Sessions

Keynote Live Stream

9:00 - 10:00 a.m.

Hacking Through Modern Learning

Daphne McMenemy

Daphne McMenemy is an educator, author and speaker. Her first book, Gracie, about a young girl whose learning is brought to life when her teacher introduces her to coding and a new way of thinking, is based on her personal experiences in the classroom. As a child and young adult, Daphne was focused on becoming an educator with purpose, to improve the lives of her students and make an impact on their educational journey. As an educator for the past 15 years, she has created opportunity for children in her classroom to explore learning in innovative ways. Using STEM to engage children as young as kindergarten age in discovering learning through coding, she develops numeracy, literacy and computational thinking skills through creative exploration. Her experience in the classroom has proven to support even the most hesitant learners in building confidence in their abilities and engaging in the learning process. Daphne is committed to building relationships, meeting students where they are, appreciating each individual, and finding opportunity to engage and motivate students in creative, innovative ways. Her newest venture allows her an extensive creative outlet as the Managing Director of Code Breaker Inc.

Session 1

10:10 - 11:10 AM

SESSION: 1A, repeated 3A

TITLE: Littles Learn to Code & Code to Learn

PRESENTER: Daphne McMenemy, K-3 Educator in Ontario, Canada and the Managing Director of Code Breaker Inc.

Foster creativity, innovation and perseverance while developing problem-solving and computational thinking skills with our youngest learners. In this session, we will explore a variety of ways that coding and robotics can be integrated into all areas of your early learning program. Learn how to create an environment for innovation and foster a lifelong love of learning while developing computational thinking skills throughout the K-3 learning environment.

PREREQUISITES: None

AUDIENCE: K-3


SESSION: 1B, repeated 4B

TITLE: Bitmoji Classrooms

PRESENTER: Marla Medwid, Prairie Spirit School Division

Creating Bitmoji Classrooms is a trend that started when we went remote in March of 2020. Participants will create their own Bitmoji Classroom and learn how to use it in a Google Classroom.

PREREQUISITES: None

AUDIENCE: Early Years, Middle Years

FOCUS AREA: ELA and SS


SESSION: 1C, repeated 4C

TITLE: e-Sports in the Middle Years

PRESENTER: Melissa Burns, Louis Riel School Division

Video games. From mobile games to PC and console gaming, our students are playing every day, so why not flip the script and use them in our schools to engage and empower our students with 21st century skills. Come explore the world of competitive digital gaming (esports), and how Middle Years Esport Manitoba can help you bring gaming to your school. This fun, future ready learning opportunity is waiting for you, and as a bonus, it meets all the safety protocols for Covid-19 in-person, hybrid, and remote learning.

PREREQUISITES: None

AUDIENCE: Middle Years, Administration


SESSION: 1D

TITLE: AR and VR Technologies Across the Curriculum - Because the World Demands It!

PRESENTER: Dr. Eva Brown and Jaime Wong, Red River College

Learning to infuse technology into your curriculum requires hands-on experiences to build self efficacy and confidence to actually teach and learn with technology. The world uses technology everywhere so why are we not providing our students with opportunities to experience learning with technology to help them become globally competitive and collaborative? This session presents, demonstrates and provides hands-on participation in learning to use AR and VR tools that are applicable to many curriculum areas to meet the seven supporting principles of the Manitoba Literacy with ICT K-12 Continuum and the new computational thinking and coding directives.

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: Infusing technology across the curriculum


SESSION: 1E, repeated 4E

TITLE: Blended Learning 101

PRESENTER: Kirsten Thompson, Mountain View School Division

In the age of Covid-19, schools across the world have been tasked with reimagining how education is delivered to students. Blended Learning is mentioned as a strategy to address the restrictions placed upon us by Covid-19, but what exactly is Blended Learning? How can it be implemented and where do you start? Participants will leave with an understanding of the various models of Blended Learning, checklist of access considerations and strategies for implementation.

PREREQUISITES: None

AUDIENCE: K-12, Administration


SESSION: 1F, repeated 4D

TITLE: Running Lean with Design Thinking for Tech Education

PRESENTER: James Warren, DueNorth Systems Inc.

How To apply design thinking concepts to work with students in order to become better critical thinkers, problem solvers, and see issues though an analytical lens.

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: Algorithms, Critical thinking, Design Thinking and engaging technology with students.


SESSION: 1G, repeated 2G

TITLE: Introduction to Artificial Intelligence: What does AI mean in my life?

PRESENTER: Erica Hoiss, Kids Code Jeunesse

This workshop will introduce how Artificial Intelligence is used in the real world, a hands-on machine learning activity and an exploration of the ethical issues your students face in their online engagement. Participants will leave this workshop with information about how to recognize AI algorithms and empower students to make healthy choices as digital citizens

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years


SESSION: 1H, repeated 3H

TITLE: Learning with Funster: Documenting Evidence of Learning with the Brightspace Portfolio

PRESENTER: Shannon Magee, Manitoba Education

Are you looking for a Manitoba supported, safe and secure portfolio tool to capture student learning? Brightspace Portfolio's Funster app offers students the ability to capture and reflect on their work in the moment and gives educators a way to easily provide them with feedback.

During this session you will learn:

• how this simple, fun app guides students through the process of signing in, capturing learning experiences, and posting them for the teacher to see.

• how students can upload pictures and audio reflections to Brightspace right from the app to demonstrate evidence of learning.

• How teachers can easily review, approve, and provide feedback on portfolio items.

PREREQUISITES: None

AUDIENCE: Early Years, Middle Years


SESSION: 1I, repeated 4I

TITLE: Creating Video Games with Flowlab

PRESENTER: Joshua Baker, Prairie Spirit School Division

Using the online game engine Flowlab you can create video games and teach basic programming skills, and develop computational thinking using a web interface. After developing the basic skills students can work on their own or in teams to create their own graphics and increase the complexity of their games as much as they want..

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: Computer Science/Coding



Session 2

11:20 AM - 12:20 PM

SESSION: 2A, repeated 4A

TITLE: Behind Their Eyes - Creating Feedback Loops for Deeper Learning

PRESENTER: Darren Kuropatwa, St. John's Ravenscourt School

They're looking at me. And they're polite so it looks like they're listening to me too. But I have no idea what's going on behind their eyes. At least I didn't until I started mashing up various Visible Thinking Routines (via Harvard’s Project Zero) with Google Suite and class discussions. I've gotten a much better idea of what they know, what they don't, and what we need to circle back to revisit. I'll share some of what's working for me, and give you all my stuff, so you can give it a go with your kids too. We’ll learn a little and laugh a little.

PREREQUISITES: Some familiarity with Google Suite

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: General


SESSION: 2B, repeated 3B

TITLE: e-Sports in Manitoba

PRESENTER: Brian Cameron, Louis Riel School Division

eSports participation is on the rise in North America and is finding its way into our schools. Manitoba High School eSports is growing. Find out what eSports can do for your school, why it's good for kids and how to become part of it.

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: e-Sports


SESSION: 2C, repeated 3C

TITLE: Level up! Gamify Your Class

PRESENTER: Christopher Fredrickson, Manitoba Education

Want to engage your students? Add some excitement into your classes? Try gamification!

In this session you will get a quick introduction to what gamification and how you can use it. Look forward to a quick walkthrough of principles of game design and how to use it to increase engagement in your class. We will go over some tips and tricks to launch a gamified class online. You will walk away with plenty of resources and ideas to start your quest!

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: General


SESSION: 2D, repeated 3D

TITLE: Concept Comprehension Creative Code

PRESENTER: Phil Bagge, Primary Teacher, UK

We will explore a key programming concept using roleplay and writing before examining code through the lense of code comprehension methods. Finally delegates will create something using their new knowledge. There will be lots of free resources to try out and use in your schools.

PREREQUISITES: Some knowledge of coding is helpful, Google Suite

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: Computing Creative Programming


SESSION: 2E, repeated 3E

TITLE: Making Tech Work For You

PRESENTER: Kirsten Thompson, Mountain View School Division

Organization is one of the keys to success, but how do you organize your digital life? This session will provide a series of short, accessible tips and tricks that educators can implement immediately. Topics will include file organization, curation tools, digital short cuts, and accessibility improvements.

PREREQUISITES: None

AUDIENCE: K-12, Administration, Support Staff, Student Services


SESSION: 2F

TITLE: 3D Modeling and Coding with CoSpacesEDU

PRESENTER: Paul Friesen & Sherry Hannah, Southwest Horizon School Division

CoSpaces Edu is a 3D creation web & app-based classroom tool that allows students to create in a 3D augmented and virtual reality environment. It is device agnostic and can be used across the curriculum, from classes studying languages, geography, the arts, STEM concepts and much more. Cospaces can be used in elementary, middle and high school. Elements of the 3D environment can also be animated by adding code, either with Blockly style coding or Javascript. The end result is a robust, low floor, high ceiling, user friendly ecosystem with numerous applications. Come see it for yourself and give it a try! Bring a device if possible.

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: 3D Modeling and Coding


SESSION: 1G, repeated 2G

TITLE: Introduction to Artificial Intelligence: What does AI mean in my life?

PRESENTER: Erica Hoiss, Kids Code Jeunesse

This workshop will introduce how Artificial Intelligence is used in the real world, a hands-on machine learning activity and an exploration of the ethical issues your students face in their online engagement. Participants will leave this workshop with information about how to recognize AI algorithms and empower students to make healthy choices as digital citizens

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years


SESSION: 2H, repeated 4H

TITLE: Microbit Practical Coding

PRESENTER: Cody Creed, Winnipeg School Division

Microbits have been widely distributed but not widely understood. They are amazing tools of creativity full of opportunities for curricular connections and inquiry learning. They are coded with free web based software and they communicate with each other and the world through a wealth of sensors and io pins. This session will give you the skills to deliver meaningful lessons while using microbit to its full potential.

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: All Subjects


SESSION: 2I, repeated 3I

TITLE: Using Google Cloud to Host a Web Server

PRESENTER: Joshua Baker, Prairie Spirit School Division

Using Google cloud VMs to create a server with secure file transfer to upload student designed documents and media files, and set up a simple web server to serve that content to the internet.

PREREQUISITES: None

AUDIENCE: Senior Years, Administration

FOCUS AREA: Web Design



Session 3

1:20 - 2:20 PM

SESSION: 1A, repeated 3A

TITLE: Littles Learn to Code & Code to Learn

PRESENTER: Daphne McMenemy, K-3 Educator in Ontario, Canada and the Managing Director of Code Breaker Inc.

Foster creativity, innovation and perseverance while developing problem-solving and computational thinking skills with our youngest learners. In this session, we will explore a variety of ways that coding and robotics can be integrated into all areas of your early learning program. Learn how to create an environment for innovation and foster a lifelong love of learning while developing computational thinking skills throughout the K-3 learning environment.

PREREQUISITES: None

AUDIENCE: K-3


SESSION: 2B, repeated 3B

TITLE: e-Sports in Manitoba

PRESENTER: Brian Cameron, Louis Riel School Division

eSports participation is on the rise in North America and is finding its way into our schools. Manitoba High School eSports is growing. Find out what eSports can do for your school, why it's good for kids and how to become part of it.

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: e-Sports


SESSION: 2C, repeated 3C

TITLE: Level up! Gamify Your Class

PRESENTER: Christopher Fredrickson, Manitoba Education

Want to engage your students? Add some excitement into your classes? Try gamification!

In this session you will get a quick introduction to what gamification and how you can use it. Look forward to a quick walkthrough of principles of game design and how to use it to increase engagement in your class. We will go over some tips and tricks to launch a gamified class online. You will walk away with plenty of resources and ideas to start your quest!

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: General


SESSION: 2D, repeated 3D

TITLE: Concept Comprehension Creative Code

PRESENTER: Phil Bagge, Primary Teacher, UK

We will explore a key programming concept using roleplay and writing before examining code through the lense of code comprehension methods. Finally delegates will create something using their new knowledge. There will be lots of free resources to try out and use in your schools.

PREREQUISITES: Some knowledge of coding is helpful, Google Suite

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: Computing Creative Programming


SESSION: 2E, repeated 3E

TITLE: Making Tech Work For You

PRESENTER: Kirsten Thompson, Mountain View School Division

Organization is one of the keys to success, but how do you organize your digital life? This session will provide a series of short, accessible tips and tricks that educators can implement immediately. Topics will include file organization, curation tools, digital short cuts, and accessibility improvements.

PREREQUISITES: None

AUDIENCE: K-12, Administration, Support Staff, Student Services


SESSION: 3F

TITLE: Why should I teach Computational Thinking (CT)?

PRESENTER: David Wall, Manitoba Education

An intro to CT in the classroom. Infusing CT helps students develop skills and competencies across all subject areas, increasing resiliency and confidence when working with complexity and difficult problems. CT is directly linked to Computer Science and coding but there is so much more. So how does CT work? Why should I teach CT? What if I don’t know how to Code?

During this session you will learn:

• What CT is • The CT model and how to use it • Examples of CT in action • How CT aligns with CMECs global competencies and why industry is using CT.

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: All


SESSION: 3G

TITLE: Manitoba River Watch - There’s an App for That!

PRESENTER: Kent Lewarne, Manitoba River Watch

Since 2010 students across Manitoba have been collaborating in one of the province's largest ongoing citizen science projects. It's time to get your students involved, reconnect with the program or if you are a regular, learn the changes to the program. Come and see the tools of the trade and how technology is helping River Watch collect and share data!

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: Grade 7 Science, Grade 8 Science, Science 20F, Chemistry, Biology


SESSION: 1H, repeated 3H

TITLE: Learning with Funster: Documenting Evidence of Learning with the Brightspace Portfolio

PRESENTER: Shannon Magee, Manitoba Education

Are you looking for a Manitoba supported, safe and secure portfolio tool to capture student learning? Brightspace Portfolio's Funster app offers students the ability to capture and reflect on their work in the moment and gives educators a way to easily provide them with feedback.

During this session you will learn:

• how this simple, fun app guides students through the process of signing in, capturing learning experiences, and posting them for the teacher to see.

• how students can upload pictures and audio reflections to Brightspace right from the app to demonstrate evidence of learning.

• How teachers can easily review, approve, and provide feedback on portfolio items.

PREREQUISITES: None

AUDIENCE: Early Years, Middle Years



Session 4

2:30 – 3:30 PM


SESSION: 2A, repeated 4A

TITLE: Behind Their Eyes - Creating Feedback Loops for Deeper Learning

PRESENTER: Darren Kuropatwa, St. John's Ravenscourt School

They're looking at me. And they're polite so it looks like they're listening to me too. But I have no idea what's going on behind their eyes. At least I didn't until I started mashing up various Visible Thinking Routines (via Harvard’s Project Zero) with Google Suite and class discussions. I've gotten a much better idea of what they know, what they don't, and what we need to circle back to revisit. I'll share some of what's working for me, and give you all my stuff, so you can give it a go with your kids too. We’ll learn a little and laugh a little.

PREREQUISITES: Some familiarity with Google Suite

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: General


SESSION: 1B, repeated 4B

TITLE: Bitmoji Classrooms

PRESENTER: Marla Medwid, Prairie Spirit School Division

Creating Bitmoji Classrooms is a trend that started when we went remote in March of 2020. Participants will create their own Bitmoji Classroom and learn how to use it in a Google Classroom.

PREREQUISITES: None

AUDIENCE: Early Years, Middle Years

FOCUS AREA: ELA and SS


SESSION: 1C, repeated 4C

TITLE: e-Sports in the Middle Years

PRESENTER: Melissa Burns, Louis Riel School Division

Video games. From mobile games to PC and console gaming, our students are playing every day, so why not flip the script and use them in our schools to engage and empower our students with 21st century skills. Come explore the world of competitive digital gaming (esports), and how Middle Years Esport Manitoba can help you bring gaming to your school. This fun, future ready learning opportunity is waiting for you, and as a bonus, it meets all the safety protocols for Covid-19 in-person, hybrid, and remote learning.

PREREQUISITES: None

AUDIENCE: Middle Years, Administration


SESSION: 1F, repeated 4D

TITLE: Running Lean with Design Thinking for Tech Education

PRESENTER: James Warren, DueNorth Systems Inc.

How To apply design thinking concepts to work with students in order to become better critical thinkers, problem solvers, and see issues though an analytical lens.

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: Algorithms, Critical thinking, Design Thinking and engaging technology with students.


SESSION: 1E, repeated 4E

TITLE: Blended Learning 101

PRESENTER: Kirsten Thompson, Mountain View School Division

In the age of Covid-19, schools across the world have been tasked with reimagining how education is delivered to students. Blended Learning is mentioned as a strategy to address the restrictions placed upon us by Covid-19, but what exactly is Blended Learning? How can it be implemented and where do you start? Participants will leave with an understanding of the various models of Blended Learning, checklist of access considerations and strategies for implementation.

PREREQUISITES: None

AUDIENCE: K-12, Administration


SESSION: 4F

TITLE: Computational Thinking (CT) Across the Grades

PRESENTER: David Wall, Manitoba Education

Building critical creative transferable thinking skills.

We use Computational Thinking in everything we do but we typically focus on the content not the process of thinking about thinking! Using logical analysis, problem decomposition, abstraction, pattern recognition and algorithms we can solve complex problems and delve into deeper learning.

During this session you will learn:

• How to apply CT to curriculum • CT and coding • Using CT in Math, ELA, and other curricular areas. • Escape rooms & Hackathons

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: All


SESSION: 4G

TITLE: Survey123 - Why Didn’t I Know About This Sooner?

PRESENTER: Kent Lewarne, Prairie Spirit School Division

Did you know that Manitoba Education has a provincial license with ESRI Canada for educators to utilize some amazing tools? ArcGIS Online and Survey123 are two of the tools at your disposal! In this session learn the basics of getting designed and publishing your own surveys! Survey123 is a powerful data collection tool that can be utilized in a variety of courses. Why not plot the potholes in your community's roads? Let's monitor the trees in your neighborhood? Where do you find trash? There are so many possibilities!

PREREQUISITES: None

AUDIENCE: Middle Years, Senior Years

FOCUS AREA: Science and Social Studies


SESSION: 2H, repeated 4H

TITLE: Microbit Practical Coding

PRESENTER: Cody Creed, Winnipeg School Division

Microbits have been widely distributed but not widely understood. They are amazing tools of creativity full of opportunities for curricular connections and inquiry learning. They are coded with free web based software and they communicate with each other and the world through a wealth of sensors and io pins. This session will give you the skills to deliver meaningful lessons while using microbit to its full potential.

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: All Subjects


SESSION: 1I, repeated 4I

TITLE: Creating Video Games with Flowlab

PRESENTER: Joshua Baker, Prairie Spirit School Division

Using the online game engine Flowlab you can create video games and teach basic programming skills, and develop computational thinking using a web interface. After developing the basic skills students can work on their own or in teams to create their own graphics and increase the complexity of their games as much as they want..

PREREQUISITES: None

AUDIENCE: K-12

FOCUS AREA: Computer Science/Coding