Mountain of Tarot is a strategy game made during the time span of a few months in a team of four, inluding myself.
The game is based on two battles and combined into a secret third thing. It focuses on resource managment while batalions fight each other for ownership of the mountain.
The main goal of the game is for one side to conquer the mountain while the other side tries to defend it and fight back against the attackers.
2 player local co-op
A guide to explain all the rules in the game itself
Mountain of Tarot was the first proper video game that me or my teammates have worked on. The game was made in Unity during a span of about 2 months.
Important note - we only had 2 people who could code on the team - me and one other person.
My main role was everything regarding UI. That meant how it was going to look, flow, whether it was understandble to players and even the implementation of it in the game itself.
The game ended up being very UI dependant as a lot of actions were done using cards. Therefore I ended up having quite the inlfuential role in the making of the game.
Unity
Blender
Figma
Lillie Vanbrabandt (Game Sound Integration) - all music and sounds
Jayden Geeraerts (Game Sound Intergration) - all non-UI coding
Maxime (Independant Game Production) - models