Source: https://kr.pinterest.com/pin/484488872408754213/
This is for my assignment in Modeling and Texturing course. Well, this scythe looks really cool, but only after I chosen to do this model only I realise how hard to model something with very limited referances possible...
Wireframe
Clay
Sculpting in ZBrush
Sculpting is the hardest part in this project. I need to do various type of spikes plus some unique shapes.
I also need to careful that the model itself doesn't suddenly merge to each other because when it happens it's hard to fix it.
Textures
If one thing I want to complain about this project...its how crazy the retopo for it. Thanks to its many small details, I'm having hard time to do the looping.