Official Game Name: Charge Fight
Package ID: com.tango.jungleadventure
Google Play Registered Developer: 刘天成
Developer Email: ElisabethMarkus289@gmail.com
This formal privacy text lays out local device operation standards and touch based interactive rules built exclusively for Charge Fight, a casual Android mobile program centered around fist based training power accumulation and stage clearing combat loops. Players operate playable in game avatars to deliver continuous strikes toward stationary training targets to boost inherent combat power unlock multiple types of battle equipment and defeat large map guardians to access new playable map areas. All internal computation covering power stat measurement hit force evaluation and stage progress tracking runs fully on the local mobile hardware of users without building permanent connection links to remote cloud servers or external online computing platforms across every active running state of the game. This document complies with Google Play Developer Distribution Agreement GDPR CCPA and regional data safety standards applicable to all global Android users.
This privacy notice only applies to authentic installation packages officially released via authorized Google Play publishing channels. Decompiled restructured modified or privately shared altered variants of this mobile application sit outside the valid coverage scope of this policy and developer 刘天成 shall not bear legal liability for hardware failures system runtime errors and abnormal game performance outcomes generated by unauthorized modified installation files. Real time tap driven operation signals only trigger visual scene adjustments inside an isolated program sandbox and will never be extracted from users mobile hardware for long term classification sorting or permanent local storage saving under any file format types.
Users retain full independent control over program launch timing daily training session length and application closing actions during the complete usage cycle of Charge Fight. Continuous program opening and interactive gameplay after installation acts as voluntary confirmation that participants have read understood and fully accepted all clauses written within this privacy policy document and users may terminate program running status at any moment if they disagree with the listed provisions.
Short lived touch coordinate readings action trigger markers and screen press duration metrics only generate while participants deliver fist strikes to training targets or adjust character combat movement during foreground active gameplay cycles. These ephemeral runtime values occupy volatile memory space exclusively after the program obtains foreground execution clearance granted by the Android operating framework and all such temporary data gets fully erased right after users minimize the application or finish a single round of training practice.
This mobile program does not carry built in functional modules designed to copy archive export or back up these brief runtime parameters into permanent storage partitions on users mobile devices. If users shrink game windows switch to alternative mobile software applications or fully shut down all active program threads linked to Charge Fight system level automatic cleanup routines eliminate all temporary runtime content completely without generating cached documents operation log records behaviour tracking archives or hidden stored files of any extension formats.
Android sandbox isolation mechanisms protect all internal computed values used for power growth calculation and guardian battle outcome assessment. Other applications installed on the same mobile hardware cannot read duplicate or retrieve these internal runtime datasets via shared memory folders or system approved access channels provided by Android operating frameworks. Once Charge Fight loses foreground running privileges touch calculation threads pause instantly and new input measurement metrics will not generate until users manually reopen the main game interface screen. Background auxiliary modules fully stop touch record monitoring after users exit front end gameplay screens and avoid launching hidden monitoring scripts while mobile devices stay in idle standby status.
All brief runtime generated content solely serves instant mathematical computation and scene rendering tasks within local program space these temporary parameters will never be written into permanent device storage folders and no underlying program code framework exists to sort filter or analyse such runtime content after users complete consecutive training practice and guardian challenge cycles.
All internal program scripts intended for internet connection activation and remote server data transmission within Charge Fight remain fully disabled throughout every runtime phase of the game. Background activated network related code segments will never launch during program startup battle equipment selection workflows and user touch guided training movement adjustments. Preconfigured remote server domain address links dedicated data transfer pipelines and timed background synchronization scripts are not compiled into this power training themed game official installation package submitted to Google Play platform.
This software will never create outbound data packets and transmit such file payloads toward public network server endpoints across the complete runtime lifecycle of Charge Fight. Two way online data exchange workflows never operate within hidden background threads after this application exits foreground display mode. Undisclosed automatic network connection routines running without user awareness do not exist within the program framework and internal code segments refrain from submitting internet access requests while this application operates under background suspended idle states.
Whether participants perform long continuous fist training sessions or leave the program inactive for extended time spans no runtime related content will be uploaded to external servers through cellular data or Wi‑Fi connectivity channels. The full application operates purely based on local device computing logic and completely excludes network request code segments for content uploading external resource retrieval and cross server information exchange with remote side server infrastructure. Mobile device network connection conditions will never interfere with stable normal operation of in game power calculation functional modules under all practical daily usage scenarios. This application contains no network initialization code segments and will never initiate network access attempt actions when users lock mobile device screens or switch over to separate independent mobile software applications.
The compiled core program framework of Charge Fight will never execute scanning or data capture command functions targeting built in mobile device hardware sensors including motion detection modules ambient light readers short range distance measurement equipment audio recording assemblies and image capture hardware components. Judgement logic for fist strike force intensity training target response range and guardian combat final battle results relies entirely on screen touch input data rather than signal data generated by device embedded hardware sensors.
Internal functional modules of this game will not adjust power growth increment values or scene rendering display parameters based on continuously produced sensor derived signal data which blocks all potential transmission pathways to collect hardware sensor generated information during full complete gameplay cycles. Visual asset resources used within Charge Fight only utilise preconfigured bundled asset files packaged inside the installation file rather than data information sourced from users mobile hardware components.
Even when mobile phone embedded sensors operate under standard normal functional working states this game will never retrieve any sensor produced signal data over its entire full runtime cycle. No background auxiliary threads start scanning sensor signal data streams after users minimize game windows and shift the program into suspended idle operation status. All scene rendering and progress calculation task modules remain fully separated from hardware sensor related data within the application core code architecture. This program never subscribes to sensor data listening background service functions and will ignore all sensor triggered runtime signal transmissions sent out by the mobile operating system through the complete full user usage period.
Charge Fight constructs an exclusive volatile memory resource pool dedicated to its internal active execution threads with support from the native Android sandbox system. This dedicated memory partition maintains complete isolation separation from memory space occupied by other applications installed on the identical single mobile hardware unit and built in sandbox rule sets consistently block unauthorized data reading request signals originating from external separate independent program sources.
Other concurrently running mobile applications cannot copy temporary scene rendering content and touch control related data sets belonging to Charge Fight through system supplied shared memory directory channels. Cross program code segments built to share runtime data information with background threads belonging to other mobile software programs are not embedded within this fist training themed game core functional framework. This program firmly rejects all memory access request signals submitted by external third party applications whether the program runs under foreground active execution state or background suspended idle standby mode.
After users finish a single complete fist training round the program releases all memory resources occupied by current scene asset files before loading resource data required for subsequent guardian challenge stages to prevent excessive memory resource consumption and mobile device lagging performance failure issues. Once users switch Charge Fight to background operating mode all scene calculation and touch tracking auxiliary threads cease operation immediately and unused idle memory resources get actively released to reduce overall system resource consumption load on users mobile hardware devices. This application does not contain long term resident background service threads and all program startup and full complete shutdown operations rely entirely on manual user triggered input actions. When users fully close the entire game program the mobile operating system reclaims all previously occupied runtime memory space this program will never retain idle memory resource allocations or continuously occupy system RAM storage space while operating under background idle standby conditions.
Charge Fight delivers complete fist training oriented gameplay functionality solely by leveraging basic native rendering permission authority natively supplied by the Android mobile operating system. This application will not launch authorization request pop up window prompts for sensitive or standard system privilege groups during installation repeated program startup cycles and extended daily training gameplay sessions. Participants can finish target punching training practice tasks unlock new battle equipment gear and confront powerful stage guardians without needing to accept extra permission request pop up prompt windows displayed on mobile device screen surfaces.
Internal program logic within Charge Fight will never submit access authorization application request signals targeting local device storage folders image capture hardware assemblies audio recording module components location sensing hardware devices contact directory archive files and native Android user account framework systems. No extra privilege access record entry items are generated within device permission management menu panels after full installation process completes successfully. This application strictly adheres to all native mobile system operating regulation rules and will never seek deep level device control administrative permission authority for mobile hardware equipment under any operating circumstances.
Every permission related functional design integrated within this program complies with core safety standard rules defined by official Android development teams and will never attempt to bypass native system permission verification mechanism functions to obtain unauthorized device access authority rights. All system level function call signals triggered by this game are strictly restricted to scene rendering and touch input processing operation tasks to deliver standard fist training and guardian confrontation gameplay without accessing users sensitive mobile hardware component devices. This program only invokes core Android drawing related system function calls necessary to render game screen visual display content it will never submit permission application request signals while operating under background running states or request system authority permissions without displaying corresponding visual prompt windows within users sightlines.
Registered developer identified as 刘天成 holds independent full revision authority to adjust all clause contents contained within this privacy policy document to match updated in game gameplay content and revised compliance standard rule sets issued by official Google Play platform administration management teams. Every newly revised updated version of this privacy policy text file will be uploaded and permanently displayed on Charge Fight official store listing page within Google Play global distribution service ecosystem network.
Users continuous program downloading application opening and interactive gameplay participation behaviour actions after revised policy content formally takes legal effective status will be treated as voluntary full acceptance of all updated revised policy clause contents. The developer will not send personalised individual notification messages to separate single users for policy revision update event occurrences and users can view the latest full complete text policy content directly on the Google Play store listing page without mandatory account login operation requirement steps.
All policy modification adjustment actions are strictly limited to platform rule adaptation matching purposes and will never alter the core privacy protection foundational principle rules defined inside this document text content. The developer will not rewrite core document provision clauses arbitrarily without valid official ground reasons derived from Google Play platform policy update adjustments or formal regulatory adjustment requirement documents issued by competent governing authority departments. Historical archived previous versions of this privacy policy file remain accessible on the game store listing page so users may review prior historical policy term contents at any time of their personal choosing. The developer will only perform policy revision adjustment operations when Google Play updates its official developer distribution agreement document and matching platform data safety policy document sets trivial minor wording modification adjustments will be avoided to maintain consistent stable unified policy content standard rules for all global range participating users across all regions.
If you hold inquiries or reasonable feedback regarding this privacy policy content you can reach out through the developer provided email listed below.
ElisabethMarkus289@gmail.com
Effective Date
July 16, 2026