How to Play:

Smugglers Bounty

This is a game for 2 to 5 people.

Each player has 5d6 and rolls the dice up to three times to determine their final score.

On their turn, a player tries to roll a 6 (the ship), a 5 (the captain), and a 4 (the crew). These numbers, when rolled, are set aside and are not rolled by the player again except that they must be rolled in order, so that a 5 and 4 cannot be kept until a 6 has been rolled, and a 4 cannot be kept until a 6 and a 5 have been rolled.

If a player does not roll a 6, 5 and 4 with their three rolls, then they score zero points. If they manage to roll a 6, 5, and a 4 then the remaining two dice (the cargo) are added together to determine the player's score.

It's possible that the player will roll the 6, 5 and 4 in only one or two rolls. If this is the case then the player has the option of using their remaining rolls to re-roll both of the cargo dice to try and achieve a higher score. If they choose to reroll, they must keep the total of the new roll even if it is lower than their previous score.

The player with the highest score is the winner.

A two (the lowest possible score in the game) is called a mutiny. A twelve (the highest score) is called a midnight.

If there is a tie or no winner at the end of a round, the pot goes to the house.

If a player wins with a mutiny, the pot goes to the Nebula, a side pot that is paid out when any player wins with a midnight.