About: This is my latest work; it's a project on Unity that I've been developing by myself since November 2024. This game is an isometric survival RPG with linear progression and a semiopen world. I've used my programming skills to create entire systems such as cameras, occlusion, behaviors, artificial intelligence, etc. Other skills I've developed while working on this project were the creation of shaders using Shader Graph or Amplify Shader Editor and 3D models in Blender.
Project Gatefall Logo
This is my latest dev log video; although the audio is in Portuguese, this can be useful to analyze how this project is working.
This video shows the camera system that I exclusively made for my personal project but decided to share with others in the Unity Asset Store.
About: Before I started my career in game development, I was already studying programming in .lua, for the creation of mods for the popular zombie survival game known as Project Zomboid. I started to create mods in 2020, and that was where I got the most solid foundation for my codes, algorithms, and structures. Some of the mods I created got very popular in the community, with hundreds of thousands of subscriptions.
This is my most famous Project Zomboid mod. It was made using .lua and Blender for animations. This work made me realize how much I love to create and work with games.
This video shows off the main feature of my mod. Which is making the character crawl with a stealth bonus around the zombies.
This video shows off more functionalities I've added to my main mod; the "aiming bonus" algorithm was created using .lua, and gives the player a precision bonus while aiming in prone position.
EMAIL: BC.ARRUDAOFICIAL@GMAIL.COM
LINKEDIN: Bruno Arruda | LinkedIn
INSTAGRAM: Bruno Arruda (@ilusion.gg_)
DISCORD: ilusionlol