser cutting. This is pretty much the same workflow I use to get printed parts from F360 to Simplify 3D to the machines in my farm.

This was really helpful! First I tried the strategy to make a drawing with the profiles I wanted to cut, but when I imported the dwg file into CorelDraw, there were no lines at all. Then, I used the strategy to create a new sketch, then project all of the geometry that I wanted to cut. Then back in Solid mode, you can select the sketch, right click, and select "Save as DXF." That worked perfectly! Thank you!

In your example, I gather you just want a file that you can import into CorelDraw (and you drive your CO2 Laser direct from CorelDraw?) that represents the "Shape" you want the laser to cut out. .dxf is the way to go. If there is a single sketch that has ALL that you need simply right-click on that sketch in the Tree and Save as .dxf. If not all on a single sketch you can create a new Sketch (named say "for laser") and then project the geometry...or use a free add-in that does all that for you.

Few days ago I installed LightBurn and I must say that it is far more superior than RDworks. I have chinese laser cutter with RUIDA controller and I think that preview with all optimization possibilities put LightBurn as first choise as software for sending jobs to machine.

However, drawing possibilities are good but when I need to do some complex projects I like to do it in Corel Draw or Illustrator. That means that I need to save project in .ai or .dxf format because LightBurn has no native .cdr file support.

Even if Lightburn had the macro capability, if I remember right, you still would not be able to use it because the student version of CorelDraw has blocked the ability to work with macros. You have to get a full version of CorelDraw.

Hi, I am trying to do the same as the software says it will open Corel draw files, but am getting the same error messages.

Has anyone found a real solution?

Going back in to Corel and saving as AI isn't an option as I no longer have access to the software, but have a lot of files created with Corel.

If illustrator can't actually open the Corel files as it states then it's a false claim...



If that is the case how?

I get error messages and it doesn't work.

As noted above, others get the same message and it doesn't work.

It claims it can in a blurb of supported file formats , but the reality so far has been that it can't. 152ee80cbc

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