10:10 - 11:10 AM
SESSION: 1A, repeated 3A
TITLE: Littles Learn to Code & Code to Learn
PRESENTER: Daphne McMenemy, K-3 Educator in Ontario, Canada and the Managing Director of Code Breaker Inc.
Foster creativity, innovation and perseverance while developing problem-solving and computational thinking skills with our youngest learners. In this session, we will explore a variety of ways that coding and robotics can be integrated into all areas of your early learning program. Learn how to create an environment for innovation and foster a lifelong love of learning while developing computational thinking skills throughout the K-3 learning environment.
SESSION: 1B, repeated 4B
TITLE: Bitmoji Classrooms
PRESENTER: Marla Medwid, Prairie Spirit School Division
Creating Bitmoji Classrooms is a trend that started when we went remote in March of 2020. Participants will create their own Bitmoji Classroom and learn how to use it in a Google Classroom.
AUDIENCE: Early Years, Middle Years
FOCUS AREA: ELA and SS
SESSION: 1C, repeated 4C
TITLE: e-Sports in the Middle Years
PRESENTER: Melissa Burns, Louis Riel School Division
Video games. From mobile games to PC and console gaming, our students are playing every day, so why not flip the script and use them in our schools to engage and empower our students with 21st century skills. Come explore the world of competitive digital gaming (esports), and how Middle Years Esport Manitoba can help you bring gaming to your school. This fun, future ready learning opportunity is waiting for you, and as a bonus, it meets all the safety protocols for Covid-19 in-person, hybrid, and remote learning.
AUDIENCE: Middle Years, Administration
TITLE: AR and VR Technologies Across the Curriculum - Because the World Demands It!
PRESENTER: Dr. Eva Brown and Jaime Wong, Red River College
Learning to infuse technology into your curriculum requires hands-on experiences to build self efficacy and confidence to actually teach and learn with technology. The world uses technology everywhere so why are we not providing our students with opportunities to experience learning with technology to help them become globally competitive and collaborative? This session presents, demonstrates and provides hands-on participation in learning to use AR and VR tools that are applicable to many curriculum areas to meet the seven supporting principles of the Manitoba Literacy with ICT K-12 Continuum and the new computational thinking and coding directives.
FOCUS AREA: Infusing technology across the curriculum
SESSION: 1E, repeated 4E
TITLE: Blended Learning 101
PRESENTER: Kirsten Thompson, Mountain View School Division
In the age of Covid-19, schools across the world have been tasked with reimagining how education is delivered to students. Blended Learning is mentioned as a strategy to address the restrictions placed upon us by Covid-19, but what exactly is Blended Learning? How can it be implemented and where do you start? Participants will leave with an understanding of the various models of Blended Learning, checklist of access considerations and strategies for implementation.
AUDIENCE: K-12, Administration
SESSION: 1F, repeated 4D
TITLE: Running Lean with Design Thinking for Tech Education
PRESENTER: James Warren, DueNorth Systems Inc.
How To apply design thinking concepts to work with students in order to become better critical thinkers, problem solvers, and see issues though an analytical lens.
FOCUS AREA: Algorithms, Critical thinking, Design Thinking and engaging technology with students.
SESSION: 1G, repeated 2G
TITLE: Introduction to Artificial Intelligence: What does AI mean in my life?
PRESENTER: Erica Hoiss, Kids Code Jeunesse
This workshop will introduce how Artificial Intelligence is used in the real world, a hands-on machine learning activity and an exploration of the ethical issues your students face in their online engagement. Participants will leave this workshop with information about how to recognize AI algorithms and empower students to make healthy choices as digital citizens
AUDIENCE: Middle Years, Senior Years
SESSION: 1H, repeated 3H
TITLE: Learning with Funster: Documenting Evidence of Learning with the Brightspace Portfolio
PRESENTER: Shannon Magee, Manitoba Education
Are you looking for a Manitoba supported, safe and secure portfolio tool to capture student learning? Brightspace Portfolio's Funster app offers students the ability to capture and reflect on their work in the moment and gives educators a way to easily provide them with feedback.
During this session you will learn:
• how this simple, fun app guides students through the process of signing in, capturing learning experiences, and posting them for the teacher to see.
• how students can upload pictures and audio reflections to Brightspace right from the app to demonstrate evidence of learning.
• How teachers can easily review, approve, and provide feedback on portfolio items.
AUDIENCE: Early Years, Middle Years
SESSION: 1I, repeated 4I
TITLE: Creating Video Games with Flowlab
PRESENTER: Joshua Baker, Prairie Spirit School Division
Using the online game engine Flowlab you can create video games and teach basic programming skills, and develop computational thinking using a web interface. After developing the basic skills students can work on their own or in teams to create their own graphics and increase the complexity of their games as much as they want..
FOCUS AREA: Computer Science/Coding