Blooket could be a fun option for content review -- if what you need students to review will fit in a multiple-choice format. If you already have sets in Quizlet, you can import them (text only) into Blooket. You can also search public question sets to use or adapt as your own. Most games reward answering quickly, but teachers can alter settings to de-emphasize speed. During class, you can use Blooket for class-wide review. Putting students into randomized groups is easy, which may help level the playing field or encourage camaraderie. Blooket works best when every student has a device. If devices are limited, you could make a classroom station for solo play. You can also assign games for independent practice or homework. Even the solo games are engaging and addictive, so students will enjoying working through question sets and earning points/coins/blooks along the way.

One additional note about privacy if you're planning to use it with younger kids: At the end of each game (which students can hop into with just a code), players will be prompted to create an account. Kids will likely want to create one so that they can save and spend coins, purchase additional avatars, and save progress during independent play. However, according to the law and Blooket's terms, children under 13 shouldn't create accounts, so teachers should make sure to instruct kids under 13 to skip past this.


Blooket Play


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Blooket is a web-based quiz game platform for group competition or solo study. Blooket joins an expanding group of game show platforms for the classroom. What sets it apart is that the quizzes can be re-themed using a variety of "game modes" that offer unique visual themes and gameplay types, turning quizzes into competitive experiences similar to games students might play on their phones for fun.


Like other quizzing tools, teachers create question sets and then launch games. Students join with a code and then answer questions in real time with their devices. Students can participate in teams or individually, and the participant with the fastest correct answer wins. Unique to Blooket, however, is that quizzing is embedded with the context of different games -- each with their own visual theme and rules. For instance, in the Racing mode, students might answer five questions and then watch as their avatars face off in a race determined by how well they did on the quizzes. For added excitement, teachers can choose to randomize point earning potential. This means that the student who responds the quickest might earn fewer points than the student who responds correctly 10 seconds later (although responding incorrectly always earns zero points). The Caf mode challenges students to answer questions so that they can prepare and serve food to customers. The Tower of Doom mode gets students to choose characters (who each have stats) and battle them against opponents, answering questions to give them an advantage.

Games can be played solo or in teams, or they can be assigned as homework, depending on the game mode. Team sizes also vary across modes. To play a game as homework, students still connect with a game ID code, but to save their progress, they'll need to create their own accounts. All forms of gameplay generate summary reports. For more detailed reporting, teachers can upgrade to paid Plus accounts.

Blooket is slick, engaging, and even a little bit addictive. Students will love the competitive games, cute design, and embedded incentives (earning and spending coins) as well as the mechanics (e.g., in the Factory mode, players can strategically spend money on upgrades to hopefully make the money back -- and more -- over time). The gameplay, however, can be so absorbing (and distracting), that the learning feels secondary. Of course, the speed and competitiveness of play does incentivize students to answer questions over and over, and this ends up effectively drilling facts. Some of the group gameplay features are really nice for classroom management, like auto-generating groups, randomizing points, and offering competitors multiple routes within the game to win. However, the lack of question variety limits the style of learning that can happen, and the learning, ultimately, is something you do alongside the game rather than as a part of the game itself. It'd be great to see Blooket explore different varieties of learning and competing that allow more open-ended participation, similar to Jackbox.

Life will not always give you an easy time just because you answer right, other people will try and take you down. Personally, the goal is to keep going even if you are the lowest grade. Yes, you can steal from other people, people will get mad and angry and competitive. But it's supposed to create chaos and unity over this. I really enjoyed this too when playing with them or with other people because it gives people a sense of winning. "It's unfair to the kids because blah blah blah!" As someone who observes kids, they really like and and it makes them learn because, well, they want the point and they want to be first!

I want to start by saying that everything I talk about here is going to be geared towards using Google Meet/Hangout. This is what my district allows us to use for video calls with our students and I am very familiar with it! Zoom is another popular way to video call with your students and you can still play these games with your students on there! Some of the buttons & wording just might be a little different than Google Meet.

My students are in 6th grade and the majority of them have phones in addition to their district provided Chromebooks. I gave the students the option to play the games on their phones as well, but the majority of them just played on their laptops!

Quizlet Live is fun to play virtually, but it is more challenging! Typically, Quizlet Live is a review game that sorts students into random groups. The fun of this game is that only ONE PERSON in their group has the correct answer on their screen. In the classroom, they would sit next to each other & discuss who had the correct answer. With all of us not being able to do this, it makes it harder for the students! The idea is still the same: only ONE PERSON in their group has the correct answer on their screen. Playing it virtually takes away the communication aspect. The students really have to know the answer. If they have the correct answer on their screen, they choose it. If they do not have the correct answer on their screen, they just have to sit & wait for someone in their group to choose it! (There is an option now to play it individually, but I think that takes the fun and extra challenge out of it!)

Gimkit is a newer game that my students are OBSESSED with! They used to BEG to play it constantly. (Like randomly in the middle of a lesson.) It was designed by a high school student and is outlined more like a video game. The students earn money for every question they get correct. They can use that money to purchase items such as doubling their points per question to freezing other students during the game. Your students will be hooked!

If you have played any of these games virtually with your students and have any other advice for us fellow teachers, leave it in the comments! This is all about collaboration & helping each other out! ?

Hi Josie,

First off, thank you so much for sharing all of your e-learning ideas! It has inspired me each week seeing what others are doing ? Do students have to have an account to play quizizz?

Thanks again!

This just saved my life!!!! I had no clue how I was going to play Kahoot with my students on Google Meet and then this came up on your story. Perfect timing. I shared this link with my entire school so they can do the same with their students!!

What makes Blooket unique from other sites I have used with students is that the same set of questions can be used to play a variety of game styles. For instance, the teacher can host a Gold Quest, a Battle Royale, or a Classic game (think Kahoot) along with 5 other choices.

Students do not need to make an account. They just join a game you host by visiting the website blooket.com/play and entering a pin you will receive when you start hosting a game. Most of the games are self paced and do not require the students to be able to see the teachers screen which makes it a great option if you are playing with virtual students. Games can be hosted so students are playing all at the same time or can be assigned as homework for students to complete within a given time period.

There are some pretty clear pros I noticed as I began to explore the site and play a few games with my fifth grade students. There are also some things that you need to think about before trying with your own students.

For each game, you can decide if you want the game to end at a certain time (for instance allowing students 7 minutes to play) or when someone reached a certain total. The game will continue on until whichever you choose. This means that students who work quickly will see the same questions repeated over and over unless there are a lot of questions within the set. This might not be an issue if you are practicing a skill like naming notes on the staff as you want kids to practice again and again. But it is something to consider depending on your purpose for using Blooket.

This game includes a little bit of speed and luck. Students will see each question from the set on their device to answer. They questions are self paced. If they answer correctly, they will be given a choice of three chests to open. Some have gold, some have nothing, and some allow you to take gold from other players. The winner can be set to who has the most gold at the end of a time limit or an amount of gold a player collects. This is a student favorite in my classroom and a great place to start on Blooket.

I so wish this game had a different name because I was very leery of using it with students, but it was so fun! This game pairs students to answer questions head to head. It can also be set up as team vs. team and a great option if you do not have 1 to 1 devices in your room. The student who answers the question correctly and quicker wins the battle. Then, the next round they are paired with a different competitor. Obviously, this game must be played all at the same time and cannot be used as an assignment, or homework. This game is also not self paced. 2351a5e196

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