The Amiga version, released in 1987, developed by Software Creations, and published by Firebird, is considered one of the most faithful. Software Creations was a small British studio that became famous thanks to the Commodore 64 version of Bubble Bobble, a conversion that won critical acclaim and commercial success.

Bubble Bobble[a] is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.


Bubble Bobble (1987 Download)


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Bubble Bobble was designed by Fukio "MTJ" Mitsuji. When he joined Taito in 1986, he felt that Taito's game output was of mediocre quality. In response, he decided to make a game that was fun to play and could rejuvenate the company's presence in the industry. Mitsuji hoped his game would appeal to women, specifically couples that visited arcades. As such, he decided to make Bubble Bobble focus largely on its two player co-operative mode. He made bubbles the core mechanic as he thought they would be a fun element that girls would enjoy.

In the game, each player controls one of the two dragons. Players can move along platforms, fall to lower ones, and jump to higher ones and over gaps. Each level is limited to a single screen, with no left/right scrolling; however, if a screen has gaps in its bottom edge, players can fall through these and reappear at the top. Each level has a certain number of enemies that must be defeated in order to advance. The players must blow bubbles to trap the enemies, then burst these bubbles by colliding with them. Each enemy defeated in this manner turns into a food item that can be picked up for extra points. Defeating multiple enemies at once awards higher scores and causes more valuable food items to appear. All bubbles will float for a certain length of time before bursting on their own; players can jump on these and ride them to otherwise inaccessible areas. Magic items appear from time to time and grant special abilities and advantages when picked up. Special bubbles occasionally appear that can be burst to attack enemies with fire, water, or lightning. Furthermore, if a player collects letter bubbles to spell the word EXTEND, a bonus life is earned and both players immediately advance to the next level.

In Japan, Game Machine listed Bubble Bobble on their November 1, 1986, issue as the second-most-successful table arcade cabinet of the month, after Taito's Arkanoid.[25] It went on to be the fifth-highest-grossing table arcade game of 1987 in Japan.[26] In the United Kingdom, Bubble Bobble was the top-grossing arcade game for three months in 1987, from April to June.[27] The home conversions were also successful in the United Kingdom, where the game appeared on the sales charts for several years. The ZX Spectrum budget re-release topped the UK charts in July 1991.[28]

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

One of the true classics. Bubble Bobble has gone from success to success on various computer system including the Amiga, Commodore 64 and regular arcade play machines and now in the regular PC's with this version from Novalogic. Like seen in the other versions of the game you control a little dinosaur character and you have to collect different fruit and other things while you are capturing ghosts and other monsters with your bubbles. Once they are captured you have to blow the bubbles and when you have captured all monsters you have completed the level.

When you play you can also collect other things such as items that makes you move faster (with this you can complete pretty much any level without problems as long as you have played the game for a while) and also an item so you can blow bubbles faster and longer. This can be quite effective if you just stand at a quite safe place. Bubble Bobble is one great game and unless you only have a very specific game taste you can also use a little time on a game like Bubble Bobble because it requires so little attention to begin with.

Bubble Bobble. Is there anyone that has never heard of those two cute little dinosaurs? Well, if You haven't - be ashamed! Those two little guys are responsible for many divorces, unhappy parents, bad grades in school, Persian gulf war (heh, just kidding)... One of the most famous platforms ever. Jump, run, make bubbles and trap those filthy beasts before You destroy them...on 100 levels!

A masterpiece this game! Bubble Bobble is highly addictive and let's you play for hours - especially if you are playing with a friend - two player team-mode! Basically you just bubble away all monsters and advance to the next level, but everything is just to so nicely worked out and the difficulty of the levels is slowly increasing always lets you think you COULD have made it - and of course you will want to prove it. The Amiga-Version is the best version of this one in my opinion, not only because of it's graphics and sound, but also since it is the only version I could get to run on my PC.

The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.[3]

There are a variety of enemies that move about in different patterns. Contact with an enemy (or the missiles fired by some) will kill a dragon. The dragons' job is to complete the level by killing all enemies in it. If this is not achieved within a time limit, the message "Hurry up!" will flash across the screen. When this happens, enemies become "angry" (making them red and move faster thus making them more dangerous). Approximately ten seconds later, one or two Skel enemies appear on screen. Enemies also become "angry" if they escape from a bubble that is not burst quickly enough by one of the dragons. They may but not always calm down when one of the dragons dies. When in Super Mode, most enemies get swapped with a counterpart, e.g. PulPuls replace Monstas and viceversa.

The dragons' main weapon is their ability to blow bubbles. After being blown, they shoot forward for a short distance, then float upwards slowly. It is possible to jump on bubbles to reach otherwise inaccessible areas. An enemy hit by a forward-shooting (not floating) bubble will be trapped in it. The bubble can then be popped, killing the enemy and turning it into an item that can be collected for bonus points. If left floating, it will become angry and escape the bubble after a while.

A relatively unknown and obscure part of Bubble Bobble gameplay has always been the way the various bonuses appear. While most of them may appear completely random, the game actually keeps a series of internal (and unseen) counters about events such as number of jumps, jumps over bubbles, bubble bursts, bubbles blown etc. during a round or in the whole game, maximum number of monsters blown in a certain round etc. and these events are actually used to determine which bonuses will appear, and to a certain extent when they will appear.

The number of distinct EXTEND bubbles that will appear on a round depend on the maximum number of monsters killed during the round, or on a previous round if said previous round didn't have "openings" for EXTEND bubbles to fly in, or was completed before they could appear. In general, killing N+1 monsters will make N distinct EXTEND bubbles appear. Since the game actually can have only 7 monsters per round, killing 7 monsters in a single bubble cluster will make all 6 EXTEND letters appear.

The arcade game also received positive reviews from European critics. In the November 1986 issue of Computer and Video Games, Clare Edgeley described it as an "addictive" game that "sounds quite easy", letting "you in gently", before "the nasties get faster, more of them appear and they're harder to catch." She stated the "continue play facility" is "a great help and allows you to see much more of the game" if "you've got the cash", and the "two player option is more fun as" both "can act as a team" to "clear the screens quickly" and "get to the harder levels." She also noted "the sense of competition is heightened as the player who grabs the fruit gets the points, regardless of who burst the bubbles", which "fast develops into a race against each other."[25] In the April 1987 issue of Crash, Gary Penn described it as a "deceptively simple" arcade game "that proves very addictive and lots of fun to play." He concluded that it was "very compelling" and recommended readers to "Invest a few coins as soon as you can."[26] ff782bc1db

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