Google Play services collects data on certified Android devices to support core device features. Collection of limited basic information, such as an IP address, is necessary to deliver content to a device, app, or browser. Device manufacturers also provide Google Play services with permission to access certain data on a device, such as location and contacts, to support these features.

Actual data collection varies depending on device settings configured by a user, the apps and services installed or used on a device, the device manufacturer, and a user's Google account settings. In many instances, Google Play services will access data locally on the device without collecting data off the device.


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As described above, Google Play services provides a number of APIs and core device services that enable Android to be a feature-rich, connected platform. Google may collect data about these services and APIs to help provide, maintain and improve them. Depending on device settings, Google may collect additional information about a device. Examples include:

Our services are designed to work together, making it easier for you to move from one activity to the next. For example, if your Calendar event includes an address, you can click on that address and Maps can show you how to get there.

We also make various policies, help centers, and other resources available to you to answer common questions and to set expectations about using our services. These resources include our Privacy Policy, Copyright Help Center, Safety Center, and other pages accessible from our policies site.

California law will govern all disputes arising out of or relating to these terms, service-specific additional terms, or any related services, regardless of conflict of laws rules. These disputes will be resolved exclusively in the federal or state courts of Santa Clara County, California, USA, and you and Google consent to personal jurisdiction in those courts.

An entity that belongs to the Google group of companies, which means Google LLC and its subsidiaries, including the following companies that provide consumer services in the EU: Google Ireland Limited, Google Commerce Limited, and Google Dialer Inc.

i tried to search on the forum and i found a thread that said to use the online google play services system the i must recompile the google play plugin and the ue4 engine, this is still needed ? or can i use the google play services using blueprint without any plugin recompile?

Alternative: GrapheneOS (@GrapheneOS): "The full variant of the Google Maps app is one of the few Google apps largely working without Play services. With the latest advances in the sandboxed Play services compatibility layer, it also works with that installed with more functionality available. Still issues to resolve."|nitter.it

Before that I was using the regular flavor of Lineage without microG nor GApps for more than one year and I would say it was ~70% functional (being maps of my runs the big missing piece, as they would not be displayed and/or the app would crash when trying to open them).

I am just testing the google play services with a simple Unity project to understand how google play services work so when I decide to integrate these services in the game that I am developing I know what I should do. So, I created an empty project in Unity and added one button for sign in and a text to display the message if the authentication was successful or failed. Then i downloaded google play services plugin for unity from github and imported the package in my project. The I went to google play console and created a new application step by step until everything turned green and ready to publish the game. I created a leaderboard also and then copied the resources from google play console and then in Unity i opened Window>Google Play Games>Setup>Android Setup, pasted the resources and and clicked Setup. Then it was completed. Then used these codes and assigned the text and the function of the sign in button. Here are the codes I am using:

I signed a keystore for my game in Unity and clicked build and run. When I run my game in my device i clicked the sign in button and waited to sign in but the authentication failed. I did include my email as a tester in google play console so this is not the problem. Now I have no idea why the authentication process is failing.

For me everything (appId , package name , SHA) was correct, but the problem was that I was using silent sign in and google play games was not installed on my phone, hence there was no pop up. When I turned off silent sign in the pop up to install GPG came up and the sign in was successful.

Okay, that means that each time you play around any app using those services, it s going to require your device to be awake and/or keep the device awake. For some time I have used the Privacy Guard to make a restriction for this behavior i.e. to stop the apps from keeping my phone awake, even though it's locked/asleep.

I've been having wakelock issues for the past week (OnePlus One) and today narrowed it down to googleplayservices. After some searching and reading, I went into Privacy Guard and turned permissions off for "Wake up" and "Keep Awake". My handset was again able to go to sleep after the set 15 seconds, but then that "Unfortunately, Google Play Services has stopped" error started popping up every 3 seconds in an endless loop.

I assume that googleplayservices needs to keep checking for something and preventing it from keeping the phone awake was causing the error loop. Maddening, but I can say from experience that that looping error is far worse than having to manually turn off the screen!

In case you missed it you can now install the minimal flavor of the android app that does not require google services. Keep in mind things like location tracking and notifications will not work as those depend on google services. You can grab the APK from the actions tab on the github repo, just select the latest commit and download the minimal version.

Some Firebase Android SDKs depend onGoogle Play services,which means they will only run on devices and emulators with Google Play servicesinstalled. These Firebase SDKs communicate with the Google Play services backgroundservice on the device to provide a secure, up-to-date, and lightweight API toyour app. Certain Android devices, such as Amazon Kindle Fire devices or thosesold in some regions, do not have Google Play services installed.

While the Android Open Source Project (AOSP) provides common, device-level functionalities such as email and calling, GMS is not part of AOSP. GMS is only available through a license with Google and delivers a holistic set of popular apps and cloud-based services. Note that GMS apps can vary based on country availability and requirements.2

TensorFlow Lite is available in Google Play services runtime for all Androiddevices running the current version of Play services. This runtime allows you torun machine learning (ML) models without statically bundling TensorFlow Litelibraries into your app.

With the Google Play services API, you can reduce the size of your apps and gainimproved performance from the latest stable version of the libraries. TensorFlowLite in Google Play services is the recommended way to use TensorFlow Lite onAndroid.

You can get started with the Play services runtime with theQuickstart, which provides a step-by-step guide toimplement a sample application. If you are already using stand-alone TensorFlowLite in your app, refer to theMigrating from stand-alone TensorFlow Lite section to update anexisting app to use the Play services runtime. For more information about GooglePlay services, see theGoogle Play serviceswebsite.

TensorFlow Lite in Google Play services is available through theTensorFlow Lite Task APIandTensorFlow Lite Interpreter API.The Task Library provides optimized out-of-box model interfaces for commonmachine learning tasks using visual, audio, and text data. The TensorFlow LiteInterpreter API, provided by the TensorFlow runtime and support libraries,provides a more general-purpose interface for building and running ML models.

The following sections provide instructions on how to implement the Interpreterand Task Library APIs in Google Play services. While it is possible for an appto use both the Interpreter APIs and Task Library APIs, most apps should onlyuse one set of APIs.

TensorFlow Lite allows you to accelerate the performance of your model usingspecialized hardware processors, such as graphics processing units (GPUs). Youcan take advantage of these specialized processors using hardware drivers calleddelegates. You canuse the following hardware acceleration delegates with TensorFlow Lite in GooglePlay services:

If you want to use stand-alone TensorFlow Lite and the Play services APIside-by-side, you must use TensorFlow Lite 2.9 (or later). TensorFlow Lite 2.8and earlier versions are not compatible with the Play services API version.

When you use TensorFlow Lite in Google Play services APIs, processing of theinput data, such as images, video, text, fully happens on-device, and TensorFlowLite in Google Play services APIs does not send that data to Google servers. Asa result, you can use our APIs for processing data that should not leave thedevice.

The TensorFlow Lite in Google Play services APIs may contact Google servers fromtime to time in order to receive things like bug fixes, updated models andhardware accelerator compatibility information. The TensorFlow Lite in GooglePlay services APIs also sends metrics about the performance and utilization ofthe APIs in your app to Google. Google uses this metrics data to measureperformance, debug, maintain and improve the APIs, and detect misuse or abuse,as further described in ourPrivacy Policy.

The bottom of the screen is a reserved touch zone for system navigation. A line is displayed in the center to show that the navigation bar is present across the entire bottom of the screen. In most apps, this area will display padding. Modern apps are able to tell the OS that they can handle not having the padding to display app content there while still not being able to receive touches from it. Open up the Settings app for an example. ff782bc1db

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