Immersive & Game Theatre
Daemonologie: Signals & Sirens
Creative Producer & Stage Manager
Produced by Intramersive Media
in collaboration with The House of the Seven Gables
The year is 1952, and the Cold War threats of nuclear war and Soviet influence have gripped the nation. In Salem, the intrepid Polish-American social workers who live on site at The House of the Seven Gables Settlement Association are working hard to support local immigrant families during these tense and turbulent times. One of them is also harboring a secret she brought home from the Pacific after the war, and the consequences could ripple life or death consequences far beyond this tight-knit community.
Signals & Sirens was the fifth Daemonoligie, Intramersive's speculative history anthology series that explores social change, gender, and the supernatural. In this immersive experience, audiences chose how they engaged with the characters and world, ultimately deciding how the story ended each night.
As a Creative Producer, I contributed to the narrative design, prop and costume design, and graphic design and copy writing for marketing in addition to stage managing the production.
Photos by Tyler Twombly, Britt Bowen, Brian Cahill, and Caryn M. Boehm
Daemonologie: Sinew & Soul
Stage Manager & Production Designer
Produced by Intramersive Media
in collaboration with The House of the Seven Gables
Set in1794, when the fallout of the American Revolution has the newly formed country buzzing with promise and potential. An ambitious young surgeon is determined to make his famous family proud by curing his brilliant but dying sister.
Sinew & Soul explored bodily autonomy, identity, gender roles, class, scientific and medical ethics, and the power to decide one's own fate. In this open world, interactive experience across the campus of The House of the Seven Gables, audiences engaged with the events and decided how the story ended.
Photos by Paige Besse
In addition to stage managing and liasing with the venue staff, I sourced furniture, determined space layouts and usage, and sourced or created many of the props on a limited budget, including a hand-written journal of 18th-century medical research, letters, and drawings; a 3D-modeled and printed lodestone magnet; and a hand-painted jar of leeches from a repurposed candle canister.
Daemonologie: Smoke & Mirrors
Producer & Stage Manager
Produced by Intramersive Media
in collaboration with The Peabody Essex Museum
The year is 1849 and Monsieur René Levesque, cordially requests your attendance at his home to explore what lies beyond…will you accept? Indulge yourself in the early Victorian period with a night of secrets, spirits, seances, and scandals and get to know the intimate secrets of some of Salem’s most interesting and famous residents. How will you use your information to help some and harm others? There are infinite paths in a house of Smoke and Mirrors.
This magic-filled, game theatre experience changed each night based on audience interactions.
Photos by Paige Besse
All at Once Upon a Time
Producer & Stage Manager
Produced by The Peabody Essex Museum
Variations on the Theme of Disappearing.
As experiment in museum audience experience design, this project brought interactive and immersive theatre to the historic Gardner-Pingree House. Audiences traveled three floors of the house and discovered baroque karaoke accompanied by lute, invitations to write poetry, evocative monologues, a magical twin reveal, a celebratory dance party, and more. I presented on this challenging and rewarding project at two different museum conferences.
Production photos by John Andrews; video by PEM/Chip Van Dyke
Conference Presentations:
Museum Ideas Conference in London, 2017
"New Directions in Visitor Engagement at Historic House Museums," New England Museum Association Workshop, 2016