Gaussian Splatting is a recent technique that has gained significant popularity for representing and rendering complex 3D scenes through point-based radiance fields. 3D Gaussian Splatting (3DGS) has surpassed prior state-of-the-art approaches (such as NeRFs) in both quality and speed. Despite their popularity, real-time rendering of 3D Gaussian splats remains a challeng on resource-constrained platforms, such as smartphones and AR/VR headsets. To spur further innovation in making 3DGS more computationally efficient, we are happy to host the 1st Workshop & Competition on Computationally Optimal Gaussian Splatting (COGS). Through this competition, we hope to reduce the barrier to entry for participants to evaluate ideas for improving the efficiency of 3DGS.
There will be two competition tracks. The top three submissions for each track will be invited to present their work at the workshop. For more information about the tracks, please click here. You can find instructions for making submissions here.
UPDATE: The deadline for submissions has been extended to Friday, October 10, 2025.
First place 🥇 : $1000
Second place 🥈 : $500
Third place 🥉: $250
COGS 2025 will also feature several keynote speakers, from academia and industry. Information about the keynotes and the speakers can be found here.
We will be wrapping up our event with a panel session, with all of our keynote speakers, to discuss the current and future of 3D Gaussian splatting.