In today’s digital puzzle landscape, few games have captured the minds of word lovers like Connections and Strands from The New York Times. Both challenge players in unique ways, yet they share a foundational principle: finding hidden meaning through hints, patterns, and connections. The May 14 edition of Connections Hint (game #703) gave players a masterclass in interpreting language in all its forms—from prefixes to silent letters to talking animals. Combined with the evolving puzzle design of Strands, these games highlight how hints, whether visual, thematic, or linguistic, fuel our problem-solving instincts.
On May 14, Connections presented the following set of words:
BABE, PSYCHE, DRAW, NEO, MNEMONIC, BOLT, KNEE, WICK, TED, HYPER, PULL, GNOME, KILO, DUMBO, META, SUCK
At first glance, the list felt like word salad—random, unmoored, and unconnected. But slowly, through the lens of grouping and deduction, the chaos resolved into order. The puzzle’s four group categories were:
Absorb using capillary action (WICK, DRAW, PULL, SUCK)
Greek prefixes (NEO, KILO, HYPER, META)
Titular talking animals of film (DUMBO, BABE, TED, GNOME)
Words starting with silent letters (KNEE, PSYCHE, MNEMONIC, GNOME)
Each group offered a different kind of challenge—some demanded etymological awareness, others called on pop culture knowledge, while one tapped into phonetics. The complexity and variety mirrored the core experience of solving a Strands puzzle.
If you’ve tried Strands hint, you know it’s a word search—but with a twist. A daily hint reveals a theme, and players must uncover words from a grid that relate to that concept. For example, if the hint is “Picnic,” possible words might include “blanket,” “lemonade,” or “basket.” The goal is to detect the underlying logic and pull on the right strand until the full picture emerges.
Like Connections, Strands is about relationships between words—but where Connections groups words by category, Strands hides them in space and connects them visually. Still, the skills needed for both games—pattern recognition, lateral thinking, and linguistic curiosity—are the same.
Hints in both games aren't overt—they don't hand you answers, but they point you in the right direction. This mirrors real-life thinking. Whether we're trying to recall someone’s name from a vague memory, decode a metaphor in a poem, or troubleshoot a tech issue, we rely on clues, fragments, and familiar associations to get there.
In Connections #703:
The Greek prefixes group (NEO, META, KILO, HYPER) is all about linguistic roots. If you recognized them as parts of larger words—neoclassical, metadata, kilogram, hyperactive—you were on your way.
The absorption group played on science and verbs. Words like WICK and SUCK describe how substances are pulled through materials, which isn’t immediately obvious if you’re thinking only in everyday usage.
The talking animals group (DUMBO, BABE, TED, GNOME) was fun but deceptive—GNOME was the curveball, reminding players of Gnomeo & Juliet, a lesser-known animated feature.
The silent letter group (PSYCHE, GNOME, KNEE, MNEMONIC) required phonetic insight—a skill often overlooked in word games but key to how we learn language.
Just like Strands uses a single-word hint to unlock a broader theme, Connections demands you uncover the implicit logic behind word relationships.
When you solve puzzles like these, you’re not just playing a game—you’re exercising your brain. You’re practicing:
Analytical thinking – breaking down words into parts and functions.
Thematic awareness – spotting overarching ideas, like Greek roots or film characters.
Memory recall – pulling movie titles, definitions, or pronunciation rules from the back of your mind.
Visual recognition – especially true in Strands, where how words interlock matters.
Games like Connections and Strands blur the lines between play and education. They reward curiosity, deep thinking, and the willingness to rethink assumptions. When you're stuck, it's not because the puzzle is unfair—it’s because you're being challenged to grow.
What ties Connections and Strands together is their emphasis on patterns—hidden structures we must uncover. Whether through thematic strands or grouped connections, the idea is always to make sense of the seemingly senseless. And in doing so, we unlock new ways to engage with language.
May 14’s Connections puzzle was a shining example of this. With a wide range of reference points—scientific, cultural, phonetic—it demanded flexible thinking and rewarded those who could make unexpected links.
If you loved that puzzle, don’t stop there. The Strands game is waiting for you with another theme, another hint, another strand to tug. Together, these puzzles remind us that language isn’t just about communication—it’s about connection.