The Mountain has 3 factions living on it. One of them is Ska - a vermin race that has split into two after winning the fight the year before. One faction lives underground, following the traditions of buidling things from scraps. The faction above ground has entered renaissance, motivated by finally seeing the sun.
My mission was to create a contraption in renaissance Ska that in classic RTS game fashion has 3 levels it upgrades to.
First I started with trying to come up with what contraption to make, eventually setling on a tower that concentrates the light of the sun and lights up the surrounding areas. In a hypothetical game that would give the ska more power or motivation. The crystals that would spread the sunlight would be harvested from the underground Ska caves.
Next came the blockout, modelling and texturing. Red was a prominent color of Ska, so I chose that as my accent color and built other colors around it. I ended up with 2 tileable, 1 trim and 1 unique textures
Once the three seperate levels were done it was time for rigging and animation. This part I had found surprisingly fun and enjoyed rigging more than I had thought.
Once all the animations looked good it was time to import it into Unity and connect it all, making sure that the transitions between levels looked smooth.
Unity
Blender
Substance Painter