Build your strategy and set monster teams combining attackers, tanks and supporters to your taste. Then take your monsters on quests through the Adventure Map and play on limited-time events to get incredible rewards!

Duel other players in the Multiplayer Mode to climb up the Leagues and become the Legendary Leader! Team up with other Monster Masters to chat, strategize, and fight in epic Team Wars and earn exclusive monsters.


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There are over 500 monsters to collect! Feed them and breed creatures of different elements and rarities to discover new species. You can also get strong new monsters from events: The family is always growing!

Build a home for your monsters on magical floating islands. Fill the islands with habitats, farms, and breeding sites. As you level up, you'll discover new areas like the Library, the Dungeons, the Monster Lab, the Forge, and the Temples of the Guardians!

Arachnoflam is your textbook definition of a horrible monster, which is understandable as he was in the Free Pass. This volcanic stick bug has very few pros, but let's mention them anyway. He has access to 3 Tortures in Burn, Ignite and Hellfire, which can remove a lot of health if all of them gets applied to the same target. His relics are decent, Sword for extra damage and Mask for stamina regeneration. He has access to a Single target Fear as an attacker, which can potentially shut down his target for 3 turns straight. And lastly, he has a strong power stat. But sadly it's almost pointless... Why you may ask? Buckle up, because this abomination has a ton of cons that ends up throwing him down to F tier. For starters, being Fire in a meta filled with Water monsters is a heavy negative. Next, his raw damage is HORRENDOUS! With his highest being 20, which is awful and it doesn't let him utilize his strong power stat. Speaking of stats, his other stats are ABYSMAL! Horrible life and speed, yup. Meaning this bug will get stomped pretty quickly right before he can do anything. His trait set is as useful as a trash bag. Fear Immunity at Rank 0 is way too situational (also making him easily denied by pretty much everything), Burn + Ignite Immunity at Rank 1 is pointless since he's taking reduced damage from those tortures due to being a Fire monster, and SC: Precision at Rank 3 can maybe help him land his Tortures against umbrella traits, but eh. Next con, due to his ET moves having abysmal cooldowns, he won't be able to infinitely chain extra turns. And lastly, due to him relying on Tortures and extra turns in order to even do anything, both Torture Immunity and Anticipation will screw him over. Like heck, even one of those things being against him is enough to shut him down COMPLETELY. This volcanic stick bug's only purpose is to generate gold for you.

All Mythic monsters during the Multiverse Era were in the Multiverse book and category. They are introduced in groups called Multiverse Seasons, which last for 27 days. For each season, there is a limited time book that lasts throughout it which contains the Multiverses obtainable during the season. There is less monsters per season for the Multiverse Era. The Free Legends Pass monster is also in the maze. One in the Golden Legends Pass, one in the race, one in the Bounty Hunt, and one in Multiplayer. Additionally, one Multiverse is only available as an Era Shop Special Offer.

The difference between Multiverses and other monsters is the fact that Multiverse monsters can only be crafted with pure cells, their cells can be requested and they can only be ranked up with their cells or TBA. In return, they have absurdly high stats that double Legendaries and top both regular Mythics, Cosmics, Corrupteds, Metropolitan, Doomsday, Blossom, Galactic, Abyssals, and Alpines. Due to these insane stats, they are separated from other Mythics and get their own Viability Ranking, being the Multiverse Viability Ranking.

Jingle Hells is an unfortunate Fire/Metal Attacker who is one of those monsters that have cool designs but end up being mediocre instead. On the bright side, his elements choice is great for the current meta, has access to a lot of negative effects - Burn, Ignite, Negate, Reverse Healing and Daze and... that's basically it. Now with the negatives and they are a lot: his traits don't save him from getting denied (not even the Fear Immunity). His SC is bland and doesn't save him from losing turns from Roots and Stun, almost all of his skills are AoE which means that he gets OBLITERATED by Dodge Area (especially considering that there are plenty of monsters with that trait in the current meta). What doesn't help neither, is that Noghead Knock, his only Single Target damaging skill doesn't deal that much damage for an attacker. And now the cherry on the top, his Cooldowns and Stamina costs are are HORRENDOUSLY HIGH, including his Single Target attack, which means that he'll easily have to Recharge his Stamina. Overall he is definitely not worth using and he's gonna end up being killed by Dodge Area monsters, as mentioned above.

Here is The Arena's Viability Ranking of the Multiverse monsters from OP Rank to F Rank. OP monsters are the most useful choice on your team and F ones are not recommended. Only Multiverse monsters are covered in this ranking.

This list is based around a monster's performance in The Arena (PvP), NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the PvP environment. Monsters are ranked based on their performance at Rank 5 with optimal setups, as this format provides the most accurate representation of the PvP environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

Beaten out by the SS monsters due to their inconsistency, lack of powerful gimmicks, or restricted team composition options. They are able to hold their own in top-level play and, situationally. They are recommended for anyone who aims to be competitive at a good level.

These monsters are heavily outclassed. Most high tier Abyssal, Galactic, Blossom, and Doomed monsters are more useful than these ones. They have one or two strong points that keep them from being completely worthless, but are heavily outclassed by those in higher tiers.

These monsters have no notable niches, and completely fail at doing their job. Most of them are directly countered top meta threats, and those that aren't simply don't perform their role to an acceptable degree. Do not use these monsters, they are completely worthless.

When witnessing a dastardly act of theft transformed him into a superhero, Jestin Justice wasted no time in bringing other talented monsters together and establishing Elektra Patrol, a team of super-fighters who literally changed the face of the planet. Jestin's body now rests in an orbital mausoleum, watching over Elektra even in death.

Donaturtle is an old Epic monster, but he is still good and well in the meta for beginners. He is a versatile monster that has great support moves along with some decent attack moves. Also, all of his moves (with 2 exceptions) have no cooldown! So you can just keep using his great moves over and over and over. His main gimmicks include Supporting, PER, and Stamina drain. ff782bc1db

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