Colin McRae Rally is a rally simulation game, featuring the works-entered cars and the rallies of the 1998 World Rally Championship. There are three difficulty modes in the game, and each mode offers different cars: the Novice mode offers FWD F2-class cars, such as the SEAT Ibiza F2 Kit Car, the Intermediate mode offers 4WD World Rally Car class cars, such as the Subaru Impreza WRC, and the Expert mode offers the ability to unlock bonus cars, such as Ford Escort MKII, Lancia Delta Integrale, Audi Quattro S1, and Ford RS200. There are a total of 12 cars, produced using laser-modelling.[6] When released in North America in 2000, only 11 cars featured due to Codemasters losing the license to use Renault in Novice mode. Renault were replaced by extra drivers from the remaining 3 manufacturers. Also unlike in the European release of the game (real driver names), the American release has made-up driver names (apart from Colin McRae)

Seven official rallies (New Zealand, Acropolis (Greece), Australia, Monte Carlo, Sweden, Corsica, and the United Kingdom), and one unofficial rally (Indonesia) from the WRC were included in the game.[6] Rally Indonesia was originally part of the 1998 WRC season calendar, but the rally was cancelled due to civil unrest.[7] Although the rallies themselves are named the same as the real events, all of the stages are fictional.[8]


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When the game was re-released on the PlayStation "Value Series" budget label in 2000, Rally Monte Carlo was renamed as Rally Austria. On the loading screen for each rally, 2000 replaced the year 1998. The intro was cut in the yellow Bestsellers version. Also the yellow logos on the Subaru Impreza car were removed. It's also noticeable on the front cover and viewable in the screenshots from the back cover.

Codemasters have cited the arcade game Sega Rally as a strong influence on Colin McRae Rally.[9] Other influences included the PC game Screamer Rally and the Nintendo 64 game Wave Race 64.[9] The company initially had some reservations on the viability of a realistic rally simulator, as similar games of the period such as V-Rally are only loosely based on the sport, essentially being head-to-head racing games in a rally-esque setting similar to rallycross; such an arcade mode would later be introduced in Colin McRae Rally 2.0. They eventually saw the potential after some early play testing with impromptu competitions within the team through an early prototype build of the game, prompting the team to move into full development.[9]

Dirt and Dirt Rally (stylized as DiRT and DiRT Rally, formerly known as Colin McRae Rally), is a rally racing video game series developed and published by Codemasters. Codemasters had acquired the exclusive license to the World Rally Championship series in June 2020, which will begin as a five-year deal in 2023.

Started in 1998, the franchise has been a critical and commercial success and is generally acknowledged as a pioneer of realistic rally sports racing games. The series is named after the World Rally Championship driver Colin McRae, who provided extensive technical advice during development.

The first Colin McRae game released for the Xbox, as well as the PlayStation 2. It features rally cars from the 2002 World Rally Championship. A GameCube version was announced but it was cancelled. It uses an autosave feature. IGN ranked it as the 91st best PlayStation 2 game. The staff praised its improvement and technology.[50]

Dirt Rally is a racing video game focused on rallying. It was announced on 27 April 2015, and was released into Steam's early access that day[52] and seeing its full release on 7 December 2015.[53] Versions for PlayStation 4 and Xbox One were released in April 2016.

It's weird, but anyway your unforced resolution seems to be very large (I must be using 640x480 or sg like that). How can resolution be set in this game?

Generally speaking, for these old games (reading back videomemory or rendering into 8 bit surfaces like this game) it's better to select a small ingame resolution and force the resolution externally through dgVoodoo (set it to 'Max').

Multiplayer allows the player to race up to 100 other players in rally races through solo competition, as there are no other cars, ghosts or players present on the track. Fastest time determines who wins.

I've run the game with more than a dozen video cards. Nvidia's are generally at the bottom for compatibility. To abandon them is the best way forward for this game. Also abandon anything that isn't the matrox g400, or run the software renderer on a fast cpu.

Following the advice of weidum, I tried the 45.23 drivers again. Last time I tried them was with the TNT2 and the installer told me it couldn't find any nvidia cards. But I tried it again with the fx5200 and what do you know, they installed just fine. And even better Colin McRae rally runs smoothly at high detail now. I feel a bit silly not trying that earlier, but thanks for the help none the less.

Though it offered its fair share of thrills, last year's Colin McRae Rally simply didn't stand up to Mobil 1 Rally Championship as the game of choice for serious rally racing fans, due largely to its somewhat dated graphics and a physics model that was too forgiving. But Codemasters addressed both those issues when designing Colin McRae Rally 2.0. It's true that the game doesn't meticulously re-create every inch of any of the courses that that make up the World Rally. It's also hampered by a few technical problems that can tax the patience of even the most dedicated racing fan. But if you can work your way around these shortcomings, you'll find that Colin McRae Rally 2.0 is one of the most engrossing racing sims available.

Like its precursor, Colin McRae Rally 2.0 doesn't attempt to simulate the entire 2000 World Rally Championship or even all the stages of a single WRC event. In fact, the brevity of each rally stage makes it clear that these aren't accurate depictions of real courses, but rather fictional layouts designed to capture the spirit of the various locales. In all, you'll race on courses in eight countries (Greece, Finland, Australia, Kenya, France, Sweden, Italy, and the UK), with each rally consisting of nine or 10 stages that are considerably shorter than what you'd find in real life. This stands in stark contrast to the brutal realism of Mobil 1 Rally Championship--a stage in that game might be 15 minutes long, while in Colin McRae Rally 2.0 you'd be hard-pressed to find many that are longer than four minutes. It might not be authentic, but it does mean you'll be able to finish several rallies in one day.

There are two main modes of play in the game: rally and arcade. Arcade racing pits you against up to seven human or computer-controlled opponents on a circuit in each country (or all the circuits in the championship mode), with damage modeling turned off and handling physics quite relaxed. The computer opponents are actually quite tough to beat even on the intermediate difficulty setting; after grabbing several first-place trophies in a rally championship season, I was surprised to find myself struggling to finish in the top three in the arcade races.

Of course, a lot of players will pass on the arcade mode in favor of the more true-to-life rally mode. Whether you opt to run a single stage (all stages in all courses are immediately available), race a single rally, or start a championship season, you'll find the action is intense, authentic, and addicting. Though the damage modeling still isn't close to being lifelike--you can hit a tree at 100mph with only a crumpled hood to show for it, and it's apparently impossible to blow an engine--you'll still find it challenging to balance saving time against repairing your car at various points during rallies.

Because of the force-feedback problems and steep system requirements, most players will find that Colin McRae Rally 2.0 falls just a bit short of Mobil 1 Rally Championship as the best rally sim to date. However, those players who can get it to run smoothly may well prefer its faster pacing to that of Mobil 1. In the end, it doesn't really matter--the bottom line is, if you like rallying and you have a fast system, then Colin McRae Rally 2.0 is definitely a keeper.

The interface is simple, very rough, and overall, sub-standard. It is entirely keyboard-driven, and the artistic elements are generally poor. The resolution is rather pathetic, the color disturbing, and the sound un-inviting. The manual fits inside the CD case, and is a rather bland combination of black & white drawings, uninformative content, and basically one of the many things going against the game. It is extremely unfortunate that more care and attention wasn't paid to the small details, which in the end, contributed to a bigger letdown.



Gameplay

Once you begin playing, one of the most disappointing factors that you will notice is that you never encounter another car while racing in any single player stage. It is simply the player versus the clock in 3 gameplay modes: championship, time-trial, and rally. The championship mode includes a season of racing in 8 different nations, each of which has six stages, followed by a rally. On the Easy level, you won't have much trouble completing the season. You are given simple, 2-wheel drive vehicles at the easy difficult setting, and then more advanced 4-wheel drive cars should you choose the intermediate or expert difficulty levels. The car handles realistically, which can be vexing. Either the car can't turn enough or turns too much, often leaving you smashed into a tree somewhere off the road. But if you listen to Nicky, your co-driver, these meet-and-greets with the trees can be avoided. He lets you know what's coming ahead, mentioning warnings such as "Long left, tightens into 3 right", "Square left, opens" and so forth. His voice becomes quite annoying, especially since it takes a while to understand what he's saying, due to his accent. Another tool designed to help you are the visual pop-ups that indicate the severity of upcoming turns. These are slightly distracting and detract your attention from the course. These forms of help were all good ideas in theory, but they just don't work in practice. Time trial mode is pretty much self-explanatory; you are given a time indicated by how much ahead or behind the lead-time you are at each time you pass the checkpoints in each track. Rally is a simpler form of championship, where the player can choose a location, complete 8 tracks, and then take on the additional 2 bonus levels.



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