So I have been thinking about this a lot. We know we are not going to get any Halo Infinite campaign dlc at least for now. But if we look online we will see articles sharing that 343 wanted to have Halo Infinite campaign last for like 10 years.

Last for Xbox Series X is a unique 120Hz performance mode, not available to any other console at present (and sadly omitted from the Series S campaign after featuring in earlier preview builds). Rendering Halo Infinite at 120fps inevitably comes at a cost for Series X. Resolution drops heavily, residing within a 1564x960 to 2460x1440 resolution window in our samples. Still, the net result is worth taking a look at: a majority of traversal and indoor missions run at 120fps with no problem, bar minor dips beneath. That said, performance fluctuates more wildly in battle, or when the scene is generally busier in general, pushing as to a low of 80fps. Arguably the range of performance here is too jarring - especially given Xbox's VRR support at present does not seem to work in smoothing out Halo Infinite's judder.


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That's the full console breakdown: Halo Infinite across four Xbox platforms, and two modes. Clearly scalability is built at the heart of its engine. In effect, I'd strongly recommend Xbox One X at minimum for a great campaign experience, especially as its 60fps performance mode eliminates most stutter problems present at 30fps. Of course, Series X augments what's there with 4K60 and 120fps modes too - plus improved loading times on Series consoles. These are great features, but the core of the game is surprisingly similar across all four. In that sense, it's surprising how much base Xbox One achieves considering the age and technological limitations inherent in the platform. I hope 343 Industries addresses some issues, specifically the frame-pacing for 30fps modes, but otherwise, Halo Infinite is in a great place. The addition of co-op support would take it to a new level - as would more biomes, areas to explore in future - but whether single-player expansions are on the cards remains to be seen. For now though, the bold new direction of the Halo Infinite campaign is something to celebrate and despite its technical problems, it's still one of the very best shooters 2021.

If these newest rumors are correct, then this and other loose plot threads from Halo Infinite could be picked up in the next Halo single-player campaign, which is reportedly being developed using Unreal Engine 5. In the meantime, Halo Infinite players will dive into the upcoming Season 5 multiplayer content, which includes a returning Firefight mode and new character cosmetics modeled after the dreaded Flood, later this week.

What I loved about previous Halo games was that I could hop into any mission I like, be it "Gravemind" or "Tip of the Spear". The fact that you can't in Infinite is seriously killing replayability. I have to start a whole new campaign which is pretty dumb.

Even if 343 patches the game and allows us to select missions, the campaign would still lack replayability. None of the missions stand out to me because the environments are all the same. Except for the first Banished warship mission and the House of Reckoning, none of the missions stand out. The forerunner interiors all look the same, blue everywhere. I can't tell the missions apart. The environments look the same with only one biome. Compare this to Halo 2 which had a tonne of environments and epic setpieces. We have Cairo space station, Mombasa streets/city, Threshold gas giant, Delta Halo forests, Qurrantine Zone, High Charity, another side of Delta Halo. That's 6/7 different environments. Previous 343 games like Halo 4 & 5 had pretty varied environments too.

There are also no grand setpieces or nothing notable in the campaign. For example, the mission "The Road" has you storm your way to the House of Reckoning with heavy vehicles eg Scorpion, Wraith. However it feels muted and not as epic as the vehicle sections in previous games, for example the electric vehicle sections in Halo 2's Qurrantine Zone, Halo 3's epic tank/scarab battles. Phantoms don't even explode when destroyed, they just throw a flashbang and teleport away.

EDIT: To those who say it's because I'm burning myself out, note that I'm a seasoned Halo player who has sunk hundreds of hours across past Halo games. I can finish campaigns on legendary in a day and not feel burned out. But when it comes to Infinite, I feel its so damn tedious for the aforementioned reasons: 1) I have to redo the entire campaign (including FOBs, spartan cores) and cannot select missions, 2) the environments are all the same

There are casual gamers who would play a Halo campaign once and be done with it. I guess they wouldn't see the point about replayability since they don't replay campaigns at all. But there are also more avid gamers like me who replay past campaigns missions, clocking in even hundreds of hours on MCC etc. They have favourite missions which they keep coming back to replay From that point of view, I'm saying that Infinite does not have the same replayability as past Halo games. I simply can't select a mission to play which kills the whole thing.

To be clear, I enjoyed my time with Halo Infinite's campaign. That's primarily because the game sees 343 finally nail its own Halo "voice," one whose mechanics, gunplay, and physics feel more rooted in the series' past than ever before. Meanwhile, 343 uses clever ideas to modernize and go beyond the foundation established by Bungie. And the game delivers story, dialogue, and sci-fi stakes where they count.

First, this is a campaign-exclusive review. Xbox Game Studios has wisely split Halo Infinite into two discrete parts, and the online versus-multiplayer suite has been live as a free-to-play game since November 20. It's quite fun, and I'll have more to say about it in the near future. For this article's purposes, "Infinite" refers to the campaign launching on Steam, Windows 10, and Xbox consoles on Wednesday, December 8, not the versus modes.

Having played the Infinite campaign to completion, I understand how this situation could have come to be. Progression and quest chains are now blended into an open-world structure, which means the game doesn't work like the menu-driven Halo games of old. I wonder if co-op will work as a drop-in, drop-out kind of game, with only the "primary" player advancing in terms of unlockables and progress. (I'll get to that later.)

Was nixing co-op the right call? Financially, for Microsoft, maybe. On a gameplay level, I couldn't stop thinking about co-op while playing Infinite alone. The game's best missions and combat include more reasons to invite squadmates and issue battlefield commands than any Halo game in the past, and 343 acknowledges this by giving you AI squadmates as an unlockable perk through the campaign.

Halo Infinite\u2019s single-player campaign, like a new generation of Master Chief\u2019s MJOLNIR armor, powers up a 20-year-old series, by both returning to its roots and blazing new trails to build off of. By shifting to an open-world map while retaining the classic gameplay both on foot and in its iconic vehicles, it offers a level of freedom in combat not seen in any prior Halo game. There\u2019s a lot to do in this expansive playground, and completing its never-dull-or-overwhelming list of activities earns more combat options and, ultimately, more fun. It doesn\u2019t quite recapture the environmental variety or memorable story of the original trilogy, but it\u2019s still a thrilling return to form for one of gaming\u2019s most beloved series, and for Master Chief himself.

And even if, like me, you\u2019ve played every Halo campaign multiple times, the fact is that it\u2019s been six years and the last one was the most convoluted Halo story ever means that it\u2019s not easy to get comfortable with Infinite\u2019s plot. This sixth Halo should\u2019ve come with a \u201cHalo\u2019s Story So Far\u201d cinematic that rolls before you start playing, as we\u2019ve seen other long-running series do (most recently, Microsoft\u2019s own Psychonauts 2). Maybe 343 ran out of time or maybe it never came up, but it\u2019s a failure that could\u2019ve been avoided.

Still, there are really good aspects of the story too: namely, the relationship between Master Chief and his new AI companion, who we only know as The Weapon. She is voiced by Jen Taylor, who also stars as Cortana as well as Spartan program creator Dr. Catherine Halsey. You don\u2019t need to be a hardcore Halo fan to recognize Taylor\u2019s nuanced performances in playing three similar but distinct roles; she effortlessly separates the three, playing brilliantly off of the fact that The Weapon doesn\u2019t know the Chief at all (though that makes it even stranger that basic Halo concepts aren\u2019t spelled out for new players by using her as their proxy). We get to watch their partnership be born, then strain, and later strengthen. They get sarcastic with each other, they argue, and they build an unsteady alliance. Steve Downes, meanwhile, is fantastic in his sixth turn as Master Chief, who psychologically struggles through Infinite as an emotionally broken and lost man who blames himself for the sad state of humanity \u2013 the details of which are made painfully clear over the course of the campaign. I truly hope 343 never recasts either of these two wonderful voice actors.

This kind of freedom to fight how you want has always been a foundational component of Halo\u2019s gameplay, but it arguably started diminishing after Halo 3 in favor of more structured battles with a slim choice of weapons. Infinite recaptures that signature freeform action in a big, fun way thanks to the diversity of locations and the ability to approach them from any angle and with any gear. Battles take place everywhere: in rivers, indoors,\u201d in midair, and you\u2019ll even have to fight uphill in scraps that feel like early 20th-century wars of attrition in the Halo universe (particularly on Heroic or Legendary difficulty). That encouraged me to use lots of the huge Halo arsenal rather than simply falling in love with one weapon (which would\u2019ve been the trusty Battle Rifle, of course) for the entire campaign. Sometimes I\u2019d want a charged-up Ravager plasma grenade launcher to stop charging Brutes in their tracks, other times a scoped weapon might be best for quickly headshotting Elites to drop their shields, and Grunts\u2026 well, they\u2019re still hilariously pathetic (mostly), though Infinite offers more ways to blow them up than ever thanks to new attachments on their backs. ff782bc1db

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