Hi Forum,

Some guy ask me for an plugin develop by me some time ago, about how to access the android camera and display as an texture, now with the new APL system we can develop our own plugins for android without modify the engine source, take it as a little tutorial instead as a plugin, because AFAIK that functionality comes with the new 4.13 or 4.14 (not sure, MR Chris Babcock told me), meanwhile you can use mine.

I split the core functionality inside an UActorComponent with only 3 methods, one to call and open the camera, other for update, and finally one for shutdown. the code itself its easy, however if you have some question please post the thread


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MMM perhaps is my fault, I forget to mention something important, go ahead and open your project settings -> Android ->APK packaging->Target SDK version (9=Gingerbrid, 14 ice cream, 21= Lolipop) set to 14 or higher, the java camera code need it.

I think is all, must be work

I have some questions about the plugin:

1- My material render is getting poor resolution (13mp camera), is there any way of setting the resolution we want to use?

2- I want to render this material fixed to the camera, but always at the bottom of every actor (in other words, I want to use it at background while rotating the camera, so I attached the plane to the camera component, and I want this plane to be at the bottom of the rendering pill)

Hi Nesjett,

Yes, open the AndroidCamera.h and change the resolution by change the value on width and height, but remember higher values eat performance.

if you want set your camera texture as background you need calculate the distance of the plane based on FOV, of course the plane size must match with the texture resolution, quick formula: float distanceToCamera = (texture->GetSizeX() / 2.f) / FMath::Tan(PI / 180.f * (horizontalFOV / 2.f));

as far as I know you can access everything in blueprint if you want, even your FOV.

I have an application which is based on image analysis and I would like when I click a button for camera that camera opens not that default Android emulator moving image. I want it to open some image which I set as a default image. So when I choose to take a picture it will show only that image and when I take a take a picture, that image will be saved to gallery, not Android default image.

as discussed in this entry from Android developers blog. Note that you'll need to move the camera position into the dining room to see your images (turn around and use Alt-w to move forward).

Problem: When trying to use OBS Studio as a virtual camera for the emulator, the emulator does not recognize the OBS Virtual Camera and the only option in the device manager camera settings is webcam0 which is the built in webcam. AND the camera app on the android emulator does not recognize the virtual camera device.

install OBS Studio and run it, start the virtual camera for the first time, this will automatically install a CoreMediaIO DAL plug-in at /Library/CoreMediaIO/Plug-Ins/DAL and create the virtual webcam device.

go to the emulator folder of your Android Studio installation cd ~/Library/Android/sdk/emulator and check the available web cam list with the command ./emulator -webcam-list, you should see two webcams available; the built in camera webcam0 and the obs virtual device webcam1.

edit the config file for your avd to use webcam1 by opening terminal and running nano ~/.android/avd/{AVD NAME}/config.ini scroll down and amend the line hw.camera.back = webcam1 Ctrl+O to write out and Ctrl+X to exit nano.

If the camera app shows an error and you cannot see the OBS virtual device even after following the above steps, the solution that worked for me is to reset camera access permissions. It turned out for me that the emulator had previously requested access to the camera from the system whilst the built in webcam0 was the camera source for the avd. The emulator needed permission to use the virtual device webcam1 from the system, but would not request it again as it already had permission for the built in camera webcam0. This caused an error when opening the camera app in the emulator as it could not access the source.

To solve this you must close the emulator and android studio, and run tccutil reset Camera (note this will reset camera permissions for all applications, you can reset the permissions for only Android Studio/specific applications by running tccutil reset Camera com.WHATEVERBUNDLE.YOURAPPID.

After resetting the camera permissions, start the emulator again using step 4 above, and when opening the camera app, you should be prompted by the mac system to allow camera access to Android Studio, give it access and then you should see the OBS virtual camera input as expected.

Download the source from following url . This is work as the another Gallery in the emulator. While passing intent to capture image from camera choose this gallery. this is looks like samsung mobile 3d gallery.. this will return the default images.. in emulators . one more thing it will work fine after 3.0 versions only.

If it is pairing problem, just a guess, I would skip the E27 lamp adapter (another variable), plug directly into a source, and pair/install/cell phone, camera all close to the router, like touching distance. Once successful, then install into your final destination w the E27 lamp adapter. Of my 6 installed smart cams, 4 using the E27 gooseneck light bulb extension adapter. All 4 adapter worked fine. My current working cams, 4 in Jacksonville Fl, and 2 in Williston ND. I have tried many different ones, many, before settled down on these. Been running 6+ month, no problems.

Hi everybody, just upgraded to Android 13 on my new FP4 and noticed that the shortcuts for the camera and flashlight have disappeared. Anybody having the same issue? And any idea how to get these shortcuts back to lockscreen?

Since updating my FP4 to Android 13 (C.073), the lock screen is missing the camera and phone symbol. Before the update, bottom left showed a phone symbol and bottom right showed a camera symbol. With the camera symbol, I could easily open the camera from lock screen without unlocking the device.

I wanted to enter EAA area but I didn't want to take a computer with me. I have spend enough time using my computer at work so I don't want to use it at field. I wanted portable system to use with the astronomical camera.

I noticed that SVBony SV105 and SV205 works with standard protocol called USB Video Class (UVC) and there are even some apps that show images from these cameras when connected to Android smart phone. Also I noticed that web cameras are frequently converted for astronomy use. So I wondered - since there is more than enough computing power on a smart phone why do we need to bring a laptop.

I used libusb and libuvc I added some fixes for android to change buffer sizes. I also written simple stacking algorithm using opencv (registration is based on phase correlation and stacking is based on simple mean). I sill have communication issues that are either specific to my smart phone or generic. I managed to get stable frames on sv105 up to 800x600 - on larger frames I got issues with stability of communication.

Now I did live stacking of Globular clusters M13, M92 and Ring Nebula. All taken on AstroMaster 102/660, camera SVBony sv105, gain 0, gamma 2.2, exposure 0.5s, WB 6500K. Darks 20 frames.

I used downscale output from sensors 800x600, Manual tracking. Both globular clusters are collected using around 200 images (100s) I did about two pauses in stacking and corrected position to keep object in frame.

For example my main issue right now is that working with tablet isn't stable I have frequent cases of camera disconnected (due to cables and so) and it is problematic. Also I find smart phone screen sometimes too small. And I need to check if registration algorithm are good enough.

artik, if you have a hard time getting beta testers, would you consider pivoting your project from EAA app with a CMOS camera to EAA app with a smartphone camera? You have started on stacking, tracking, and auto stretch. Can the code be used for photos taken by a smartphone camera?

Yes the stacking code does not depend on specific camera, the idea is to extend in future it beyond UVC cameras (like sv105/205) to both built in smart phone camera and ASI ZWO that actually provide Android SDK.

However for it is clear that even cheapest camera like sv105 that costs less that NexYZ smart phone adapter gives by far better images. I could capture with it objects and details I can't see with my eyes while smart phone camera shows way less than my eyes see. Not talking about that it is much more convenient to setup and does not add weight on the mount and problems of stray light between phone and the eyepiece.

Agreed. There are already "deep sky" camera apps for phones and while I don't know of any specifically that do stacking, I find the results on the phones available to me to be significantly less quality than the SV305 and even a modest 200mm/f4 guide scope type rig. I would like to see this software continue to be developed for UVC cameras and not worry about the ASIC specific cell phone "rigs."

A even more crazy thought. Now most of us have a smartphone adapter that connect the smartphone to the eyepiece for afocal photo shooting. Can we try to use the smartphone camera to capture images and stack from there as EAA. True that this is not prime focus the image quality can be inferior but this is even a step closer to native visual. I can have an eyepiece dedicated for EAA which is accurately bonded to the smartphone and swap between visual and EAA in seconds. ff782bc1db

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