Blur (stylized as blur) is a 2010 vehicular combat arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision in North America and Europe. The game features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.

In Blur's career mode, the player will be consulted by professional racing driver Danica Patrick to encounter numerous characters and many licensed cars such as the Dodge Viper and the Lotus Exige, as well as tuned cars such as the Ford Supervan fitted with an F1 engine. Each car presents its own unique traits such as Acceleration, Speed, Drift, Grip and Stability. Some special car models have been designed by Bizarre Creations themselves. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles river canals and several parts of London. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up setups, match types, locales and cars. As the player reaches the podium in races, performs stunts and uses power-ups in certain ways, they will gain 'fan points'. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. Also, during the career, players will encounter fan icons along the tracks. Driving through these will trigger short challenges (e.g. shooting another car with a certain weapon, or performing a long drift), which will reward the player with a fan points boost.


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During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan's titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race.

The game can be played with up to four players in split screen, and can be taken online for a maximum of 20 players over the internet, or over LAN in the PC, Xbox 360, and PlayStation 3 versions. In a custom game, options can be set before each match that determine the layout of power-ups, car classes, number of laps, and the car to race. A match type called "World Tour" is essentially a quick play option for players who want to jump into a match. Here, every player is given a random car and thrown into a random series of courses with a standard ruleset. Multiplayer also offers "Team Racing" mode. Two teams (Alpha & Omega) can put themselves head to head either publicly or private. During races, each player accumulates points for their finishing position. While in team racing, powerups will not affect the player's own team members with the exception of Shock. Players can send a racing challenge to an online friend. If the second player beats the time, they can send the updated challenge back. These challenges go back and forth until one person concedes. Players can also use the Share button, and post their achievements to Twitter and Facebook.

Edge gave the Xbox 360 version a score of eight out of ten, saying that it "Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides."[26] However, GameZone gave the game 7.5 out of 10, saying, "On single-player, Blur is an average racing game with a powered-up twist. Repeating races and receiving beautiful cars that remain untouched due to the lack of customization gets old fast. The outdated rave-vibe, including the music and menus, don't do the presentation any favors either. As a multiplayer title, Blur is absolutely exhilarating."[27]

A sequel was planned for Blur, and work had started on it using an all-new engine, but it was cancelled when Bizarre Creations was shut down by Activision. Work-in-progress videos of the intended sequel were released post-mortem, one of which show a race in Blur's Brighton track, adding a rainstorm, another that shows an Audi R8 racing in a track set in Dubai, showcasing the ability to temporarily run sideways on the side of a curved building, and another of an Ultima GTR racing down a snow-capped mountain during an avalanche.[32]

I've had several people express surprise lately when I tell them I'm leaving for BC Bike Race tomorrow. No, they're not surprised I'm participating (racing? riding?) but rather that it's happening this year, and so late in the season. BCBR has always been a logistical feat, as it sees racers wake up in one place (usually from a sea of tents), take to the start line mere meters away, race, and then transfer to the next day's race venue - often by ferry as well as by bus - and get ready to do it all over again. This repeats over the course of a full week as the BCBR entourage would traipse around from the North Shore to Squamish, the Sunshine Coast, Powell River (also on the SSC), as well as places like Cumberland, Whistler, and more. It's a huge undertaking and the pandemic has made it that much more difficult - especially for a race that sees a majority of its traffic come from outside BC (I believe anywhere from 40-60% of racers traditionally come from outside of Canada).

So, BCBR is happening, and due to the late timing - necessary thanks to Provincial Health Authority rules on travel and congregation - this year the race will take on a clover leaf format based in Penticton. For the first time BCBR will trade coastal forests and loam for the Okanagan Valley's arid climate and dust, with fewer travel logistics and time spent on transfers, and more time to enjoy local wines and beer. Fingers crossed on those dry conditions - there's a little bit of rain in the forecast but right now it looks like we're mostly going to get the weather that BCBR organizers were hoping for.

As I discussed in my first look, I'm riding a 2021 Santa Cruz Blur in this year's BC Bike Race - that is, in fact, the reason I'm doing the race, although I've wanted to do BCBR for years and just haven't been able to make it happen. It's the perfect opportunity to test the Blur in the environment for which it was intended. I'm going to hold off on my complete review until after the race, but I have a lot of thoughts about the bike as I've been riding it a lot since publishing the first look in mid July.

I've spent more mental energy on tire choices than anything else, by far. I knew right away that I couldn't hope to run the Aspens and avoid getting in trouble, even if I don't encounter rain. Defending BCBR champ Felix Burke is apparently running an Aspen on the rear for the race. I'm not only not in his league (literally...or otherwise) but I don't want to have to worry about not having enough meat between me and the ground. Unfortunately, however, I did get a taste of the speed that these tires provide, and my fitness is a larger liability than my technical ability, so...even though I may not use it, I am bringing one Maxxis Aspen with me in case conditions stay dry. These tires were surprisingly good around Sechelt this summer and I'm happy to find any advantage I can. I'm also going to see if I can chat to Felix and a few of the other pros about tires and other nerdy setup tips.

If this were a typical BCBR with stages in Squamish, North Vancouver, and other coastal areas, I'd put a 2.3 DHF on the front and play with rear wheel options like a Rekon or Forekaster if it's wet. But I can get away with something faster in Penticton, so enter the Specialized Ground Control and Fast Trak. I was very impressed with Specialized's latest Butcher and these XC tires are from the same generation and have similar compounds (T7 and T5 whereas the Butchers I loved were the stickier/slower T9). I first mounted them in mid-June and while I noticed the rear wheel rolling more slowly, the trade off in traction was well worth it. The Ground Control and Fast Trak are both designed to work on the front and rear; Ground Control is rated for XC racing in more demanding conditions all the way to trail riding, whereas the Fast Trak is a more dedicated XC/XC race tire. So I've been running a Ground Control up front and Fast Trak out back, and it's a good combo. No, a great combo. I can push a lot harder on the front end and not worry about losing traction as easily as I would with the Aspens, and the Ground Control does a great job in everything from soft and wet conditions to dry and loose ones. It picks up the line and helps me hold it. Out back, the Fast Trak is plenty fast but also has a lot of braking power and control. Occasionally on steeper climbs with wet rock it'll spin a bit, but it usually catches again quickly and reminds me to watch my technique and weighting.

I haven't even covered other race prep I've done - and the training I have and haven't done. It feels like there are more details than usual to go over since this bike is more of a departure for me than what I usually ride. What has surprised me most is how much I've enjoyed the process of getting used to a new style of bike and riding. I would have thought I'd be bored riding XC trails over the steeper, more technical ones I'm used to, but the opposite has proven to be the case. I love the speed, the need to finesse the bike through rough sections, and the importance of picking good lines is somewhat reminiscent of learning to ride smoothly on a hardtail. In future posts I'll cover other details from the race, including what I carried, what I wore, and most importantly, how badly I got my ass kicked by riding 7 stages over six long days, but as much as I'm anticipating some pain and suffering, the truth is I really can't wait to get to Penticton and get after it.

I think it's more of a game of CSU stiffness than stanchion diameter with these XC forks -- the SID SL may have those pinner stanchions but it takes what's more or less a Pike CSU and then cuts it down a bit to pair with a smaller rotor, less grippy tire, etc. When the fork's only stroked at 100mm (and, let's be real, at an XC race setup pressure, it's really a 40-60mm fork with some extra travel for those bigger hits) you're only looking for a certain amount of plushness through the travel compared to a mid-/long-travel fork that needs to be stiffer/plusher through the trail. That old adage about "stiffness is felt as plushness" totally holds up with the new school XC forks. (And, FWIW, the 2022 34 Stepcast doesn't seem to have that usual fork assembly issue -- maybe b/c it's a first-year production run and it's getting some added care/attention at the factory?) 2351a5e196

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