Projects

(Selection)

Mobile (iOS/Android)


"World of Kingdoms"

Nurogames GmbH, 2016 (link)

(Game Design /Concept, F2P Monetization Concept, 2D Art and Animation, GUI Design, Art Direction, Sound, Localisation, Testing)


"Blamieren oder Kassieren"

BRAINPOOL Artist und Content Services GmbH / Nurogames GmbH, 2015 (link)

(Game Design / Concept, Monetization Concept, 2D Art, Project Management, Testing, Product Management, Support)


"Zombie Wars"

Nurogames GmbH, 2014 (link)

(Art Direction, Sound, Localisation, Testing)


"School for Vampires"

Nurogames GmbH, 2013 (link)

(Game Design / Concept, Story, GUI Design, 2D Art, Testing)


"Ghost Catchers"

Nurogames GmbH, 2013 (link)

(Story, GUI Design, 2D Art, Art Direction, Testing, Trailer)


"Mayas and Aliens"

Nurogames GmbH, 2012 (link)

(Story, Art Direction, Testing)


"The Expendables"

Gamecentric Media / Nurogames GmbH, 2010 (link)

(Game Design / Concept, GUI Design, Art Direction, Testing)


"Das magische Labyrinth"

Kiddinx Entertainment GmbH, 2010 (link)

(Game Design / Concept, 2D Art and Animation, Testing)


Nintendo Wii


"Bibi Blocksberg - Das große Hexenbesenrennen"

Kiddinx Entertainment GmbH, 2010 (link)

(Art Direction, Testing)


"Lernerfolg Grundschule Power Mathe"

Tivola Publishing GmbH, 2010 (link)

(Game Design / Concept, Prototyp)


"Play the World"

Tivola Publishing GmbH, 2009 (link)

(Art Direction, Testing)


Nintendo DS


"Diddl im Käsekuchenland"

Tivola Publishing GmbH, 2011 (link)

(Game Design / Concept, 2D Art and Animation, Art Direction, Testing)


"Das magische Labyrinth"

Kiddinx Entertainment GmbH, 2010 (link)

(Game Design / Concept, 2D Art and Animation, Art Direction, Testing)


"Geomaster"

Tivola Publishing GmbH, 2010 (link)

(Game Design / Concept, 2D Art and Animation, Art Direction, Testing)


"Mein eigener Tierbaby-Zoo"

Tivola Publishing GmbH, 2009 (link)

(Game Design / Concept, 2D Art and Animation, Texturing, Art Direction, Testing)


"Mein Paradies für Hunde"

Tivola Publishing GmbH, 2008 (link)

(Game Design / Concept, 2D Art and Animation, Texturing, Art Direction, Testing)


"Deine Reitschule"

Tivola Publishing GmbH, 2007 (link)

(Game Design / Concept, 2D Art and Animation, Texturing, Art Direction, Testing)


Research / Serious Games


"PTwist"

An open platform for plastics lifecycle awareness, monetization, and sustainable innovation, 2018 (link)

(Research, Game Design / Concept)


"GOAL"

Games Of Active Life, 2017 (link)

(Research, Game Design / Concept)


"SmartLife"

Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents, 2017 (link)

(Research, Game Design / Concept)


"MaTHiSiS"

Managing Affective-learing Through Intelligent Atoms and Smart Interactions, 2017 (link)

(Research, Game Design / Concept, 2D Art and Animation, Testing)


"Social Energy"

A Gaming and Social Network Platform for Evolving Energy Markets’ Operation and Educating Virtual Energy Communities, 2017 (link)

(Research, Game Design / Concept)


"E-Confidence"

Confidence in behaviour changes through serious games, 2017 (link)

(Research, Game Design / Concept)


"Rage"

Realising an Applied Gaming Eco-system, 2016 (link)

(Research, Game Design / Concept, 2D Art and Animation, Testing)


"Pathway"

Technology enabled behavioral change as a pathway towards better self-management of CVD, 2016 (link)

(Research, Game Design / Concept, Storyboarding)


"Rehainteract"

3D motion therapy for the home environment, 2015

(Research, Game Design / Concept, Storyboarding)


"Smart Gaming"

Cross-platform Gaming Technology for Smart TV and mobile Devices, 2014

(Research, Game Design / Concept, Storyboarding)


"SmartSenior"

Selbständig, sicher, gesund und mobil im Alter", 2011 (link)

(Research, Game Design / Concept, Storyboarding, GUI Design)


"SPIELBAR"

Solution Platform for Integrated Entertainment: Location Based / Augmented Reality", 2011 (link)

(Research, Game Design / Concept, Storyboarding, GUI Design)


"SpITkom"

Spielerische Vermittlung von IT-Kompetenz für benachteiligte Jugendliche zwischen Schule und Ausbildung", 2010 (link)

(Research, Game Design / Concept, 2D Art and Animation, Art Direction, Testing, Trailer)


"IMMEDIATE"

Immersive Media Dance Integrating in Telematic Environments", 2008 (link)

(Interactive Sound and Music Live Performance)


"Elektra"

Enhanced Learning Experience and Knowledge Transfer", 2006 (link)

(Storyboarding / Concept Art)


"SMILE"

Supporting Vocational Education and Training through Mobile Learning Environments", 2006 (link)

(GUI Design)


"Etude"

Electronic Theatre in Virtual Dramatic Environments", 2005 (link)

(Video Documentation, Camera, Editing)


"Spomedial"

Sportmedizin interaktiv lernen". 2001 (link)

(2D Art and Animation, Actionscripting, Video Camera Assistance)


Prototypes


"Build and Battle"

Nurogames GmbH, 2017 (link)

(Game Design / Concept, 2D Art and Animation, GUI Design)


"Tales of Times"

Nurogames GmbH, 2017

(Game Design / Concept, Story Telling)

Supported by Creative Europe with 144.370 € (link)


"Tales of Nations"

Nurogames GmbH, 2014

(Game Design / Concept, Story Telling, Prototype Development: 2D Art and Animation, GUI Design)

Supported by Creative Europe with 75.000 € (link)


"Tales and Tasks"

Nurogames GmbH, 2013

(Game Design / Concept, Story Telling, Prototype Development: 2D Art and Animation, GUI Design)

Supported by Creative Europe MEDIA (link)


"The Moonlight Quest"

Nurogames GmbH, 2012

(Game Design / Concept, Prototype Development, GUI Design)

Supported by Creative Europe MEDIA with 98.000 € (link)


"School for Vampires"

Nurogames GmbH / Hahnfilm, 2007

(Game Design / Concept, Prototype Development, GUI Design)

Supported by Creative Europe MEDIA (link)