@tkvalead You don't even necessarily have to have an SD card for multiple games. I think I played for almost a year before I bought one. 32 GB is not a lot by 2018 standards, but it's enough that you can keep save data for a bunch of games, a dozen or more smaller e-shop games, and even one or two of the bigger e-shop offerings on it. You're going to want an SD card soon, most likely, but it's not an immediate necessity.

Thank you JasmineDragon for your response. I know I must sound a bit silly asking some of the questions I have asked, but I am really new to this gaming thing. At 75 , I am just a bit slow at learning.


Can You Download Games On Nintendo Switch Without Sd Card


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If you go to ''System Settings'' on your Switch, and then ''Data Management'', you get an overview of the software by clicking on ''Manage Software''. It shows you how much space you have left on the internal storage, and also how much space you have left on your SD card, provided you have one inserted.

If you want to know how much space the save data takes up, you go to ''Manage Save Data/Screenshots'', and then go to ''Delete Save Data'' (don't worry, it provides you with a list of data files for your games first, it doesn't delete your save data by clicking on it).

If BoTW is the only game your playing the space should be adequate but if you get more games a microsd will be necessary to get. The MicroSD doesn't have to be like 400gb but at least 128-200gb should work just make sure to offload your game to the card for so you can save the internal memory for saves and the MicroSD card for updates of the games.

An SD card is recommended but not required, especially if you don't plan on purchasing a lot of games digitally. Just beware of some cartridges that require you to download a portion of the game, such as DOOM and LA Noir.

If you buy physical game carts, you should be fine. Some games may list that they require an SD card though due to having a large download. And if you intend to buy digital games you'll want one. I picked up a 64 gig micro SD card when I bought my switch because I knew I'd be getting digital games. And I'll probably get a 120+ gig one or a couple 64 gig ones more later.

I am trying to do a purchase on the Nintendo e-shop (Switch). I am trying to link my paypal account on it on which I have funds but do not have a credit card. I can pay with the funds I have but when following the nintendo instructions and click on the "Link" button to link my PayPal to my nintendo account it forces me to input a credit card I do not have. How can I get around this and just pay using my funds?

To address your concern, I can say that you are required to have a card or bank account linked to your PayPal in order to make purchases through the Nintendo e-shop. If you don't have a card or bank linked to your account, an alternative option would be to purchase an e-shop gift card through PayPal's digital gifts site.

@PayPal_DerrickDEven if you have a linked account or paypal balance, paypal checkout system forces you to add a credit or debit card. In my case I have 7.77 dollars that I wanted to use, but I can't use it for that reason. Also my account has as a preferred payment method, Paypal's Balance.

Should you buy one, though? That depends on whether you're fine just using the Switch as a handheld, like the Nintendo 3DS and all the gaming handhelds Nintendo made before this, or whether you want it to connect to a TV. The Switch Lite can't switch between TV and handheld mode. And if you try to live with two Nintendo Switches in your home, you'll soon realize that Nintendo's ornery game-sharing rules make your gaming life more frustrating than it should be.

When the Nintendo Switch Lite first arrived in our office, I loved picking it up. It's a lighter, more colorful and weirdly better-feeling version of the first Switch. Everything about it feels streamlined, easy. It's like a gaming Kindle.

I've been using it to travel and play with: on planes, on trains, in my backpack. It's easy to tuck away. The better battery life (still only about 4 hours, realistically) feels notable compared with the original Switch.

I'm sitting in my regular New Jersey Transit train seat, playing Zelda: Link's Awakening, a game that feels made for the yellow Switch Lite in my hands. It's a familiar feeling. I've played the Nintendo 3DS for years on this commute. The Switch Lite feels exactly like those handhelds: lightweight and wonderfully made. Plastic, yes, but comfy. It's Nintendo. I love that the original Switch's noisy vent is gone. It's quieter now, though it still vents some heat out of the top. It's easier to tuck in a bag.

At home, it's a different story. It's a personal device now. The Switch Lite can't connect to my TV, and unless I paired other controllers and we all somehow huddled over this 5.5-inch screen, multiplayer on one device is out of the question. I feel a little sad. I miss the bigger Switch. I give it to my 6-year-old son to play, and of course he loves it. He asks me, "Can we connect it to the TV?" I say no. He asks, "Why?"

Nintendo makes you choose: Either set up a secondary Switch as a system that can only play games while connected to Wi-Fi, or move your stuff off one Switch and onto another. The latter option is a relatively quick but anxiety-inducing process. I felt like I was moving out of an old, familiar house into a new apartment.

The larger Switch now requires a Wi-Fi connection any time I play a game from my downloaded library. And if I save games on one Switch, I need to make sure the save data is uploaded to the cloud if I pay for Nintendo Online, which I do. Then I need to go into Settings on the other Switch and look in Data Management for cloud save data and download the newer file to the other Switch. None of this happens automatically.

He has a profile to play games and go online on his own, which I created for Fortnite. But that account can only play my downloaded games on the "primary" Switch... which is the one that can play offline... which is the Switch Lite in my bag... which can't connect to a TV. Fortnite is free, so I can redownload it under his account. But if this happened with other games, I'd have to pay again or use a game card. I explain this to my son. He just feels disappointed.

It feels like Nintendo has taken a half-step to a future of modern app management, like what Apple or Google do on multiple devices, and hobbled it in a bizarre (but very Nintendo) way. It kills the joy of using a Switch Lite and Switch in one household.

I just reviewed Nintendo's Ring Fit Adventure, which is meant to be played on an original Switch that can connect to a TV and has the detachable controllers needed for the Ring Fit accessories. I was able to connect to the other Switch that's connected to my TV, but on the Switch Lite I'd need Joy-Cons... and I'd have to lean over the small Lite screen.

I still want to play these games, too. Or, heck, even Labo. My youngest son asked me if he could play Labo VR again and try shooting pictures with the little cardboard camera we folded a few months ago. I had to transfer save data to the other larger Switch and find the game card. He was happy.

Giving up the TV connection, the rumble vibration and the extra controller flexibility, means losing some of the wild magic that the Switch was all about. What you have left in the Switch Lite is still a superior gaming handheld... one of the last true gaming portables, now that Sony no longer makes the Vita, and the 3DS feels like it has one foot in the grave. Your options are either this, or a phone or tablet.

The Switch Lite has everything you'd need to play Switch games, including a microSD card slot to store more games, Bluetooth (but not for headphones) and USB-C charging that also works with wired controller accessories. At $200, it's a great price for a system with a fantastic library.

The age of Apple Arcade is upon us, and so are plenty of great games on mobile devices. The Switch is still my favorite hardware and platform for family games, but I hope Nintendo finds a way to make the Switch family work better with game sharing. I'd also like to see it evolve the next Switch to be more portable and still have video-out and multiplayer.

Consider your other options: Nintendo has just updated the larger, more versatile Switch to include better battery life. We call that version the Switch V2. (Yes, it can get confusing -- here's how to tell the difference between the Switches.) Also, consider that Nintendo's method of transferring games and saves between systems is really not fun.

If you want the latest and most affordable Nintendo game system and don't care that it doesn't connect to a TV, the Switch Lite is for you. But if you want flexibility and are thinking about playing two-player games a lot, I'd get the V2 version of the regular Switch instead. If you already own a Switch, and wanted a second one for your family or kids, this is the obvious choice.

But be ready for game-sharing frustrations. And I hope you don't end up like me: I no longer feel that either Switch is the perfect choice. I want the best of both worlds, but right now, we're going to have to end up choosing. Unless you're dead-set on portability, make it easier on yourself and get the original Switch instead.

In fact, this feels sturdier and better than the original Switch. Playing games, mashing buttons, holding it while standing... the Switch Lite feels like the superior hardware. I'd rather play games on this in handheld mode than the bulkier-looking, slightly creakier Switch.

The D-pad on the side is new, and good. I prefer having a real cross-shaped D-pad on the left side of the Switch Lite than the four round buttons that the Switch has. It makes games like Super Mario Maker and Tetris 99 feel so much better.

Hey, I also like the colors. Blue is my favorite, but yellow and gray are nice, too. It just looks more Nintendo-ish than the black original Switch. (Nintendo sent me the yellow to try, and it's growing on me.) 152ee80cbc

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