Acolytes are a group that worships DarkEclipses due to his honor and custom nuke but refuse to cooperate with Horizon
Standardized Kraterocracy
Nation Rules
Commander Gluon
Prophet of DarkEclipses
Gluonmaster
Information
Security
Machine Development
Holy Machinist
Botyeet
Invented our power source
Worked on machines
Worked on custom nukes
Worked on vehicles
Used to be Civil Command until Gluon declared that Civil Command was surrendering to DarkEclipses
Gluon pretended to attack Botyeet to get into Dark's good graces by declaring she was going to 'annihilate' the unbelievers and the Civil Command hold outs
Gluon kicked out KingNero and Ironbat since she thought they were security liabilities and they weren't very active so she thought they were dead weights to the movement
Causes of Civilwar
Gluon got frustrated with Ironbat and KingNero's lack of activity. She didn't want them on the faction discord or knowing where the new bases was because they weren't that useful to the faction and were a security liability
Gluon was trying to get Dark to turn on his own citizens and disclose his base since Dark kept bad mouthing his citizens and Dark's citizens were mocking him
Gluon declared she was a Acolyte of Dark and she'd be more loyal than even Dark's Horizon Faction
Dark demanded Gluon tell him where Botyeet's base was first, Gluon pretended Botyeet was a rebel, moved Botyeet's stuff, then nuked Botyeet
Acolytes of Dark
Gluon disclosed her dimensional door base to Botyeet
Together they made a custom nuke and pretended it was one of Dark's citizens nuking his house
Gluon got Botyeet to explore the world searching for Horizon, Botyeet found the old bases of Horizon but not their current base
Power of Commander
The Commander makes all decisions except they can't prevent a challenge to their rule
See Nation Rules for the kinds of decisions that can be made
If a nation leader signs a contract, they cannot use their nation leader powers to try and get out of that contract
Issuing a Challenge
Any active faction member may issue a challenge
Challenges may only be issued if the faction isn't under active threat (ie a war/being spawncamped by mobs)
The Commander should be warned of a challenge so they have 3 days to prepare, the Challenger should specify when and where the challenge will be ingame
Once the days to prepare have expired, the Commander must make reasonable efforts show up to meet the Challenger online
No constant challenges from one person on the Commander (there should be a week cooldown everytime the Commander wins)
Rules during the Challenge
The Challenger or Commander must do a countup from 1 to 3 to start
External forces should not intervene in the challenge, interventions will result in a rematch
If the Commander intentionally used external forces to intervene with the challenge, then that's a auto forfeit
No nuclear weapons or explosives during the challenge