Thank you for the link. I think NCSoft deem modding as a bannable offense as it goes against their T&C so I think I might just have to try get her to look as close to Yura as I can myself by just using the sliders at character creation. I just wish there was some way to get the presets such as face and height of existing NPC (Yura in my case!) And then maybe one day they'll release the hair and the outfit in Hongmoon Store and my Yura will be complete!

I think modding is okay if it's only cosmetic, cuz only you can see the mods. I'm pretty sure presets are 100% okay, too, cuz all that is is presets for the sliders, so absolutely nothing wrong with it. But hey, better safe than sorry, i guess. I use this mod and i've been very happy with it. And yes, i agree, there should be a way to get NPC presets, especially for main characters.


Blade And Soul Character Presets Download


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As time consuming as this project was, I think it was worth it. I have collected a massive amount of character presets and bundled them and categorized as best I could. Figure for some, creating a nice character is hard and with this bundle that might ease the pain. I warn you there is tons to choose from. Hope you find one you like.

I chose this preset because it seemed to me to be the most attractive, base female composition (this guide centers around the female Yun creation, but these tips can be applied to any race and gender for the desired effect. This is my first Yun character creation) in the Yun presets. Again I changed the hair (color and style) to make changes more apparent, and the skin color because it was too white and the game tends to "shine" on bright, white tones.

When making characters, the face usually takes me anywhere between a half hour to two hours, and the body takes about 10 to 15 minutes. Just keep in mind basic proportions (heel to bottom of kneecap should be roughly the length of bottom of knee cap to mid-pelvis. Heel to pelvis is barely longer than pelvis to top of head (most presets are almost 1.5x the length, this is WAY too long). Curves are easy to adjust to taste. Personally I like big-ish breasts and enough pelvic curve to be noticeable but not a BBB. The Kardashian ass doesn't do it for me. ALWAYS play around with the outfits and the scenery. You'll notice things you didn't notice before. Gons, for instance, have this weird obsession with ridiculously pointy, "standing-to-attention" breasts that poke way out and look super awkward in almost any uniform, doing a +18 down the line with a massive torso just looks wrong. Yuns and Jin seem a bit more tempered as far as breasts go, though.

The one part of crafting that's both interesting and well executed is the weapon & armor upgrade system. Given that your soul is bound with your blade (hence the title) you won't simply replace it with any old relic you find lying in a crypt, instead you will use such weapons as fodder to increase the power and unlock new effects for your soulblade. It might sound silly, but as a concept it works really well and ensures that the economy in Blade & Soul never goes out of whack given that weapon upgrading constantly removes both items and money from the world, an issue many other MMOs struggle heavily with.

While I agree with the general principle that SBs are optimally built toward doing melee damage and then expending it in SA attacks, there is good reason to pick up other powers in addition to self-buffs like Borrowed Instinct. That is, CC and debuffs can greatly augment your martial damage. A quick example of this is Phantom Foes. With it, for only 20 focus and a fast cast, you can reduce the armor (by 1) and deflection (by 10) of a large number of foes, potentially, enabling you to hit, crit and overpen more often. And, if you're not multi classing with a trickster rogue, Secret Horrors can be great when your surrounded by foes. Needless to say, staying alive also augments your martial output. My favorite cipher MC is soul blade/forbidden fist, and I always take these two powers at least. Mind Plague is also a great debuff that I almost always take. There's no need to cast these powers when facing easy foes, but they're great for the tougher battles IMO.

Yeah, I never meant to imply that every other ability is a waste. Although, I will say I find practically every buff/debuff that competes for your action (i.e. that isn't quick cast) are seldom as efficient as they seem on soul blades. The more I experience I have with the subclass the less I use Borrowed Instinct to be honest, of course, it depends so much on your party composition/build, I probably shouldn't generalize.

Yes, the quick cast powers are nice for soul blades. The slower cast powers are great for psions, since they generate focus while casting. While SB is the best choice for martial MCs IMO, psions are best for caster MCs.

From the way its damage scales it's obvious the rogues are the most suited for a MC soul blade. The streetfighter has the best dps potential but, without a priest with BB/SoT, it's difficult to play one.

I find helwalker/soul blade combo with Voidwheel very powerful. Weapon itself gives you crazy focus abd wounds every attack. If you have health draining via chanter draining chant or furyshapers draining totem you re basicly unkillable(as long as you keep damaging).

This is probably the optimal way to play a SC soul blade, using a ranged weapon with AOE procs like Watershaper's Focus, once you reach PL 9 and get shared nightmare. I agree that SA is the usually the best use of focus for melee MC builds.

You can do some single class soul blade aoe memes if you don't mind cheesing with "the forbidden necklace" but for the most part you do want it to be mced with a rogue, fighter, barb, monk, ranger any martial class really.

But I didn't say anything about his comment on multi-classing. I specifically addressed his comparison of SA to shred spells as a strategy for dealing damage. I just think its overly focused on focus efficiency and misses the advantages SA has in build alignment and focus tempo. I'm happy to agree on the rest of what he says about soul blades, it was just that one sentence that I think could be better.

Looking through this thread I disagree with some of the ideas stated. IMO citzal's spirit lance is far and away the best weapon for soul blades, making wizards one of the best multiclasses. The lance can fill max focus typically in one hit and distributes soul annihilation damage in same crush AOE, plus interrupts on crit everyone in the crush AOE. Lance does massive damage even 1v1 given if you hit with the pierce attack the crush AOE still applies, so the only time other weapons would be better is in 1v1 fights where the enemy is highly resistant or immune to pierce (or you want some special weapon proc). In most situations you can simply alternate lance attack with soul annihilation, though I'd use pull of eora so you can hit as many people as possible per attack, various instant cast wizard buffs and llengrath's safeguard, cipher spells borrowed instinct and sometimes psychovampiric shield (and phantom foes etc.), and wall of draining so the buffs only need be cast once (doesn't work on cipher buffs sadly).

FF/SG is a great offtank with good defenses and decent damage, can solo the game. Straight FF also works. If you want a soul blade FF/SB is extremely good. Not quite as tanky as FF/SG but tanky enough not to die and does good DPS with high damage FF spamming plus soul annihilation. I've soloed with magran's challenges with FF/SB. If you want a streetfighter FF/SF can be pretty good but is kind of hard to script. I've been messing with it and it does tons of DPS and can tank, but it's tricky to balance equipment so heating-up and looking-for-a-fight both balance with spamming FF without stacking forbidden curse. I'll post a build when I figure out the scripting.

The process of character creation begins with choosing one of two factions, followed by choosing from a total of nine playable races. There are presets to choose from, which is a nice time saver because the choices for hair, tattoos, eyes, body type, skin tone, and every other detail can be overwhelming. e24fc04721

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