Cody Aquilina-Veitch

Game Developer Portfolio

Cody Aquilina-Veitch

Game Developer - Programmer

codyaquilinaveitch.itch.io


Hi, I am Cody and I am a graduate Games Programmer with a Bachelor of Games Development and Design from SAE Creative Institute.

My specialisation is in programming, but I have great interest and understanding in other aspects including 3d modelling, music composition, and art. This range of experience and proficiency allows me to easily bridge and communicate between these roles on a project.

I've taken the lead programmer role in several projects, programming both fundamental systems and user interface aspects. 

My most recent project is Nexus Private Investigations, a noir, first-person, dimension-jumping detective game that was released on Steam.


Selected work:

First Person Sci-fi Detective noir game, Jumping within the multiverse to gather evidence, complete puzzles and solve a climate crisis.

Nexus Private Investigation

I worked as the sole programmer and tech artist on this project in a team of 5. This project required me to develop a dimension-swapping player controller, sectional Async Level loading, modular player abilities that all interact with each other, as well as a range of puzzle and world elements and mechanics.

Spacefarer

Spacefarer is a simulation resource management game where the player follows the steps to terraform another planet. The game is also an educational exploration game that is set in space that teaches about different things you can find in a galaxy and how they came to be. The game switches between being an isometric 3D game (similar to Simcity and city skylines) and a first-person 3D game.

I worked as the sole programmer on this project in a team of three, and programmed an educational 3D isometric space station builder system in the style of city skylines. This included resource management and modular construction.

Escapism is a 2D Psychological Horror Combat Platformer about a teenage girl who struggles with ADHD, anxiety and depression and who plays video games to dissociate and escape from the problems in her life.

Escapism

I worked as the sole programmer on this project in a team of three, to make a 2D platformer game with enemy combat and a boss battle, including a second "real life' section with a custom dialogue system and text message dialogue system, with branching narrative affects. Also required programming toward sprite manipulation for glitch affects etc.

Invisibility Quest

Invisibility Quest is a third-person 2D stealth adventure game where you will journey deep into the forest, fighting through hoards of skeletons, turning invisible, and sneaking past guards, and searching for treasure.

Travel the multiverse though a series of microgames. Visit a variety of unique universes; Earth, The Internet, Horror, Sci-fi, Post-Apocalypse

Multiverse of Microgames

I was responsible for programming 5 microgames, and sourcing & producing all sound effects, as well as composing 6 uniquely styled game songs.

Intern'al Suffering VR

Adventure into the corporate office of the local evil wizard to work as an unpaid intern. It is in your best interest to complete your tasks! Ranging from rebooting the tower's servers to cleaning up the breakroom after a messy goblin party, you might just need to do it all to make it through your shift!

I worked as the lead programmer for the second level of the project, the break room. I was responsible for designing and making cleaning and customisation mechanics to the likes of Power Wash Simulator, and House Flipper.

Art Jam prototype replicating the combined feeling of misery and gratitude present in grief.

Bird's New Friend

This was a solo project made in a week, in which I created a meaningful story game prototype using only diegetic information and UI. I programmed the full player movement, and the simple astronaut AI to create a story, a camera system with sky smoothing and shared focus modes to enhance the story with basic cinematography. I also composed 4 tracks of music for this game. 

TANKY

Simple sokoban with a TANKY twist. Made with prompts CMYK, Sokoban, and Combat. 5 levels.

This was a solo project made in a week, I programmed a simple tile-based sokoban system for pushing boxes, and introduced a tank shooting system as the twist of the game. I also made pixel art for the tanks and boxes of the game.

Get in touch at codyav@westnet.com.au