Have some models but you don't want spend much time on texturing?
So, this extension is your key to success!
CITâ„¢ MIX is a professional solution for In-Engine texturing
With MIX you can build brand new materials from scratch using existing textures, grunge maps, masks and materials in a few minutes
Just imagine final result, prepare some resources and start creation
MIX supports any of your custom shader!
All what you need to do - it's open Preset Tool and follow instructions to create preset that allows MIX to use your custom shaders as layer materials
Flexible, non-destructive layer-based workflow
Compact and simple to edit
No more giant node trees, just simple sort-able stack
Material inspector allows you to change layer materials on the go
Don't like how is your layer looks like? Just double-click on it and easily adjust your material
Adjust mask settings, color and normal maps blending modes
Choose blending properties for each layer
Full control of what are you doing
Check entire material or each texture one-by-one
Make adjustments and preview them on final texture or material
Simple.
Intuitive.
Laconic.
Newly created project always has the Base Layer that can't be deleted.
To create new layer click on the plus (+) button of the layer that should be under new layer.
You can manage next layer settings on Properties tab:
Layer-based workflow allows you to enable/disable layers and create big amount of material variations
Area-masking allows you to define some specific areas on your model, that differ, for example, by their materials
To define areas, follow this steps:
To use area with layer, follow next steps:
Using preset tool you can prepare your custom shader to use it in MIX editor.
To create preset:
To use created presets in your projects, create new project and from Preset drop-down select your preset.