Remember to vote Humanitarian Traders on the discord for liberty and the underdogs
Btw you only need to do step 1 and one other step to qualify
Pick a color and name that isn't taken
(don't pick similar names/colors)
New Purpose
-Gray
War Crimes
-Gold
Communist Roulette
-Purple
National Capitalists
-Dark Blue
Dominion
-Crimson
Humanitarian Traders
-Light Teal
Left Economics
Right Economics
Communism
-End Property + Wealth Divide
Progressivism
-Help the Underdogs
Oligopoly
-Help the Elite
Feudalist
-End Social Mobility
Center Economics
Welfare Elite
-Help Underdogs while enshrining Elite
Entrepreneurs
-Help some Underdogs climb to Elite
Centrist
I don't discriminate against Underdogs/Elites)
🛢️Centralized : (Large organized economic groups)
⚖️Balanced : (I don't mind organization or competition)
🛠️Decentralize : (Small competing economic groups)
💸Cash Flow : (Increase cash in player hands with no strings attached by burning money/tax slashes)
🧾Toll Economy : (Fund projects with only service fees, no taxes/new debt/consolidation)
🧰Flexible Economy : (Fund projects with service fees or taxes, no new debt/consolidation)
📈Speculation Economy : (UN takes on risk or adds risk to economy to generate economic value)
🏦Consolidate Economy : (Consolidate money using savings/bonds/bank/insurance policy program)
💰 Debt Responsibility : (UN and players should pay back debts and UN should prevent unneeded debt)
🧊 Frozen Economy : (The UN should make people rue the day they ever expected anything from it) (edited)
Group (Format Example)
ℹ️Policy
Demotism (1 Policy to qualify)
🪜Demotism : (No titles/UN privileges or special treatment)
Anarchism (1 Policy to qualify)
🏴☠️Anarchy : (No rulers or legal control)
Liberty (2 Policies to qualify)
📢Pluralism : (Allowing free speech/variety of perspectives)
🏕️Self Direction : (Players being able to control what happens to them, rights for players)
⚖️Justice : (Punish behaviors which harm others without consent)
Simplify (1 Policy to qualify)
✂️Simplify : (Make the UN/factions simpler)
Traditionalism (2 Policies to qualify)
📔Tradition : (Positions, celebrations, holidays)
🧊Heritage : (Preserving factions/buildings)
📏Stability : (Preventing massive changes/chaos)
Hard Hat (2 Policies to qualify)
🤝Respect : (Don't mock player groups, have honor in conflict, honesty about your actions)
🚔Vigilance : (Stop harm before it occurs using security/law enforcement)
🔇Conformity : (Limit arguments/deviance)
👑Authority : (Create a chain of command for decision making)
Tribalism (1 Policy to qualify)
🏳️Tribalism : (Faction cohesion, factions mind their own business, UN lets faction self regulation)
Globalism (2 Policy to qualify)
🚪Open Borders : (Limit nation's abilities to regulate border access)
💱Open Markets : (Limit nation's abilities to regulate their economies)
✈️Conglomerates : (International corporations which can't be bullied by nations)
🏛️ Supranationals : (International security or aid which can't be stopped by nations)
Dominance (2 Policy to qualify)
🗡️Retribution : (Allow victims to get revenge or punishing past criminals)
🪖Imperialism : (Factions mind each others's business, UN lets conquerors self regulation)
👢Dominance : (A group commanding/oppressing another)
🏭Labor : (Expand Employment)
🛍️Consumer : (Expand Choice in Economy)
☔Quality of Life : (Reducing the need for grinding)
⏳Limit Lag : (Make the world less laggy)
🧲New Players : (Encouraging more players to play)
🫂Solidarity : (Encouraging player cooperation)
🔍Accountability : (Leadership/UN answers to the people)
🎨Aesthetics : (Make the world look cool)
📢Mentorship : (Provide info/tutorials about UN/server)
🗓️Engagement : (Create activities/events)
🏆Competition : (Creating contests/encouraging conflict)
🦅Heroism : (Glory/celebration of those who serve a cause)
⚖️Economic Stability : (Stabilize Economy)
🕶️Discretion : (Leadership/UN free from populist influence) (edited)
Rule of Policy Duels
-You can challenge a party to a Duel if their policy or group is the same as yours
-Whoever gets more Parliamentary Power by the next election wins the Duel
-The winner gets to keep their policy or group
-The loser must pick a new policy or group else they be disbanded