My name is Cameron Porcaro. I recently graduated from the the University of Utah after earning my Bachelor of Arts degree in Entertainment Arts and Engineering from the number one ranked undergraduate game design program in the United States. I worked as an art director on my senior capstone game, Tentacult!, available on Steam. Copies of this game can be provided for free on request.
I have a wide range of skills, including 3D animation, 3D modeling, and working in Adobe Illustrator. I am familiar with texturing and UV unwrapping with Maya + Photoshop, 2D animation with Photoshop and Flash, storyboarding, 2D concept art, promotional and production art, software testing, basic rigging, video editing, and team management.
I have experience with many applications, including Maya, Adobe Illustrator, Photoshop, After Effects, and Premiere Pro. I have made art assets for both Unity and GameMaker.
I currently work as a IT administrator in my hometown. I have previously worked in quality assurance as a software tester at a medical software company.