This is a follow-up from a previous thread. This was done yesterday to provide a set of annotated screenshots supplementing my description of early-round resource building - but it turned into a "see how many rounds can be passed before losing a block" endeavor.

Upgrade barracks to level 2. Purchase a drill shaft. No other purchases, I might have re-positioned a mine shaft. There's a lot more blocks on this level than 1 machine gun can handle so when goblocks get close to the barracks I lure them away so they are firing / pointing at me and the barracks guns shoot them along with the machine gun.


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Adding a single laser. Breaking my own advice and putting it on top of a cement block (simply forgot - should have used mesh!) This attack configuration lasts for rounds 3, 4, 5, 6. Oscillate Robot between attack and collect as necessary. New gold all goes into new drill shafts / mine shafts.

The first arm of the tower-cross is built, extending over the direction of attack. Mesh is used to build the central pole and arm. The arm is built to the far edge of the buildable region and then walked back 10 blocks. 2 blocks are added on either side of the last block making a small 2, and two lasers are put on it, bringing the total number of lasers up to 3.

Every round a new arm is added. Also I bulk out the number of lasers -> four per arm. All mineral blocks are covered with shafts or drills. Some of the arms get connected to form corners. During this rounds you don't really need to do much but watch death rain from above. Not a block lost. Round 11 is significant, however, because it is the first round that shadow units come in. This means that the barracks finally needs to be surrounded by a wall and motion sensors need to be added. This is the configuration I use...

As mineral blocks wear out mines are deleted and moved back into the protection of the barracks. Also, since the form of the tower-cross is filled out, a large number of new turrets are added. 8 howitzers are added, and then as many lasers as possible are spread in an even distribution around the edges. The howitzers are very effective combined with the lasers, most enemies hardly advance into the map, only the shadow units. Lots of gold being dropped. Most of my time is spent helping future bot out, collecting gold.

So that is my walkthrough of the first 23 levels. The last bit was a mistake on my part that could be avoided but I hope that is a helpful visual guide to starting out on normal using the technique previously described. Eventually the "don't-lose-a-block" and the "last-a-long-time" strategies diverge. But if you are getting bored with standard mode this is a fun challenge: how long can you last without losing a block!

Resources are key. BF is a race between you adding firepower and the game adding more goblocks: resources are fundamental to your success. A primary goal at every level of the game is to place and protect mining and drilling units. This remains true, even after all of the mineral blocks are gone.

Lastly, 1 mineral = 100 gold. Long term, minerals are much harder to get, whereas gold only becomes more plentiful. Only use minerals for things that improve your EK/RL ratio: things like lasers, howitzers and motion sensors. Tech blocks or any mineral-based walls are horrible wastes of resources, never use them. The tooth-pick / checkerboard pattern described later will provide a much better defense strategy that make tech-blocks obsolete anyway.

On round one place two mine shafts on nearby blocks and put one machine gun on the barracks on the side facing the enemies. If you still need power blocks try to minimize the number. Fend off goblocks mostly with your trusty pistol and robot side-kick. Try to repeat in round two, though it is a bit harder and you might need one more machine gun. Focus completely on placing mine shafts.

Round three, upgrade your turret to level 2 and put a single laser on a 3-block tall tower in the middle of your barracks. This single turret should get you through the next 4 levels. Save up enough cash to make the skeleton of your tower-cross before round 10 and fill it out with several lasers.

You'll explore Blockverse, a universe made out of blocks (get it?). Here, you'll have to choose a planet as your future base of operations and there are different environments to choose from: from Earth to artics, some that are filled with vegetation, some arid ones, etc. Once you've chosen your planet, it's time to conquer it and use it as your base of operations.

You can defend your planet using more than 200 different blocks which include robots, towers, traps, etc. There's a wide range of defense elements that you have to place, as well as objects that can help you or limit you: zip wires, statues, all kinds of decoration, and more.

5. Build on top of your base. I typically put five powerblocks on the base roof in a cross, then build a floor over that on four corner posts (just one post can be taken out, leading to roof collapse or turrets falling off), and then lasers and mortars on top. The reason for putting your most valuable defensive assets on top of your base is that most Goblocks will go after your base first, which is very durable and alerts you when it is being degraded. Then totally encase your base in a mesh / techmetal pyramid.

BONUS TIP: This is more a theory than proven practice at the moment, but I think a well-upgraded bazooka is the best way to combat shadows from a high point. They stick together in groups, so you can take them down with a few bazooka shots from the roof of your base and then close in to finish with shotgun. Might also be a good way to deal with other Goblock headaches like leaders and engineers at a great distance, if you craft armor-piercing upgrades to the bazooka.

Block Fortress gives you the freedom to create a stronghold in almost any way you can imagine, and then puts you in the middle of the action trying to defend it from the relentless attacks of the menacing Goblocks! Put your skills as both a builder and a fighter to the test as you try to survive as long as you can!

You get three different game types in Block Fortress along with six different terrain types to choose from. Survival challenges you to start small, buying turrets and defensive blocks with limited funds, then start the first round defending your base against attackers. When you have killed a certain number of enemies (called Goblocks), the attack phase ends and you're able to use earned cash to rebuild and fortify your base. Survival continues on with rounds of this defend-and-build mechanic until you're finally overrun by the Goblock horde.

The second game type is Quickstart, where instead of going round by round, you receive a lot of money and materials up front, but you only get to build your fortress once. When you're done building your fortress, you start the game and try to last as long as possible against waves of powerful enemies. Quickstart is extremely difficult, making me wonder why Foursaken Media chose to name the game types the way it did. Usually the quick start options in games are designed to be a way to jump into a game and start playing for first-time players, but you're definitely going to want to level up in Survival and know your stuff before venturing into Quickstart.

Block Fortress, on its surface, seems to have it all. It has the look and block-building mechanics of Minecraft; open-field tower defense elements with upgradeable turrets; and lets you play it like a first-person shooter once the action begins. But even with all these positives, you have so many options and upgrades the game feels almost too complicated for its own good.

The blocks you can place come in different materials that have varying costs and hit points. You can also place varying turrets, like a machine gun, a plasma cannon and a mortar, to name a few of the many turrets available. Every turret has its own strengths and weaknesses (plasma is armor piercing, for example), and their rate and range of fire vary greatly. Additionally you have special structures, like a farm block (that grows and can be eaten, which is the only way to restore your own hit points), a mining drill, power blocks to power your turrets and structures, and lights to illuminate when darkness falls. Again these are only a few of the available special structures.

Over 200 different types of blocks, including robots, towers, traps, and more, can be used to protect your planet. You have to set up a vast variety of defense systems and equipment. The game also provides decorations of all types that could help or constrain you.

On the plus side the soundtrack is strident and tense, lending a cinematic feel. The visuals are as engaging as ever, provided one enjoys the Minecraft aesthetic. The addition of new, distinctive playable races (including the old Goblocks) is also nice, but good luck finishing enough of the first campaign to unlock them.

Block Fortress is Minecraft meets tower defense meets first person shooter, all squeezed down into a mobile game. Build a base in the middle of a blocky wilderness, place turrets and towers and power supplies to fortify your position, then send in the waves of enemies. Once combat begins, you shift from building mode to combat mode, taking a gun into battle and watching over your fort by blasting enemies by hand. It's incredibly exciting and also deeply rooted in upgrades and tactics, making it the sort of game you can play for months without truly mastering. ff782bc1db

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