Super Mario Sunshine was critically acclaimed by game critics and fans.[39] Particular praise went towards the graphics, music, story, gameplay and the addition of F.L.U.D.D. IGN praised the addition of the water backpack for improving gameplay,[35] and GameSpy commented on the "wide variety of moves and the beautifully constructed environments".[33] The game received a perfect score from Nintendo Power, who commended the "superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles".[37]

Super Mario Sunshine won GameSpot's annual "Best Platformer on GameCube" award.[40] GamePro gave it a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life."[3] The American-based publication Game Informer said that the game is arguably "the best Mario game to date."[31] Computer and Video Games also mentioned the game is "better than Super Mario 64."[27] The game placed 46th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[41] AllGame gave a lower review, stating that "During the six-year span between Super Mario 64 and Super Mario Sunshine, platform games have become more epic, more interactive, and prettier. Yet the core element of collecting items in a world divided into sub-sections has been left unchanged. So it comes with a modicum of disappointment that Super Mario Sunshine doesn't shake up the genre with a number of new and fresh ideas other than the usual enhancements expected from a sequel."[26]


NGC - Super Mario Sunshine [JPN] 270


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Close your eyes and imagine...soothing sunshine accompanied by the sound of waves gently breaking on the shore. High above, seagulls turn lazy circles in a clear blue sky. This is Isle Delfino. Far from the hustle and bustle of the Mushroom Kingdom, this island resort glitters like a gem in the waters of a southern sea.

Nintendo hasn't been above teasing fans, either. In a Twitter post from summer 2019, the company posted an image of Mario, looking as though he's enjoying a tropical vacation, with a caption that said, "No matter where your summer odyssey took you, we hope it was filled with sunshine!" A-ha! Two games hinted at in one post? You can imagine the excitement, which hasn't yet turned into any official news.

Super Mario Sunshine (tag_hash_108, Spmariosanshain?) is a 3D platforming game for the Nintendo GameCube. It is a Super Mario series title that serves as an indirect sequel to Super Mario 64. The game was developed by Nintendo's EAD division and published by Nintendo. It was released in North America on August 26, 2002, Japan on July 19, 2002, in Europe on October 4, 2002, and in Australia on October 11, 2002. In 2003, the game was re-released as a Player's Choice title.

I have two copies of Super mario sunshine and a working gamecube. The gamecube can run The Legend Of Zelda Collectors Edition (A bundle of a Windwaker trial, the original Legend of Zelda, a Link to the Past, and a few more). It works perfectly fine on all editions on the bundled disc. When I put in my super mario sunshine disc (either one of two) it plays the Nintendo logo and makes a sound, shows Dolby surround sound or whatever and then says "The disc could not be read..." This happens on both of the discs at the same point and neither have scratches. I don't have any more money for a new gamecube or another super mario sunshine copy. When I earn it, what do I do? I cannot diagnose the problem. I need help diagnosing it and finding the problem.

The shine sprite's are supposed to power the island and without them...well it's not really clear what the big deal is with the shine sprites. The island isn't imploding or anything because they have all been scattered, it's more of a minor inconvenience really. Anyway, the point is, they function like the stars did in Super Mario 64. Your progress through the game isn't really governed by the amount of stars you collect though, it's mostly down to finishing up to episode 7 of each level. It's a nice new progression scheme, one I like. You still find yourself grinding those shine sprites though, the game is just that addictive. Graphically this is one of the best looking Gamecube game's out there. The engine is super solid. I have not noticed the frame rate dip once while I have been playing and the vivid, almost pastel like textures and gorgeous environmental effects like heat haze are just superb. Mario animates fantastically and I especially like the awesome way he seems to demolecularize when he enters a level.I'd like to note the approach towards the aesthetic elements of the secret area's as well. They seem to have this spherical texture that wraps around the void that the simplistic platforming elements are suspended in. They are very minimalist areas and I was very charmed by them. 


The Bad

Super Mario Sunshine is a game of extreme's, either it's being extremely good or extremely bad. I've never found myself just mildly frustrated by this game, either you can do something the first time or you constantly have to restart. The problem isn't the fundamental dynamics the game relies upon. I already said how solid these are. The problem is the lazy, ill programmed and downright malicious camera system. The camera is an insufferable prick, pardon my french. I cannot tell you the amount of occasions it has totally screwed me over, doing ridiculous things that really, it shouldn't be doing. It's the main reason the secrets range from awfully fantastic to just plain awful. If the secret is a relatively simple one with a course that doesn't wind too much the camera will do an adequate job of keeping up. However if the secret has multiple levels, snaking turns or giant moving things the camera will totally ruin your day. The main problem is that it is lazy. It takes forever to circle around to an adequate view of Mario meaning you'll constantly have to manually manipulate it to get a view of the action that won't get you killed. Having to concentrate on executing difficult jumps while manipulating this piss poor camera is a pain in the ass and ends up causing way too much undue frustration. There are even indicators that the team knew the camera sucked and without any extra development time to spare on it applied a quick fix. When Mario heads behind something a silhouette will appear, with little question marks indicating enemies and objects. If the camera naturally snapped to a decent three quarter perspective of Mario under normal circumstances there would have been no need for this. Also, when being launched upwards, instead of fixing itself on Mario and zooming out to give you an indication of where you are heading the camera stays where it is and points directly up at Mario meaning you're basically flying blind. It's atrocious. Like I said, if your current activities are relatively simple there probably won't be a problem but when things heat up, the platforming because more demanding and the environments become more complicated, you're going to notice how utterly broken the camera system is.

ddisgd


If there's a super mario sunshine 2, I hope there'll be a reference to Coronovirus like the everyone in corona mountain wears masks and you have to fill fludd with soap and wash your hands every 5 mis


Well, closest thing we have is SMS inside Super Mario 3D All-Stars, and I doubt there's been a change.

Heheyyy Believe me, I own Super Mario sunshine, a Wii, two GameCube controllers and a memory card, and a lot more stuff that's actually for the Wii. So don't go telling me that I've never played Super Mario Sunshine from beginning to end 'cause I have!

well done.

Following my surprise acquisition of a Nintendo Switch and the lucky find of Super Mario 3D All-Stars, I could finally go on this journey through Isle Delfino for myself. It was time for me to see if sunshine really shines upon this game, or if it might be better to let it be eclipsed by other entries in the franchise.

It is said the local citizens are friendly and the weather forecast suggests year-round sunshine. However, when they get to the island, they quickly find out that the peaceful paradise has been polluted by a mysterious stranger. Worse still, the individual bears a striking resemblance to Mario! Determined to clear his reputation and clean up the island, Mario sets off on his greatest adventure yet.

Words cannot describe how messed up this game is. FLUDD made Mario feel like he was carrying a rock on his back, and he felt really restricted. The setting of the game was meh, and even Yoshi was messed up (Yoshi DIES in water)! Both SM64 and SMG are far superior games and SMS might be the only actually bad Mario game.

Some items that can be shipped for free are Super Mario Collection Mini Model Toys Figure Japan Mario, Diorama del cubo de Super Mario Sunshine, and mario sunshine rug super mario gifts mario gifts mario bros.

Super Mario Sunshine received positive reviews from game reviewers. IGN liked the addition of the water backpack for improving the gameplay,[16] and GameSpy commented on the "wide variety of moves and the beautifully [made] environments".[15] The game received a perfect score from Nintendo Power, who commended the "superb graphics, excellent music, clever layouts, funny cinema scenes and [clever] puzzles".[17] GamePro also gave Super Mario Sunshine a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life."[23] Game Informer said that the game is arguably "the best Mario game to date."[13] ComputerAndVideoGames.com also mentioned the game is "better than Super Mario 64."[10] The game placed 46th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[24] be457b7860

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