I have a problem that is described in this thread Perspective and Camera View Gone Wrong

i.e. the perspective has gone wrong. No idea how I managed to do this

The solution is to set the Camera/Field of View back to 35. However in the free version I can find no way of doing this. How do I correct this please.

Thanks for the help. However I cannot make this work. On selecting the zoom tool I can zoom in and out with left mouse button and moving up and down. However holding down shift does not change anything, and typing 35 does nothing too.


Camera View


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Hmmm, another mystery! Yes I am using SketchUp web free, and yes it is possible because I have just done it ??? I could give you links to my before and after models if that would help diagnose the issue?

Yes, I assure you that I am using the zoom tool. It works correctly with the second model, but not with the one posted. Tell me how I record a video like yours and I will post it to show you that I am using the correct tool

Here is a video clip of me trying to use the zoom tool to correct the field of view angle to 35 - it just does not work with this model, but it does work with other models that I do not need to adjust anyway


I know how to switch cameras from the usual video viewer. However, I got sent this recording which is in this sort of fullscreen viewer, and the actual camera I'm interested in watching is the one in the bottom right corner. How do I focus on that view? In its current size, it is totally useless, as I can't read anything that's on the board. There seems to be no clear button to change cameras. Thanks.

This screenshot is showing the "podcast" version of the video player. This is a flat MP4 version of the video that plays when the video is embedded in a webpage, downloaded, or viewed on mobile. When viewing in these 3 ways, you are not able to change the camera view while you are watching.

If you have Creator access to the video or can ask the video creator, they could also change the podcast format, so the speaker is the camera that you see when watching the video. You would need to access the video's settings, go to outputs, and change the podcast format to "primary video only". This will make the camera that is small now take up the full screen when viewing the download, on mobile, or in an embedded player. But keep in mind, making this change, would change the view for everyone who watches in one of those 3 ways and make the other camera view not visible.

It used to be behind my avi so that I could see at least my upper torso when I walked and now it's higher over my head and needs adjusting everytime I get up and walk or if I want to get up close when talking to someone. I've tried adjusting the camera in preferences... nothing brings it back where it was. This happened on my other pc some time ago. What's going on?

This is very simple but doesn't seem to be documented anywhere. Hold down control and use your mouse wheel to change the angle between the view cam and your avatar. Hold down the shift and control keys and use your mouse wheel to change the angle of your camera. For example, click on your avatar. Hit escape until your view stops changing. Hold down the control key and roll toward you with your mouse wheel. You'll see your camera get higher but continue to point at your avatar.

Next example prepare the same way, click on your avatar, hit escape as many times. Hold down control and shift while you roll the mouse wheel toward you. You will see your camera rise above your avatar.

THANK YOU! While trying to figure out how to BoM my avatar, I must have click that button by mistake. Luckily, a warning popped up that the Legacy body was preventing my camera angles. Your message was a exactly what I needed to fix my camera views!

Perhaps I should also add, that if the Enscape team believes these settings should remain synced with the application view (revit camera, sketchup scene, etc), perhaps Enscape should write/update that information to the application view.

In other words, if I move the Enscape camera inside Enscape (which my users seem to find a lot easier then positioning the Revit camera), we should be able to hit a button 'update view' and it pushes that new camera location to the Revit view. Same with time of day (and even day-of-the-year).

Not sure whether the API will allow for full control on all applications (for example, not sure whether you can set FOV on a revit view through the api), but in cases where the API is limiting, I personally feel it would be acceptable to save/load that information in dumb text parameters/attributes assigned to that view. Similar as how you are saving which views are favorite.

I was thinking exactly about it yesterday. In rhino it is also painful to setup cameras. If you want to override de previous camera you have to delete the previous setup and then create a new one. Also I believe the sun position,hidden objects, should be in this camera preset.

Is this already addressed? As a fairly new user I must be missing something or not? I also find the presets to be unintuitive. When you create a new one it should use the settings that are applied at that moment. And they are automatically changed when I change something in the options. There should be an update button for that as well. Again as a new user I may be missing something.

I'm afraid it's not there yet, but it does help that you are voicing your findings here as a new Enscape user so the Enscape developers can take note of it, and hopefully make some adjustments (Hana Rude )

Up! Individual override of global settings in view settings - Depth of field, exposure, shadows.. instead of linking presets. Linking and creating presets is very counterintuitive and slows the process.

I posted a similar request. I didn't realize there's already a post about it. Demian Gutberlet, is Enscape at least acknowledging Preset is not really in good shape? and this needs to be updated? or is this being ignored because Enscape team is thinking this is one of those requests only a few users are complaining about?

I only had a brief experience with Blender, 7 or 8 years ago, when the UI and workflow looked too alien to me and decided to skip it as a production tool until very recently. Listening to all the buzz about 2.8 i decided to give it a second try and my opinion on Blender had a complete reversal. Blender is amazing! Probably it always was but now it is intuitive and friendly for anyone not familiar with its intricacies. When the stable release is out i will definitely push for it for production work.

For video and animation oriented professionals, camera handling is one of the most basic things that need to be immediately accessible. My suggestion is that when the user is in Camera View, the Lock Camera To View option should be immediately visible somehow and not hidden in another UI layer.

How can I give an exact size to the final rendering in layout mode, without having to go to the scene menu and change the size of the final image? , what I do now is enter camera mode, press ctrl + b and select what I want to renderize. but in doing so, what you select is rendered and the rest is transparent with the full size of the image. I hope I have explained correctly.

Having different buttons for Pan Up/Down, Pan Left/Right makes sense for technical reasons but the ability to pan in all directions when camera Lock is enabled should be kept as well. It is more intuitive when one frames a shot to pan in all directions until framing is satisfying.

The obvious solution is to get rid of the hidden Lock Camera to View checkbox and replace it with a little padlock icon somewhere outside of the camera frame in Camera View, which prevents the camera from moving.

I think maybe the issue is that the viewport and the camera are supposed to be different. If you set the viewport settings to that of a camera then it would match. For example a camera has some real world limitations like focal length, sensor size, position and dof. The blender viewport is a magical box with no set framing, focus or fov. I find that since i have some camera operation experince i usually manually type in the numbers for the camera postion as that is pretty true to real photography and videography.

All you have to do is make sure the camera focal length matches your viewport settings and then hit control+alternate+0 on the number pad. Then play with the camera sensor (fit:auto) slider until it matches what the viewport was. I get minimal change with a focal length: 32mm and a sensor of 50 mm.

camera with the viewport camera in the 3D Viewport. That way, all the pans, zooms, rotations, etc. that you do in the viewport also happen to your scene camera. It is easy to do. Expand the sidebar by pressing N while yo 152ee80cbc

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