My understanding is that Rust requires a buffer to be initialised to something, even though the values will never be read. Is that right? It seems a bit wasteful to zero memory that is never going to be read.

BTW, the situation is even trickier in a generic context. The read implementation could be "evil" and read from the buffer or report an invalid length without filling in the buffer (maybe even return count longer than the whole buffer). Since the read function is marked as "safe", it becomes responsibility of the unsafe caller to avoid trusting its implementation in ways that could cause unsafety.


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Note that in many cases, Vec::with_capacity(n) is all the uninitialized buffer you need: it allocates room for n items, without initialization, and explicitly tracks (.len()) how many of the items have been initialized so far. It's even possible to write to the uninitialized part and promise that it's now initialized using unsafe .set_len().

Now also imagine that someone has put tracing into the implementation of Read, so that the buffer ( all of it! ) is printed to the console before it returns. Or the machine does the parity check when a byte is written. Now, when my program calls Read, the attempt to print (or even write) the buffer will fail and the machine will stop with a "parity error".

Then, because read() is so trivial it gets inlined into the caller and now the optimiser omits the do_something_with_data(&buffer[..n]) call because it is done after triggering UB and triggering UB can never happen.

The attached code snippet is taken fairly directly from a VI in the example finder - I am just trying to wrap my head around how hardware sample rates and buffers interact with software sample rates and buffers. No matter what input I choose for 'sample rate' and 'samples per channel', I always get the error:

"The application is not able to keep up with the hardware acquisition. Increasing the buffer size, reading the data more frequently, or specifying a fixed number of samples to read instead of reading all available samples might correct the problem."

I am using a simulated DAQ to generate the data and my computer's hardware clock to set the sample clock. This is not an issue I have ever encountered in my use of the express VI's. I have tried using breakpoints and probes to debug - no help so far though. Any insights would be appreciated.

uhm ok, I might try tomorrow what you say in the lab, but the nice thing about the DAQ assistant express is that it's so quick once you figure it out... ( time is money, and I am not a Labview developer ... )

The Express Permitting Program offers a more timely review of certain environmental permits than the traditional permit review process within the NC Department of Environmental Quality. This program offers quicker permit decisions and certification as well as consultation to identify necessary environmental requirements. Higher fees are charged to support additional staff for the express review. This program also encourages greater involvement of property owners, developers and engineers to ensure good communication and high quality applications. Participation in the program is voluntary.

The ratio of the masses of the buffer components NH3 and NH4Cl is given as 0.23, which means for every 1 g of NH4Cl, 0.23 g of NH3 are required. This is important for maintaining ph levels in buffers.

The question asks to calculate the 'ratio of the masses' of the buffer components NH3 and NH4Cl which is given as 0.23. With this ratio, M(NH3)/M(NH4Cl) = 0.23, it shows the amount of NH3 relative to NH4Cl needed to form the buffer. For every 1 g of NH4Cl, 0.23 g of NH3 are required. This ' buffer component ratio' is important in Chemistry, as buffers are used to maintain pH levels and can vary based on the ratio of the acidic and basic elements present in the solution. The answer is expressed in 'two significant figures', as specified in the question.

To calculate the ratio of the masses of the buffer components, we first need to calculate the moles of each component. In this case, we have NH3 and NH4Cl. Given the mass of NH4Cl as 5.36 g, we can use its molar mass to find the moles. Then, we can calculate the ratio by dividing the moles of NH3 by the moles of NH4Cl.

To be honest, if I can get the buffer I need with XQD cards, I may just do that - but I have no idea where to start with XQD, either. What XQD cards were you using in your Z9 getting a 30 shot buffer?

The manufacturer of the motherboard has told me I can't just split REFCLK (100Mhz HCSL) to 2 cards, but rather need to use a clock buffer. This adds a decent amount of extra complexity to my adapter board which would otherwise have no active components on it. Is this really necessary?

I'm told the original REFCLK is generated by Intel PCH C216 chipset, and the C216 datasheet says it supports multiple PCIe slots. If I was just designing a motherboard with C216, would I need to add a fanout buffer to support multiple slots? Wouldn't the C216's clock be able to drive multiple PCIe cards directly?

You definitely need a clock buffer. The reason is that you need to guarantee that there won't be any problematic reflections on the clock signal. The REFCLK is a differential signal that must be routed with controlled impedance. If there is a change in impedance, it will generate a reflection. A change in impedance can be caused by a number of things - vias, branching traces, stubs, etc. If you put a Y in the trace, then at that point the signal coming from the clock source will see 50 ohms differential instead of 100 ohms and several things will happen. First, the split means that you lose half of the signal immediately because one half goes down each side of the split. Second, due to the impedance mismatch, a 1/3 of the signal reflects off of the split and comes back down the trace towards the source. Presuming the clock source is properly matched, the reflected signal should be almost completely absorbed in the source. The end result is that each card gets 1/3 of the clock signal it was expecting.

Now, there is another problem that has not yet been considered. What happens if only one card is populated? Now, you have a stub that ends in one of the connectors. The signal will bounce off of the stub and come back down the trace. It will hit the Y, 1/3 will bounce back down the stub (and it will come back again, ad infinitum), and 1/3 will travel towards the connected card and 1/3 will travel back towards the clock source. The connected card will now receive two copies of the clock signal that are both attenuated (one by 1/3 and one by 1/9) and one of them delayed by twice the stub length. This can cause issues with the receiver as it is possible for it to receive more clock edges than were sent. And what if you get a reflection off of the card's receiver or what if the clock driver chip on the motherboard isn't perfectly matched? Reflections galore! Not good. So put a clock buffer on there so everything is isolated. And really, it's just one chip with a bypass cap or two and maybe a couple of resistors.

A buffer is a space in memory (typically RAM) that stores binary data. In Node.js, we can access these spaces of memory with the built-in Buffer class. Buffers store a sequence of integers, similar to an array in JavaScript. Unlike arrays, you cannot change the size of a buffer once it is created.

You may have used buffers implicitly if you wrote Node.js code already. For example, when you read from a file with fs.readFile(), the data returned to the callback or Promise is a buffer object. Additionally, when HTTP requests are made in Node.js, they return data streams that are temporarily stored in an internal buffer when the client cannot process the stream all at once.

The alloc() function takes the size of the buffer as its first and only required argument. The size is an integer representing how many bytes of memory the buffer object will use. For example, if we wanted to create a buffer that was 1KB (kilobyte) large, equivalent to 1024 bytes, we would enter this in the console:

To access one byte of a buffer, we pass the index or location of the byte we want. Buffers store data sequentially like arrays. They also index their data like arrays, starting at 0. We can use array notation on the buffer object to get an individual byte.

486921 is the hexadecimal representation for the bytes that represent the string Hi!. In Node.js, when users want to convert the encoding of data from one form to another, they usually put the string in a buffer and call toString() with their desired encoding.

There are many ways we can modify an existing buffer object. Similar to reading, we can modify buffer bytes individually using the array syntax. We can also write new contents to a buffer, replacing the existing data.

The write() method returned 3 in the REPL. This is because it wrote three bytes of data. Each letter has one byte in size, since this buffer uses UTF-8 encoding, which uses a byte for each character. If the buffer used UTF-16 encoding, which has a minimum of two bytes per character, then the write() function would have returned 6.

In this tutorial, you learned that buffers are fixed-length allocations in memory that store binary data. You first created buffers by defining their size in memory and by initializing them with pre-existing data. You then read data from a buffer by examining their individual bytes and by using the toString() and toJSON() methods. Finally, you modified the data stored by a buffer by changing its individual bytes and by using the write() and copy() methods.

Buffers give you great insight into how binary data is manipulated by Node.js. Now that you can interact with buffers, you can observe the different ways character encoding affect how data is stored. For example, you can create buffers from string data that are not UTF-8 or ASCII encoding and observe their difference in size. You can also take a buffer with UTF-8 and use toString() to convert it to other encoding schemes. 2351a5e196

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