27 February 2027 or 28 February 2027
Co-Located with IEEE VR 2027, Melbourne, Australia
Multi-User XR systems have the power to transform how we collaborate with each other across space and time. For example, real-world gatherings can be enhanced via AR avatar representations of remote participants, fully geographically dispersed groups can be brought together for joint work, and recordings of past interactions can even enable participation and reflection across different timelines.
Despite the exciting potential of extending and transforming collaborative work, systematic research on what constitutes expressive and meaningful digital interactions comes with significant research challenges that grow in complexity as the number of participants increases. This workshop aims to provide a platform for researchers and practitioners to present their work and exchange experiences centered around multi-user XR systems. Specific topics of interest span from the design and evaluation of multi-user interaction techniques, over the application of social XR systems in different real-world contexts, to the overarching practical, social, and ethical challenges behind the connection of real users with and through virtual content.Â
For the inaugural editionof this workshop, we put a particular focus on asymmetric collaboration, looking at how to overcome the gaps between users of different devices, of different interaction capabilities, and with different domain expertise. We aim to foster a lively exchange between researchers and practitioners of different experience levels, explicitly welcoming the active participation of new researchers in the field.
Pauline Bimberg, RWTH Aachen University (bimberg@ient.rwth-aachen.de)
Tim Weissker, RWTH Aachen University (me@tim-weissker.de)
Heide Lukosch, University of Canterbury (heide.lukosch@canterbury.ac.nz)
Alexander Giovannelli, University of Central Florida (gio@ucf.edu)