An in development action roguelike. I assumed all programming duties April 2023.
Highlights:
Procedural level generation.
Simple shaders for edge of map fog and indicating water depth.
Volcanic Games’ debut title. A zombie defense game released on PC and Nintendo Switch.
I was brought on early in development as the primary developer to complete all game features for Frontline Zed.
Highlights:
Platform agnostic systems, and optimizations for Nintendo Switch port.
Steamworks integration including achievements and cloud saves.
A simple game about surviving a journey above the clouds. Made in 72 hours for Ludum Dare #53.
Highlights:
Momentum based platformer controller.
Spatial audio system with occluding surfaces.
A pun riddled culinary adventure. Made in 2 weeks for the Seattle Indies 2022 Slow Jam.
Highlights:
Advanced Timeline scripting.
Yarnspinner implementation.
An infinite runner built with a 3D artist in the summer of 2018.
Highlights:
RestAPI high scores.
Tools
A custom inspector for controlling enemy waves.
A simple editor tool built for drawing 2D nodes for things uses such as pathfinding or spawning objects along lines.