3D design and modeling software in Oculus Quest platform
Gravity sketch is a powerful yet intuitive creation tool, which enables users to express 3D ideas in real-time at any scale. User can create loose free form sketches, detailed models, expansive scenes, and artwork unrestricted.
The global XR market is forecast to reach more than 30 billion U.S. dollars in 2021, rising to close to 300 billion U.S. dollars by 2024. [1]
However, the VR graphics challenges are fundamental. VR graphics display requires very high pixel rendering throughput and must maintain very low latency. As the figure indicates, the full high definition display in VR needs to be 7-8 times rendering throughput than traditional 1920*1080P. And the workflow time from HMD poses update to GPU computation to HMD display flash should be limited to within 20 ms to not cause user motion sickness and nausea. [2] So, under the professional scenarios (such as design, medical, architecture, and manufacturing) people need to use data lines connecting headsets with PCs. This limits mobility, breaks immersion experience, interrupts creativity, and may cause potential safety concerns. [4]
Therefore, many developers choose to use VR all-in-one headsets to solve these limitations. By October 26th, 2021, Gravity Sketch is the world’s first immersive real-time 3D design platform to create and communicate [7] and also the only 3D design platform landed in the Quest platform.
Pixel Throughput and Perceived Latency [4]
Designing, iterating and commercialising yet-to-be-realised products – be it a car, a pair of shoes, or a chair – is incredibly complex. It requires a great deal of back-and-forth between designers, engineers and manufacturing teams, and still heavily relies on pen-and-paper sketches. While the advent of CAD software has helped to digitise development cycles, a lack of tools for real-time collaboration and iteration between globally-distributed teams, particularly when communicating and creating in 3D, creates a number of inefficiencies throughout a product’s design process. This results in longer time frames when bringing a product to market, and incurs significant costs for manufacturers.
Combining intuitive design software with remote working tools, Gravity Sketch allows users to think and create in 3D while also bringing real-time collaboration to the front of the design process, enabling teams to revolutionise their workflow. This greatly streamlines product development cycles as well as reducing costs: in the automotive sector, an estimated €43 million can be saved by manufacturers when designing a new vehicle using the platform. [5]
In today's electronic display, a key set of information is missing - depth information. In the words of the Chinese science fiction work The Three-Body Problem, "the electronic display that can be seen everywhere today is a world that has been dimension reduced. But the two-dimensional unfolding in the three bodies civilization has no loss of information. Compared with this one, the electronic display screen shows the content of the three-dimensional world flattened directly from one perspective. Depth information is all lost." [3]
Designers in the area of 3D modeling, holographic display, and dimensional measurement need depth information to break the limitations of the current two-dimensional display technology. However, visual thinkers especially are often held back by the linguistic and numerical nature of design software such as CAD. [8]
3D accessibility is the key to the future for science, creativity, and entertainment. Gravity Sketch is therefore an application on a mission to lower the barriers to 3D literacy, the ability to create and manipulate 3D content. [8] It can help to cultivate content creators for the next generation of modeling. It offers a platform for designers to create and cooperate in higher dimensions so that they can learn to utilize the long-neglected deep information.
Noah Sussman is a Design Director at ARK in Nuremburg, Bavaria working on design for sports market-eye wear and helmets, as well as design for intellectual property and patent efforts in the sports industry. [6] Sussman considers Gravity Sketch as a revolution that phases out pretty much every original UX/ UI concepts in the 90s with mobile computing. He thinks by using Gravity Sketch he can greatly improve his productivity and present his works more impressively.
Limited processing power
Insufficient memory for enterprise datasets
Low-fidelity display
As a matter of fact, the prices for graphic cards are rocket-high now and the need is to use a radio signal to replace the data line. So I prefer to provide cloud computing as the solution for the issues above.
I choose Nvidia CloudXR SDK as an example to illustrate the way to stream graphics-intensive XR to one or more devices. The VR application is running on the server-side. Then, the GPU encodes the messages and transmits them over the Internet to the client-side. The client-side uses radio signals (5G or Wifi) to get the data and then decode the video and audio signals and present them on the all-in-one VR device. Many cloud computing companies such as Nividia have already started to provide cloud computing services to enterprise users. I estimate that cloud computing in VR will soon be provided to the mass. Until then, professional users can really get rid of the dangerous data line.
Nividia CloudXR SDK Architecture Overview [4]