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hi i never properly learned how to control the bounce on my stick, when i learned the double stroke roll i just did them without bouncing the stick, and when i do apply bouncing when i go to a faster tempo with the double stoke i can't tell if i am buzzing or doing it correctly. so do you guys have any videos that will help me or any advice for controlling the stick bounce, and going faster with the jazz groove and double bounce?


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hey guys i'm using logic pro X to do my arrangements and so on. However every time I attempt to export a project any drum machine instruments i have in the project will not export. These are the problems i encounter with them.

I'm having the same issue...I have various midi events of a drum machine (i.e. LoFi Glitch) that I would like to bounce so that I can manipulate its audio wave form in various ways like slowing down, reversing the audio file, time stretching etc. I didn't use Ultrabeat to create the midi events, I just used my external keyboard to record them. Any other software instrument like piano or horns have no problem bouncing because the option is available and performs just fine.

Somehow, every time I attempt to bounce any drum machine midi event, the option to "bounce in place" is greyed out. Is there a better way to accomplish what I'm trying to do? Can anyone fill me in on why I'm unable to select the "bounce in place" option?

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so in order to import to Pro Tools the separated audio tracks in 48khz 24 bit without conversion would be to bounce Superior from Logic (64 bit) in a 48khz 24 bit project and then import the tracks in Pro Tools without conversion, cause if I bounce from stand alone application I only can work in 44.1 khz 24bit

I picked up that Moongel Pad back in HS when I was working on my marching chops... sucker has ZERO bounce and makes you work on bringing the stick back up from the pad. Kinda pricey as I remember, but it's just what the doctor ordered for working up your chops and advanced stick control.

I have both the Moon Gel pad and the E-Pad and I think the E-Pad ultimately provides better results. They claim it's made of Enduraflex and simulates a real drum better than any other pad. That can be disputed but I do get results with it.

In addition to recreational items, special event and party items are available. These items include tables and chairs, popcorn, cotton candy and Sno-Cone machines, bounce houses, canopies and specialty game booths.

After you get the basic feeling of being able to bounce the stick, raise the stick about 6-8 inches off the head and throw the stick into the drum. Let the stick rebound to its starting position. This is called a half stroke.

After you get comfortable at this level, raise the stick completely perpendicular to the drum. throw the stick into the drum and let it bounce all the way back up to the perpendicular starting position. This is called a full stroke. This loosens up all the muscles in your forearm.

As you become more proficient, gradually bring your fingers back around the stick, while still maintaining the bounce stroke. Eventually, you will develop control, along with strength and speed. this is the purpose of practicing full strokes.

@anon86613489

The 11 inch appears like the brake assembly will float around better than this 10 inch. The 11 in has the adjuster at the bottom so nothing is held firm. On the 10 in, a peg at the bottom holds both shoes in position. So if the drum has deviations in roundness, the leading shoe Jas no where to relieve that motion when the shoe hits the drum. Not an ideal setup. I know drums rarely get out of round, but it is a possibility.

So the 10 inch rear drum is a Simplex brake design and the 11 inch is the more common Duo-Servo design? The simplex would seen to be more sensitive to drum out-of-round, as you suggest. The Duo-Servo floats so it is less sensitive to out-of-round.

When the shoes start to grab the drums they will rock a little bit(servo action).That could be felt like an out of round tire in the rear but its not.My little 99 Corolla with the rear drum set-up has this out of round tire feeling in the rear everytime I press on the brakes.Remember that the proportioning valve wants to equalize the braking so the rear wont lock up on you.You could have your drums resurfaced and adjusted and that can take care of the problem.

All drum figures are based upon three fundamental beats, technically called roll, single stroke, and flam...Sustentation is accomplished upon wind instruments by blowing into the instrument; it is accomplished upon the violin and the allied instruments by drawing the bow across the string; it is accomplished upon the drum and allied percussion instruments by the roll.

There are two possible ways of producing an absolutely even sequence: (1) hand alternation of single stroke and (2) hand alternation of double strokes...The snare drum roll is produced by hand alternation of double strokes.

A common snare drum roll is the closed roll. The closed concert roll (orchestral roll, buzz roll, or press roll) is performed by creating 3 (or more) equal sounding bounces on each hand alternating right to left, repeatedly and quickly. The aim of a closed roll is to reproduce the effect of a sustained note on an instrument which inherently produces a short, staccato sound. [3] Because a multiple bounce stroke on a drum head loses energy, and volume, with each successive bounce, it is necessary to use special tactics and techniques to mitigate the loss of sound and cause the repeated notes to sound even. This involves the arm, the wrist, and the fingers.[4] One way to mitigate the loss of sound is to overlap the 3rd bounce from one hand with the first bounce of the next in the manner of a Flam Tap, only much faster and smaller. The loud first bounce occurring closer to the quiet 3rd bounce from the preceding hand give the illusion that the bounces have a more even volume.

The open roll ("double-stroke roll" or "long roll") is played with double strokes alternating between the left and right hands. Using a forearm stroke for the first and the fingers for the second stroke, the 2 strokes can be made to sound identical. This produces a near-continuous sound when the technique is mastered.[5] In rudimental drumming, open rolls, consisting of double strokes, are often measured out to a specific number of strokes. A 3 stroke roll is the shortest possible open double stroke roll, but is commonly referred to by the specific name "Drag," "Ruff," or "Half Drag." Typically, any roll with an odd number of strokes is played with a single accent and any roll with an even number of strokes is played with 2 accents. This patterns holds for the 5 Stroke, 6 Stroke, 7 Stroke, 9 Stroke, 10 Stroke, 11 Stroke, 13 Stroke, 15 Stroke, and 17 Stroke Rolls of the PAS 40 rudiments. Note that some numbers between 5 and 17 are missing. These additional rolls are possible and are taught in modern hybrid drumming and in older pre-NARD rudimental systems, as well as those from other countries, notably the Basel and Scotch cultures. For example, the 8 Stroke Roll is present in the Moeller Book from 1925 but is lost in later publications.[14] The 4 Stroke, 8 Stroke, 12 Stroke, 14 Stroke, and 16 Stroke are rare but all exist in official published sources. The Scotch Pipe Band style has a rudimental roll up to 25 strokes.[15] This provides the drummer with a consistent set of rolls from 3 to 17 plus the 25, with any other number being an extrapolation from this system.

The snare drum was the standard for military communication from about 1700 to the 1860s, and a list of British army drum calls from 1800 included the long roll as a call to form a square.[16] During the American Civil War the long roll called the troops to assemble and signaled an attack.[17]

Also, the six-stroke roll is often used in snare solo and marching percussion situations and is a favorite for jazz and rock drummers. It has four variations; each note is equal in length and consists of two double strokes (RRLL) and two singles (R L). The strokes are most commonly taught as (RLLRRL). ff782bc1db

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