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Teams are made up of channels, which are the conversations you have with your teammates. Channels sit inside of teams, similar to how files sit inside folders. Each channel is dedicated to a specific topic, department, or project.


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For example, the Mark 8 Project Team team has General, Design, Digital Assets Web, and two more channels. All the conversations, meetings, files, and apps in the Design channel have to do with design, and everything in this channel is visible to everyone on the Mark 8 Project Team team.

In larger teams with many employees, the General channel might function as a log of who's joined and left the team's org. Most of the subject-specific conversations are happening in the other channels in that team.

Everyone who has access to the channel can see the messages on the Posts tab. Think of this as one big group chat. The other important thing to know is that replies to a channel message stay attached to the original message. This way, the whole thread of the conversation can be easily followed by anyone reading it. This is the beauty of threaded conversations.

To put apps and files in tabs at the top of a channel, select Add a tab next to a tab name. You'll see a list of things to add (favorite apps and files). You can also search for a specific item you want to add.

One great addition to your team channel is the Wiki tab, a smart-text editor that doubles as a communication machine where you draft, edit, and chat all in one place. For more about this, see Add and use a Wiki tab in Teams.

After the General tab, channels are organized alphabetically. You can't change the order, but you can show or hide them as desired. Select More options next to a channel, then Show or Hide.

Educational access channels are used by educational institutions for educational programming. Time on these channels is typically allocated among local schools, colleges and universities by either the franchising authority or the cable operator.

PEG channels are not mandated by federal law, rather they are a right given to the franchising authority, which it may choose to exercise. The decision whether to require the cable operator to carry PEG channels is up to the local franchising authority. If the franchise authority does require PEG channels, that requirement will be set out in the franchise agreement between the franchising authority and the cable operator.

Franchising authorities may also require cable operators to set aside channels for educational or governmental use on institutional networks, i.e., channels that are generally available only to institutions such as schools, libraries, or government offices.

Federal law permitted a cable operator to prohibit the use of a PEG channel for programming that contains obscene material, sexually explicit conduct, indecency, nudity, or material soliciting or promoting unlawful conduct. However, the U.S. Supreme Court determined that this law was unconstitutional. Therefore, cable operators may not control the content of programming on public access channels with the exception that the cable operator may refuse to transmit a public access program, or a portion of the program, which the cable operator reasonably believes contains obscenity.

PEG channel capacity that is not in use for its designated purpose may, with the franchising authority's permission, be used by the cable operator to provide other cable services. Franchising authorities are directed by federal law to prescribe rules governing when this use is permitted.

Any questions or comments about PEG channels on a particular system should be directed to the cable operator or the local franchising authority, and not to the Federal Communications Commission. The name and telephone number of your franchising authority should appear on your cable bill, or should be available through your cable operator. With very limited exceptions, the Federal Communications Commission is not responsible for enforcing the federal statute governing PEG channels.

Channels are an implementation of the producer/consumer conceptual programming model. In this programming model, producers asynchronously produce data, and consumers asynchronously consume that data. In other words, this model hands off data from one party to another. Try to think of channels as you would any other common generic collection type, such as a List. The primary difference is that this collection manages synchronization and provides various consumption models through factory creation options. These options control the behavior of the channels, such as how many elements they're allowed to store and what happens if that limit is reached, or whether the channel is accessed by multiple producers or multiple consumers concurrently.

To create a channel that specifies a maximum capacity, call Channel.CreateBounded. To create a channel that is used by any number of readers and writers concurrently, call Channel.CreateUnbounded. Each bounding strategy exposes various creator-defined options, either BoundedChannelOptions or UnboundedChannelOptions respectively.

When you create an unbounded channel, by default, the channel can be used by any number of readers and writers concurrently. Alternatively, you can specify nondefault behavior when creating an unbounded channel by providing an UnboundedChannelOptions instance. The channel's capacity is unbounded and all writes are performed synchronously. For more examples, see Unbounded creation patterns.

The preceding code creates a channel that has a maximum capacity of 7 items. When you create a bounded channel, the channel is bound to a maximum capacity. When the bound is reached, the default behavior is that the channel asynchronously blocks the producer until space becomes available. You can configure this behavior by specifying an option when you create the channel. Bounded channels can be created with any capacity value greater than zero. For other examples, see Bounded creation patterns.

When using a bounded channel, you can specify the behavior the channel adheres to when the configured bound is reached. The following table lists the full mode behaviors for each BoundedChannelFullMode value:

There are several usage patterns for channels. The API is designed to be simple, consistent, and as flexible as possible. All of the asynchronous methods return a ValueTask (or ValueTask) that represents a lightweight asynchronous operation that can avoid allocating if the operation completes synchronously and potentially even asynchronously. Additionally, the API is designed to be composable, in that the creator of a channel makes promises about its intended usage. When a channel is created with certain parameters, the internal implementation can operate more efficiently knowing these promises.

In this case, all writes are synchronous, even the WriteAsync. This is because an unbounded channel always has available room for a write effectively immediately. However, with AllowSynchronousContinuations set to true, the writes may end up doing work associated with a reader by executing their continuations. This doesn't affect the synchronicity of the operation.

With bounded channels, the configurability of the channel should be known to the consumer to help ensure proper consumption. That is, the consumer should know what behavior the channel exhibits when the configured bound is reached. Let's explore some of the common bounded creation patterns.

In the preceding code, the channel is created as a bounded channel that's limited to 1,000 items, with a single writer but many readers. Its full mode behavior is defined as DropWrite, which means that it drops the item being written if the channel is full.

Whenever the channel is full and a new item is added, the itemDropped callback is invoked. In this example, the provided callback writes the item to the console, but you're free to take any other action you want.

Again, the Channel.Writer is used within a while loop. But this time, the WriteAsync method is called. The method will continue only after the coordinates have been written. When the while loop exits, a call to Complete is made, which signals that no more data is written to the channel.

There are several common channel consumer patterns. When a channel is never ending, meaning it produces data indefinitely, the consumer could use a while (true) loop, and read data as it becomes available:

In the preceding code, the consumer waits to read data. Once the data is available, the consumer tries to read it. These loops continue to evaluate until the producer of the channel signals that it no longer has data to be read. With that said, when a producer is known to have a finite number of items it produces and it signals completion, the consumer can use await foreach semantics to iterate over the items:

GKE automatically upgrades all clusters over time, includingthose not enrolled in a release channel, to ensure that they receive securityupdates, fixes to known issues, new features, and run a supported Kubernetesversion. You can control the timing of upgrades with maintenance windows andexclusions.

If you don't enroll your Standard cluster in a releasechannel, you can disable nodeauto-upgrades forselected node pools and manually manage upgrades to the nodes in these nodepools. However, all clusters' control planes are automatically upgraded, andwhen a version reaches end-of-life,cluster control planes and nodes are automatically upgraded regardless ofrelease channel enrollment. To learn more, see when not to enroll your clusterin a release channel.

The following table explains the properties of available release channels, eachoffering a trade-off between feature availability and update churn. All channelsoffer supported releases of GKE and are considered generallyavailable (GA), although individual features might not always be GA, as marked.The Kubernetes releases in these channels are official Kubernetes releases andinclude both GA and beta Kubernetes APIs. 17dc91bb1f

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