Not sure what the exact problem is but mine wasnt working for a different reason and I used ArmA3P (found here) and it fixed it. It might be worth a shot for you. Make sure you set your launch params back to normal though. Additionally, make sure you read the readme for ArmA3P because you need some additional files.

When attempting to launch it from Terrain Builder, it simply zooms into a point on the map and then nothing further occurs. I have tried the reccomended fix, along with installing BI Tools 2.51 over the Arma 3 Server Tools, along with trying the Arma 3 tools Dev.


Buldozer


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It wont start because they forgot to include the required dll files. If you manually start the buldozer.exe it will show an error about missing physx-files. You could copy them from your A3-folder, but then you will get an error message about buldozer not responding.

Edit: I dont why, but it works again. Something I noticed about the problem: Even if I set the path to P:\buldozer.exe, it will load the arma3.exe from my A3-Steam-folder, which produces the "not responding"-error. It appears as arma3.exe in the task manager and creates an arma3.rpt-file, which looks like this:

Most likely there is a registry entry that is not being updated correctly and is attempting to launch buldozer from "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools", though a possible work around would be to copy a working version of buldozer into this location ?

The only registry entries are for binmake and the texture conversion configuration locations... nothing to worry about there - they're written for you when you - Run Terrain Builder at least once from the Steam Menu...

* Run Mikero's "Arma3P" over the top of that to get all the stuff the BI routine misses out - like the .dll's and the entire contents of the game unpacked to P:\ (That'll be handy once TB is fixed to accept Arma 3 objects)

* Go to the P:\Terrain Builder folder - rightclick Terrain Builder.exe - set it to "Run As Administrator" (Again, this shouldn't be necessary, and prevents easy-dragging of data into the TB window, but it's - currently - a necessary step (I think) to make Buldozer run as "P:\Buldozer, and not as your main game Arma3.exe)

Due to some truly admirable brainstorming and collaboration on the Skype Terraindudes Channel over the last few days, our understanding of Terrain Builder has increased dramatically... There's a few flaws we need BI to fix - and they seem to be really on the ball about addressing those, which is terrific...

I'm pretty sure some more comprehensive tutorials will start to appear once people have finished pushing the limits in all areas with their test maps, pooling the information gained from all the tests, and drawing some conclusions as to the best all round workflows...

Terrainbuilder.exe running as an admin off the P: does it's job. It imports terrain, sat, sat normals, and surface mask and processes it to the layers folder as advertised. When I run buldozer after generating all the textures and material files, it does nothing. It's supposed to run text2view or whatever, convert all the .png's to .paa's and paint the terrain. The terrain is left blank and buldozer sits idle.

Does anyone here know how to sort out my .dll mess and help me figure out why mikeros tools after proper installation aren't hooking the mfc's in the sysWoW64 and running extract, derap, and depbo.exe's?

I had that previously. Is your terrainbuilder.exe installed on your P:? also run it as an admin. It may be the paths are also incorrect in either your map frame or preferences. Not sure...waiting on clarification on how to set up project folders and paths

To fix this go to your ArmA3 root directory and copy all the files (no folders, just the files), all dlls and exe files and paste them into the p drive. This step might overwrite some existing files on P drive, but this is ok as these are the same anyways. After you did that youd have lots of dlls and 3 exe (arma3.exe, arma3server.exe and buldozer.exe). The arma3server might not be needed, but I have it in the P drive now and it works...no more errormessage as mentioned above.

Having done all the above - navigate to your Terrain Builder folder - find the Terrain Builder.exe - right click > Properties > Compatibility... and tick the box labelled "Privilege level: Run this program as administrator"

...the correspoding mask looks ok for this cell after processing (see M_61_065_Ico.png), but in TB I have still these "hardline cube textures" which not even look like they would be projected via the mask:

what tool do yuo use for Mask editing? make sure no other colors are used in mask. be aware of using antialiasing and other functions that may mix up your color pixels. so zoom in and check the pixels.

When you make a Sat nav or Generate it will create .PNG unless you have converted to Paa by opening buldozer and let it do it , you will need to open the utility imageToPaaGUI.exe and point it to your folder layers and convert .

Hmm, the strange thing is I don't have the old Arma 3 tools on my HD left. I'm just using Terrain Builder (1.31.0.144951) from my \SteamLibrary\steamapps\common\DayZ Tools\Bin\TerrainBuilder !? So how can this be?! O.o strange But this sounds like this could be the cause of this odd texture behaviour I encounter

Hi the question is relating to the actual input Mask texture from which the files are genertaed , if its 32 bit it can register the black and white in the alpha and give problem if not required . maybe try the 24 bit save if not

Po poloaju i postavljanju radnog organa (pluga) za vreme rada razlikuju se buldoeri sa nepokretnim plugom u odnosu na podunu osu osnovne maine koji moe da se pomera samo u vertikalnoj ravni, angldoeri sa pokretnim plugom koji se moe postaviti i pod uglom u odnosu na podunu osu osnovne maine i tiltdoeri ukoliko se pokretni plug moe naginjati za odredeni ugao i u vertikalnoj ravni.

Buldoeri na tokovima naroito sa pogonom na sva etirl toka u poslednje vreme sve vie potiskuju buldoere na gusenicama, naroito na lakim radovima, veim udaljenostima transporta stenskog materijala i premetanja, veoj razdaljini radilita i povrinskih kopova gde postiu znatno vei kapacitet i manje trokove. Veliki nedostatak buldoera na tokovima je ograniena vuna sila po uslovu adhezije tokova s podlogom, naroito na vlanim glinovitim stenama i loim klimatskim uslovima. Za takve uslove jo uvek ostaju nezamenljivi buldoeri na gusenicama.

Za pomone operacije na povrinskim kopovima na osnovnu mainu se mogu montirati i posebni radni ureaji za tandemski rad i za guranje skrepera. Radni organ buldoera - plug, moe imati razliit oblik u zavisnosti od materijala koji se otkopava, transportuje ili planira.

Buldozer vri kopanje obino u prvom stepenu prenosa na taj nain to sputa plug koji se zariva u tlo i odvaja rez debijine 20 - 50 cm zavisno od vrstoe stene. Odvojeni stenski materijal se skuplja ispred pluga obrazujui vunu prizrnu do njegove visine kada se podizanjem pluga prekida dalje kopanje, pa buldozer vri samo transport (premetanje). U procesu transporta se jedan deo stenskog materijaia gubi, pa se zavisno od namene buldozera bira odreeni oblik i dimenzije pluga.

Buldoeri koji se koriste za borbene inenjerske uloge esto su opremljeni oklopom koji titi vozaa od vatrenog oruja i krhotina, omoguavajui buldoerima da rade u borbenim zonama. Najire dokumentovana upotreba je militarizovani Caterpillar D9 Izraelskih odbrambenih snaga (IDF) za pomeranje zemlje, ienje prepreka na terenu, otvaranje ruta i detoniranje eksplozivnih punjenja. IDF su u velikoj meri koristile oklopne buldoere tokom Operacije Duga gde su korieni za iskorenjivanje tunela za krijumarenje u Pojasu Gaze i unitavanje stambenih naselja, bunara i cevi za vodu, i poljoprivrednog zemljita[2][3] kako bi proirili vojnu tampon zonu du Filadelfijske rute.[3] Ova upotreba je izazvala kritike na raun upotrebe i dobavljanja oklopnih buldoera od strane organizacija za ljudska prava kao to su EWASH-koalicija i uvar ljudskih prava,[4][5] od kojih je potonja pozvala Caterpillar da obustavi prodaju buldoera IDF. Izraelske vlasti su smatrale da je upotreba buldoera neophodna za iskorenjivanje tunela za krijumarenje, unitavanje kua koje koriste palestinski naoruani napadai i proirenje tampon zone.[3][6]

Prvi buldoeri su adaptirani od Holtovih poljoprivrednih traktora koji su korieni za oranje polja. Svestranost traktora na mekom terenu za seu i izgradnju puteva doprinela je razvoju oklopnog tenka u Prvom svetskom ratu.

Tokom godina, buldoeri su postajali sve vei i snaniji kao odgovor na potranju za opremom pogodnom za sve vee zemljane radove. Firme kao to su Caterpillar, Komatsu, Clark Equipment Co, Case, Euclid,[9] Allis Chalmers, Liebherr, LiuGong, Terex, Fiat-Allis, John Deere, Massey Ferguson, BEML, XGMA, i International Harvester proizvodile su velike, guseniarske maine za zemljane radove. R.G. LeTourneau i Caterpillar su proizvodili velike buldoere sa gumama.

Statistika industrije zasnovana na proizvodnji iz 2010. koju je objavilo Istraivanje van autoputa pokazuje da je antui bio najvei proizvoa buldoera, pravei preko 10.000 jedinica te godine ili dva od pet buldoera guseniara proizvedenih u svetu.[14] Sledei najvei proizvoa po broju jedinica je Caterpillar Inc., koji je proizveo 6.400 jedinica.[14] 152ee80cbc

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