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Note about Strengths
(Ignoring remote missile strikes and resources/numbers)
*If we include missile Dark's ships are way stronger since he has 100s of thermonukes compared to Gluon's 2
*If we include numbers, Gluon had way larger numbers of ships and designed her planes/ships to be spammed constantly with respawn checkpoints
Naval Strengths
Zumwalt
Ironclad
Turtle Ship
Trident
Flying Ship
(Non Flight)
Destroyer
Patrol Boat
Amphibious Combat Ship
Cargo Ship
Aircraft Carrier
Amin Class
Yacht
Submarine Strengths
Nuclear Ballistic Submarine
Attack Submarine
Orca Class
Minnow Class
Midget Sub
Air Strength
WCKD
Stealth Bomber
Flying Citadel
Bomber
Flying Ship
Plasma Fighter
Fighter
Khan Class
Warlord Airship
Royal's Ripoff
Zeppelin
Nebulous Empire
Ships and airplanes created by DarkEclipses to assert his dominance and cement his imperial rule
Zumwalt
Battleship : Highly armored, missile launchers, large multipurpose
Intimidating Size
Reinforced, most of it could survive Fission Missiles
If a missile was aimed at missile launcher hole or steam engines on deck then it would be damaged
Buffers to prevent getting stuck on sea floor
Forward facing TNT spam Launcher
Helicopter for scouting/getting missile coords
Lots of steam engines, very fast (though could cause server lag)
Missile launchers
Cover for crew
Destroyer
Destroyer : Medium Sized, cheap to mass produce, missile launchers
Largeish size, somewhat intimidating
Can't withstand missiles or TNT
Forward and back facing TNT spam launchers
Lots of steam engines for fast travel
Missile launchers
Cover for crew
Cargo Ship
Civilian : Cheap to mass produce, no missile launchers
Branding to show it's from the Nebulous Empire
Can't withstand missiles or TNT
Large interior for storing cargo
Lots of steam engines for fast travel
Can report coords to get long range slow missile attacks
Cover for crew
Flying Ship
Frigate : Small sized, highly armored, tnt cannon
Small so harder to hit/notice
Semi reinforced, some of it could survive Fission Missiles
Could fly into the air
TNT Canon (no spam)
Some steam engines for medium speed travel
Can report coords to get long range slow missile attacks
Cover for crew
Amphibious Combat Ship
Corvette: Small sized, super cheap to produce, glass canons
Small so harder to hit/notice
Can't withstand missiles or TNT
Some steam engines for medium speed travel
Missile launcher
Forward facing TNT spam Launcher
Cover for crew
Nuclear Ballistic Submarine
Heavy Submarine: Large, submersible, armed to the teeth
Largeish size, somewhat intimidating
Can't withstand missiles or TNT (but underwater when not on display)
Lots of steam engines for fast travel
Tons of missile launchers, could be deployed as secret missile launching stations to request attacks from using other smaller patrol ships
Cover for crew
Attack Submarine
Medium Submarine: Small, submersible, armed to the teeth
Small so harder to hit/notice (even harder since underwater)
Can't withstand missiles or TNT (but underwater when not on display)
Lots of steam engines for fast travel
Tons of missile launchers, could be deployed as secret missile launching stations to request attacks from using other smaller patrol ships
Cover for crew
Midget Sub
Light Submarine: Tiny, submersible
Tiny so very harder to hit/notice (even harder since underwater)
Can't withstand missiles or TNT (but underwater when not on display)
Some steam engines for slow travel
Can report coords to get long range slow missile attacks
Cover for crew
Patrol Boat
Gunboats: Tiny, missiles
Tiny so very harder to hit/notice
Can't withstand missiles or TNT
Some steam engines for slow travel
Missile launcher
No cover for crew
Stealth Bomber
Heavy Bomber: Armored, large, armed with missiles
Massive and very intimidating
Armed with missiles and TNT droppers
Able to land
Heavily armored
Some steam engines for medium speed travel
Flight could be disabled if you wipe out the wing flags
WCKD Carrier
Heavy Chopper : Armored, large, armed with missiles
Massive and very intimidating
Armed with missiles and TNT droppers
Able to land
Heavily armored
Some steam engines for medium speed travel
Slightly less weak points from below compared to the stealth bombers
Interior for transporting troops
Goliath
Airshow Ship : Massive but functionally useless
Horrifyingly Large Size
Easy to destroy, whole thing would easily go up in flames or blow up
Lots of steam engines, very fast (though moving it caused horrifically extreme server lag)
Lots of airballoons, able to rapidly increase or decrease height
Azulian Commonwealth
Ships and planes created by Gluonmaster to counter the Nebulous Empire's massive air and navy
Orca Class
Armored Medium Submarine: Small, submersible, heavily armored
Small so harder to hit/notice (even harder since underwater)
Reinforced, most of it could survive Fission Missiles
Lots of steam engines for fast travel
Can report coords to get long range slow missile attacks
Cover for crew
Minnow Class
Light Submarine: Tiny, submersible
Tiny so very harder to hit/notice (even harder since underwater)
Can't withstand missiles or TNT (but underwater when not on display)
Some steam engines for slow travel
Can report coords to get long range slow missile attacks
Cover for crew
Ironclad Class
Armored Destroyer : Medium Sized, missile launchers
Largeish size, somewhat intimidating
Reinforced, most of it could survive Fission Missiles
Lots of steam engines for fast travel
Missile launchers
Cover for crew
Turtle Class
Frigate : Small sized, highly armored, tons of tnt cannons
Small so harder to hit/notice
Reinforced, not tnt canon components could survive Fission Missiles
Pioneered the first spam TNT canon
Used a spamming TNT canon on each side to make it impossible to get close to this vessel
Lots of steam engines for fast travel
Can report coords to get long range slow missile attacks
Cover for crew
Trident Class
Frigate : Small sized, highly armored, missile launchers
Small so harder to hit/notice
Reinforced, most of it could survive Fission Missiles
Lots of steam engines for fast travel
Missile launchers
Cover for crew
Flying Citadels
Flying Aircraft Carrier: Meant to be a mobile base carrying many planes with a constant respawn and plane deployment system
Extremely Large Size
Could use pison hooks to carry bombers below on exterior
Could allow fighters to land on top
Had anchored beds for respawning and backup chests full of guns/armor
Lots of steam engines, very fast (though could cause server lag)
Easy to destroy, whole thing would easily go up in flames or blow up
Bomber
Bomber: Cheap, drops tons of TNT, launches missiles
Largeish size, somewhat intimidating
Armed with missiles and TNT droppers, had a repeating TNT system for constant TNT dropping which would hopefully kill players on the ground
Able to land
Cheap/easy to mass produce
Lots of steam engines, very fast (though could cause server lag)
Easy to destroy, whole thing would easily go up in flames or blow up
Lots of airballoons, able to rapidly increase or decrease height
Fighter
Fighter: Cheap, drops lots of TNT
Tiny size, hard to hit, easy to mass produce
The particular model in photo has less engines to conserve resources and is for transporting items/animals
Another model was armed with a repeating TNT dispenser
Both models could call in long range missile strikes
Able to land
Ladders+minimal design allowed for easy/quick reboarding
Cheap/easy to mass produce
Lots of steam engines, very fast
Easy to destroy, one hit and the craft is done for
CrimsonKhanate/Camden Horizontals (Season 4)
Ships and planes created by various criminals to rob people or betray them leaving them abandoned and taking all their stuff
Yashed Class
Crappy Destroyer : Medium sized, super cheap to mass produce
Largeish size, easy target and not intimidating
Can't withstand missiles TNT, burning
Some steam engines for slow travel
Exposed cargo storage area
Cover for crew
Khan Class
Bomber: Cheap, drops tons of TNT, launches missiles
Largeish size, somewhat intimidating
Able to land
Cheap/easy to mass produce
Lots of steam engines, very fast (though could cause server lag)
Easy to destroy, whole thing would easily go up in flames or blow up
Lots of airballoons, able to rapidly increase or decrease height
Glitches when it tries to move machines
CelestialColdWar Vehicles
Orange=Warlords
Grey=Ancon Agency
Red=Royal
Plasma Fighter
Fighter: Cheap, drops plasma, thenĀ
Tiny size, hard to hit, easy to mass produce
Drops extremely lethal plasma
Glitch remove the source block to get plasma back and leave the flowing plasma there
Could call in long range missile strikes
Able to land
Had a design with a easy to target tower (ship helm) that a grappling hook could attach to
Ladders+minimal design allowed for easy/quick reboarding
Cheap/easy to mass produce
Lots of steam engines, very fast
Easy to destroy, one hit and the craft is done for
Aircraft Carrier
Aircraft Carrier : Easy to acquire from raiding structures, planes could land on it
Intimidating Size
Can't withstand missiles or TNT
Lots of steam engines for fast travel (causes a lot of server lag though)
Could call in long range missile strikes
Issues with plane take offs where planes could get stuck to the aircraft carrier moving the whole carrier
Cover for crew
Yacht
Civilian : Semi expensive, purely for show
Small so harder to hit/notice
Can't withstand missiles or TNT
Large interior for storing cargo
Lots of steam engines for fast travel
Cover for crew
Warlord Airship
Airship: Cheap
Medium size, somewhat hard to hit (compared to large)
Could call in long range missile strikes
Unable to land, has to dock and have people fly/build to it
Cheap/easy to mass produce
Some steam engines, slow
Lots of airballoons, able to rapidly increase or decrease height
Easy to destroy, one hit and the craft is done for
Royal's Ripoff
Fighter: Cheap
Medium size, somewhat hard to hit (compared to large)
Unable to land, has to dock and have people fly/build to it
Cheap/easy to mass produce
Some steam engines, slow
Easy to destroy, one hit and the craft is done for
All of these ships were designed and built by DarkEclipses, the Emperor of the Nebulous Empire