The thing with Nathaniel Mackey's "new thing" is that it isn't, and doesn't, I don't think, want to be. Late Arcade (New Directions, February 2017) is the fifth volume in an ongoing, open-ended epistolary fiction collectively called From a Broken Bottle Traces of Perfume Still Emanate. Like the previous installments, it is a series of letters written by a visionary horn player, N., who lives in Los Angeles in the early 1980s, addressed to an Angel of Dust, who answers N. but whose responses we never see. While Mackey's fiction has always had an eye on the past, the first installment appeared in 1986, five years after the story it depicts took place. We're now thirty years on and the story has only progressed by four. As a result, the quotidian elements of N.'s letters have only become more radiant, as if Mackey's interests in music, mysticism, and the recent past have been distilled to their most potent forms.

Bomb the Music Industry! (commonly abbreviated as Bomb or BtMI!) was an American punk rock musical collective from Baldwin, Nassau County, New York, United States, led by singer-songwriter, producer, and multi-instrumentalist Jeff Rosenstock.[1]


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The band was known for their DIY punk ethic and commitment to accessibility.[2] In addition to distributing their music via a pay what you want model, they primarily played affordable all-ages shows and established an accessible and collaborative environment for fans.[3] Due to these factors, the collective has been referred to as "the Fugazi for the internet age of punk."[2]

While the group's structure remained loose throughout its history, with their roster varying significantly between performances, a core five-piece lineup gradually coalesced around Jeff Rosenstock, John DeDominici, Mike Costa, Tom Malinowski, and Matt Keegan, although they continued to be frequently joined by other collaborators.[4] In 2012, the band announced an indefinite hiatus, playing their final show in Brooklyn in 2014.[5]

Due to the response to this first track, Rosenstock launched the first online donation-based record label, Quote Unquote Records in 2006; the label's inaugural release was the first full-length Bomb the Music Industry full-length record, Album Minus Band.[10] Eschewing traditional music merchandising, the band encouraged fans to bring blank T-shirts to shows, which the band would spray paint for using custom stencils, as well as blank CDs, onto which the band would burn copies of their album; Rosenstock and his collaborators provided these services for free, accepting donations when offered.[2] While the band would eventually decide to engage in traditional merchandise sales as well, the free options remained available, maintaining their reputation for DIY ethics.[7]

In 2007, following their performance at SKAppleton, Bomb the Music Industry! embarked on the Real Bands Tour?, featuring a full-band lineup, an approach which was reflected in the production of their 2007 record, Get Warmer and followed for subsequent records.[12] While they continued releasing their records digitally for free via Quote Unquote Records, from Get Warmer onward they partnered with Asian Man Records for physical releases.[13] Their first official music video, for the song "Wednesday Night Drinkball" from their 2009 record Scrambles, was directed by Bryan Schlam and premiered after the album's release.[14]

While Bomb the Music Industry!'s musical style was originally rooted in ska punk, they incorporated elements from a variety of genres, including synthpop, power pop, folk music, chiptune, indie rock, hardcore, and electronic music.[19] The group's diverse influences and interests have been reflected in the variety of covers they recorded over the years, by artists such as We Versus the Shark, Harvey Danger, Pavement, Anti-Flag, Slow Gherkin, and others.

Rosenstock's lyrics explore both personal and political themes, often incorporating self-deprecating humor. Common song topics include mental health, employment issues, personal relationships, and criticisms of the music industry (including the independent scene). The band made use of a variety of arrangements and instrumentation, including straightforward rock structures, stripped down acoustic guitar-and-vocals recordings, and combinations thereof with brass, strings, electronic elements, and others. The band occasionally incorporated complex time signatures on tracks such as "9/11 Fever".[10] When an interviewer once described the band as "ska for smart people," Jeff Rosenstock responded: "...you could call us ska music for smart people or indie rock for dumbasses at the same time. That's nice that somebody thinks we're smart."[8]

I recommend everyone attend a live event by a student band, and I cannot recommend Petal Bomb more. The momentum they bring with them is shown through their music and their actions show they are passionate about what they do. Their teamwork never fails when an amp is acting faulty, the music never stops and the members carry on. I was more than impressed with everything about Petal Bomb, and my favorite part had to be their interaction with the crowd after the show, posing for pictures and talking to students, thanking them for coming.

I love the music in Dead Cells. I've put about 25 hours into it so far, and every run I do I usually make it far enough so that I get to hear a great variety and not getting tired of the music. My favorite so far is from High Peak Castle.

My problem with the soundtrack in Dead Cells is that some of the tracks just don't suit the pacing of the game. Even if you're not speedrunning to try to reach the timed doors, normal gameplay is still really fast, fluid, kinetic, [review buzz word], etc.

So you end up with tracks for levels like the sewers, ossuary, and sepulcher where the music is thematically appropriate for the spooky level you're in, but unfortunately that music is way too sparse and slow to match the frenetic pace of the gameplay. Too much of the soundtrack tries to match the mood of the background art of the level, instead of trying to match the mood of the overall game, which is energetic as hell.

Basically, more of the music should be Castlevania-esque bangers, but few tracks other than the castle theme really approach this. You guys in this thread using that Castlevania music mod probably have the right idea.

I've also resorted to turning the music off and either running Spotify in the background or GB Infinite on the side. The music isn't terrible but doesn't feel essential to the game experience or creating atmosphere.

Most elements of the game bear little relationship to the awful realities of the effects of the explosion of even a single, smallish one-kiloton nuclear bomb on a city; there is little-to-nothing realistic depicted in any of the games about blast effects, firestorms, pressure waves, radiation burns, long-term radioactive impact, and the ensuing nuclear winter. Nor is there much about the sheer numbers of the maimed and the dead.

Far closer to reality is the use of a battery-operated radio that plays real songs from the Cold War. (To be sure, there would be no music playing on any radio during a real-life nuclear attack itself. And, depending on the time period within the Cold War, one might only hear an emergency radio broadcast.)

Bomb Rush Blush is a fast-paced and exuberant pop song, mirroring Callie's energetic and playful personality. It can be assumed through the title and in-game dialogue that the song's lyrics are about Callie using a Bomb Rush, although the actual lyrics are nonsensical. The song was first revealed on 29 April 2016 during the second live Squid Sisters performance at Cho-Ongakusai 2016, alongside Marie's solo song, Tide Goes Out. The following day, it was revealed that the new songs would be unlockable with the newly-revealed Squid Sisters amiibo figures,[1] which were released on 8 July 2016. Scanning them in Splatoon allows the player to watch performances of Squid Sisters songs as if they were in a Splatfest, and Bomb Rush Blush is exclusive to the Callie amiibo. During the performance, Marie simply sits down, while Callie performs her song solo.

In Splatoon 2, Bomb Rush Blush can be unlocked in Squid Beatz 2 as the final reward from the Callie amiibo. It has a maximum score of 96 and 178 in Normal and Hard modes, respectively. In Splatoon 3, Bomb Rush Blush can be played in the jukebox if the player has downloaded the Splatoon 3: Expansion Pass.

The song was rearranged in Splatoon 2 by Ryo Nagamatsu, where it is credited to DJ Octavio with Callie as a featured artist. During Splatoon 2's final battle (in which the subtitle of the mission is named after the song), Agent 4 arrives to meet a brainwashed Callie, who is revealed to be working with DJ Octavio, who brags about how he "remixed" Callie's brain, and in addition, her song. Together, they perform the song as they battle Agent 4, with Callie using Bomb Rush Specials with oversized gold Splat Bombs to coincide with the song. The song plays during the first two phases before it changes to Tidal Rush for phase three.

This remix is a complete transformation, taking it almost 20 beats per minute faster with a new instrumental that barely resembles the original. Aside from the vocals (which were reused), the track consists exclusively of orchestral samples over a jarring drum and bass break. Most of the track steers clear of the original tonal center and reharmonizes the melody to sound dissonant and foreboding. Many of the symphonic samples used are recordings of complete phrases from a vintage sample library that are crudely spliced and looped, creating a mangled and artificial sound that suits Octavio's musical interest as a DJ.[2] It also incorporates the melody from the Hero Mode - Onward! jingle heard after beating a mission, which has become the Octarian leitmotif. Near the middle of the song, record spin samples can be heard, reflecting Octavio's wasabi stalks scratching his turntables. 2351a5e196

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