I am fairly new to Tekkit and only have a small friends only server (4 players) but here is what I have run into so far. In a short time we have had to delete 2 worlds and are on our 3rd new world. First 2 we started by mainly using a ton of Buildcraft stuff and discovered that as the contraptions and pipes got bigger and more complex the laggier our world got until we finally nuked it and started over. After doing so twice we are taking a new tactic of mainly using Industrial Craft and Red Power. In fact so far we have managed to not use a single bit of buildcraft and so far everything is working perfectly. We have had to get more creative and work a bit harder but are having more fun. Would it be easier to slap down miles of pipe and a quarry? Of course, but experience has shown in the long run it is far less fun and the end result is not what we had hoped for. But I still have Buildcraft enabled as I do realize there are things it does that the other tech mods can't match and eventually we will have need for some of it.

You're not going to see a lot of lag with buildcraft initially. But once you start getting a lot of pipes moving things, quarries, liquid networks, then you'll notice a difference. That's only to say if everything goes as planned. It usually doesn't take long for a pipe to break or something to overflow and cause a massive spill, resulting in client crashing lag.


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What people keep forgetting is that buildcraft requires power to operate its pipes wheras redpower functions mainly on a simple redstone signal. Yes, retrievers, sorters and other higher tier machines require blutricity, but -every- pipe in buildcraft requires 1 wooden pipe and an engine to power it, no matter how you shake it. It's just easier to overlook because you don't have to route the power, instead you just plop down a redstone engine and forget about it. But it -is- power.

Funny thing about buildcraft vs redpower, the more I play tekkit the more I find myself using redpower. Redpower systems just feel inherently smarter than buildcraft. Also the sorter is so much more powerful than the diamond pipe. I have a sorting system with about 15 sorters x 40 available item sort slots. That's a lot of sorting power!

I'm not sure what you mean. Are you asking if by simply placing buildcraft items in the world, you will experience lag? If so that is obviously not the case. The lag comes from when your users do not engineer their systems correctly, and items back up and spill out of the pipes. Redpower is more idiot proof.

On older verisons (this may have been fixed, and I am only repeating what I have read) the CPU load of buildcraft was significant even when there were no buildcraft items at all (Passive checks for something?)

Well what I have come to understand about buildcraft and lag, it's not buildcraft itself that causes major lag, it's when it handles objects. It doesn't do it as well or efficiently as redpower. So you move things around in buildcraft pipes, items or liquids, and it just is a lot to process. The more pipes, the more objects, the more lag. You won't see the same result in an equal setup with redpower.

I think one of the harder things to be aware of with buildcraft is judging the value of skills and traits when looking at them. Sometimes a single skill or trait can define an entire playstyle, sometimes they require 2 or 3 other skills or traits in tandem to really work. Some are also awesome for PvP/WvW but suck in PvE and vice versa, some are all around good in any game mode.

At this point, we get access to the mod-buildcraft.com blog, which was created alongside version 2.2.1, giving us exact changelogs. BuildCraft 2.2.2, thus, brought APIs! Power and liquid APIs relying only on thepublic BC API, letting many more addons appear. Also, it made energy loops explode (instead of crashing the game).

Loads of changes have arrived to Destiny 2 with the new Lightfall expansion. On top of an action-packed campaign and the vibrant patrol area of Neomuna, the game's UI and buildcrafting have received a ton of upgrades. With many old mod systems changed or deleted, players will need to understand, going forward, how buildcrafting works in Destiny 2's Lightfall era.

Lightfall has introduced what Bungie calls buildcrafting 2.0. Buildcrafting overall has been simplified and streamlined, to ensure that players spend less time adjusting their builds and more time enjoying activities.

Armor Charge being the single system of buildcrafting, mods have gone through huge changes in Lightfall. Players might feel overwhelmed initially, but the majority of the mods are all inspired or similar to old Charged with Light or Elemental Well mods. 17dc91bb1f

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