Pre-Alpha v11.2 | Demo
Found by WarsheepGER
Patched.
Pre-Alpha v11.2 | Demo
Found by WarsheepGER
Patched.
Pre-Alpha v11.2 | Demo - Version 2.0 (Early Access)
Disovered by WarsheepGER
Found in the main game by Gracie
When an enemy gets defeated, instead of shrinking and disappearing, it just shrinks. It is also still usable if you align yourself perfectly. I found it in the main game. You can tell if this bug is present if it still makes noise.
Still isn't patched.
Pre-Alpha v11.2 | Demo
Found by WarsheepGER
Patched.
Version 1.0 (Early Access) - Version 2.0 (Early Access)
Going too fast and hitting an odd surface may result in collision being all wonky and ending up where you can run in air. This allows the climber to jump as many times as possible without having to run out of jumps. When running, it makes the climber extremely fast. This bug is already recognised by the developer. Blame me for getting 50,000M with this bug.
This bug so far is patched.
Version 1.0 (Early Access)
Going too high will result in this bug, where there is a chance that multiple furnies will spawn in the same spot, which make some trippy-looking movement with multiple furnies in the same spot.
Hasn't been spotted in 2.0 yet.
Version 1.0 (Early Access)
Gobbos tend to spawn before the terrain, which means that they don't have anywhere to stand and jump. This could result in Gobbos falling out of the sky to their demise and leaving the climber nothing to jump off of. This becomes more common the higher and faster you climb.
Hasn't been spotted in 2.o yet.
Version 1.0 (Early Access) - Version 2.0 (Early Access)
Squishybois are just too overpowered. Originally tweaked to be more dangerious, but more rewarding than Gobbos, however this made the Squishybois WAY more rewarding than expected.
This bug appears in one of my videos, "The Untimate Divine Paradox Record (Part 2)". The video shows the bug in its strongest form. Start at 3:57 to see the bug.
The cause for the bug is that the collider is registering multiple hits the same frame and is patched by Version 2.o (Early Access).
Version 1.0 (Early Access) - Version 2.0 (Early Access)
Sometimes there is a chance that the game would be weird about it's terrain spawning and spawn another or the same level's terrain along with the original terrain. No items spawn in the duplicate terrain, which means that the climber has to stay on the original path and ignore the duplicate. This commonly occurs higher up in all levels, but it is rare to see at the start of an ascention.
Should be patched in the 2.0 Update.
Version 1.0 (Early Access) - Version 2.0 (Early Access)
For some reason, sometimes spike traps come with no top on it, which shows the plain of black where the holes get their black shadow from. The spikes don't show if this bug is present in a trap. Sometimes going too high will result in this bug. Also triggering a trap may also lead to the trap bugging out and triggering this bug.
Version 1.0 (Early Access) - Version 2.o (Early Access)
The balls don't even have collsion. You will fall. Trust me.
This bug has been patched and it now doesn't let you no-clip it.
Version 1.0 (Early Access)
Somehow the terrain fails to despawn.
This bug hasn't been found in the 2.o update yet.
Version 2.0 (Early Access)
After completing a level, instead of going to that one place, it shows this. Completely lobotomised, nothing you can do with this on screen.
Version 2.0 (Early Access)
Somehow this thing can wrangle you in from abouve 100M in the air????