In the game, players attempt to prevent Bloons (the in-game name for balloons) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes.

The main objective of Bloons TD is to prevent Bloons (in-game name for balloons) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons.[1] The game is a tower defense game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped.[2][3] If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends.[4][5] The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.


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There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of Bloons TD 6, the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones.[6] In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types.[7] With each level, the intensity of bloon waves proportionately increases.[8]

Towers are the main defensive utility in the Bloons TD series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively.[9] Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.[9] In Bloons TD 4 onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in Bloons TD 4).[10]

Bloons Tower Defense is the first game in the BTD series, released on August 16, 2007, as a free flash browser game.[16] In the game, players must defend against waves of colored bloons with monkeys, dart throwers, and other towers positioned around the map.[17] Bloons have varying numbers of layers, with each layer being pierced revealing the layer underneath until the bloon has been completely popped. If all 40 lives are lost, the game is over. If all 50 waves are passed, the player will win the game.[6]The game has 5 towers, the Dart Tower, Tack Tower, Ice Tower, Bomb Tower, and Super Monkey, which all appear in future Bloons Tower Defense games with minor name changes.

Bloons TD 3 was released on September 5, 2008, months after the release of Bloons Tower Defense 2, named differently due to a trademark dispute with Com2uS.[14][16] As with the second game, new towers, bloons, and maps were added.[19]

This game also has an unlimited round free play mode, which can have bloons with increasing strengths until the Z.O.M.G type M.O.A.B-class bloon. Speed and health ramping also buff the blimp hp throughout the rounds. The Steam/Mobile version has two special mode bosses, the Dreadbloon and Blastapopoulos. The iOS, Android, and Steam versions have 15 languages: English, Arabic, Danish, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese, Russian, Spanish, Swedish, and Turkish.[37] On March 3, 2017, it was released for Microsoft's Xbox One, later releasing for PlayStation 4 on May 9, 2017, and Nintendo Switch on June 13, 2018, all of which cost $14.99 USD.[38]

The gameplay is similar to that in Bloons TD 5 but two players compete against one another in one of four game modes. In Assault Mode and Battle Arena, each player normally progresses through the levels that are usually equal to 2x-1 in terms of BTD5 levels. For example, round 7 in BTD Battles would be round 13 in BTD5. However, the players are also given the ability to purchase additional bloons that gives eco and sending them to the opponent can overwhelming them.[58] In "Defense" mode, the players play a natural game with the screen split vertically. Players can spend money to increase their income. In "Card Battles" mode, the players choose from a selection of cards to use in their games. The cards have two functions: sending bloons to the enemy player, which, like in Assault Mode, will give the player who sends the bloons extra income; and placing down a tower. All three game mode objectives are to outlast the opponent in surviving the bloon attacks. Using the games' skill-based matching system, players can be automatically matched with one another.[59] The last mode is Club Battles, in which players can play with up to three of the six game-modifying "cards". The card selection can be chosen ahead of time when playing against a friend in a private lobby, but is random when playing other opponents. Players earn a club ticket every day at 7 PM, or they can receive one club ticket from the daily wheel. Another mode is Battle with Friends, in which a player can play one of the four game modes with a friend, not a random player, by entering a code for the player's private lobby.

Monkey vs. Monkey, allows players to fight each other; raids can be launched using the resource "Bloontonium". This can be acquired by capturing certain tiles or with Bloontonium generators. If the opponent fails to defend against the raid in the set time period, the attacker gains city cash, another resource in the game used to build towers, bloonstones, the 'premium currency' of the game, and city honor, which has no primary purpose in the game other than achievements.

One primary difference between this game and the others in the Bloons series is the addition of buildings.[60] Buildings in Bloons Monkey City are required in order to use and upgrade towers. Some buildings serve as prerequisites to other buildings, while others are prerequisites to using certain bloons in raids. The number of towers the player can use in a game is determined by how many of the corresponding type of building the player possesses. Some buildings unlock new monkeys, while upgrade buildings unlock upgrades to be researched for these monkeys. There are also special starred tiles that are required to capture in order to unlock the Monkey Engineer, the Bloonchipper, the Heli-Pilot, and the Monkey Sub. They also unlock permanent boosts (Special Items) to attack speed or pierce for specific towers or how long their effect lasts like the Glue Gunner. Special buildings are required to unlock the tier four upgrades, camo bloon defense, and MOAB-class bloon popping power (the Sun God and Robo Monkey also require buildings). This game contains 3,000 tiles in each city (9 of which are already captured, leaving 2991 tiles for the player to capture), and a new MOAB-class bloon, the DDT (or Dark Dirigible Titan).

The gameplay is similar to the original Bloons TD Battles. Two players compete with each other in a player versus player gameplay, with three monkey types and a Hero, defending against pregenerated rounds and Bloon sends from the other player.[70] The game also has 3-D graphics and more Bloon types, similar to Bloons TD 6.[67] Players must create a defense consisting of monkeys and machines that protect against waves of Bloons, which otherwise results in a loss of lives if the bloons reach the exit(s).[71] The battle is over upon losing all lives, with the winner being the survivor of the battle.[70]

That is kind of what i was going for with AVH but I do like the idea of mini bloons to distract towers but they could also possibly be upgraded to clones so that the player has to figure out which bloon is real ff782bc1db

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