How to Play:

Dragon

This game is for exactly four players. A standard 52 card deck is used; there are no wild cards.

The ranking of the cards is: Two (highest), Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three (lowest).

Within each rank there is also an order of suits: Blades (highest), Coins, Droids, Stars (lowest).

Rank is more important than suit, so for example 8D beats 7B.


At the beginning of the game, 13 cards are dealt to each player.

The player with the 3S begins play. The player must begin by playing this lowest card, either on its own or as part of a combination.

Each player in turn must now either beat the previously played card or combination, by playing a card or combination that beats it, or pass and not play any cards.

The play goes around the table as many times as necessary until someone plays a card or combination that no one else beats. When this happens, all the played cards are set aside, and the person whose play was unbeaten starts again by playing any legal card or combination face up to the center of the table.

If you pass you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.


Legal plays are as follows:

  • Single card

3S is the lowest card in the pack, and the 2B is the highest.

  • Pair

Two cards of the same rank - 5C/5B or QD/QS

  • Triple

Three Cards of same rank - JC/JB/JS

  • BOMB

Four cards of the same rank - 3C/3D/3B/3S

  • Run

Three or more cards of consecutive rank (the suits can be mixed) - 4S/5C/6D or JC/QD/KS/AS

2’s cannot be used in a Run

  • Double Run

Three or more pairs of consecutive rank - 3C/3S/4S/4C/5C/5B

2’s cannot be used in a Double Run

  • Dragon

One of every card 3-A (Suits don’t matter) 3/4/5/6/7/8/9/10/J/Q/K/A

A Dragon instantly wins the game and takes the full pot. - You must play your Dragon on your first turn, if you fail to do so you cannot win with a Dragon

You must use your highest ranking suits to create your Dragon. - If you have 5S and 5C in your hand, you must use the 5C in the Dragon, leaving your 5s as your Dragon’s attack.

If two players have a Dragon, the 13th card -called the attack- is used to determine the winner. - A Dragon 3S (Called a Baby Dragon) is beaten by a Dragon 3C or a Dragon 2B (Called an Ancient Dragon)


In general, a combination can only be beaten by a higher combination of the same type and same number of cards. So if a single card is led, only single cards can be played; if a pair is led only pairs can be played; a three card run can only be beaten by a higher three card run; and so on. You cannot for example beat a pair with a triple, or a four card run with a five card run.

To decide which of two combinations of the same type is higher you just look at the highest card in the combination. - 7B/7D beats 7C/7S because 7B is higher than 7C


Some exceptions:

  • A BOMB can beat a single 2, but no other single card. A BOMB can only be beaten by a better BOMB.
  • A BOMB made out of all four 2’s can beat anything except a Dragon
  • A 3 card long Double Run can beat a single 2
  • A 4 card long Double Run beats a pair of 2s
  • A 5 card long Double Run can beat a set of three twos


As players run out of cards they drop out of the play. If the player whose turn it is to play has no cards left, the turn passes to the next player in rotation. The game ends when only one player has cards left.

The pot is paid out as follows: (Examples for a 4,000,000 game)

  • 1st 60% (2,400,000)
  • 2nd 30% (1,200,000)
  • 3rd 10% (400,000)
  • 4th 0% (0)