This virtual Bingo number generator lets you draw Bingo numbers randomly, one at a time. Call the letter and number on the ball to the players and wait for them to mark their cards. Then draw another number and repeat until someone has a winning Bingo card.

This calculator is similar to our Random Number Generator, drawing one number from the range 1-75. Use the Random Number Generator to draw multiple numbers at once and whether or not to allow repeats.


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This Bingo Number Generator is a pseudo-random number generator (PRNG) that picks one number at a time from the range minimum 1 and maximum 75. Each draw removes a Bingo number from the pool. Each new game resets the pool to the full 75 numbers.

Play bingo by generating numbers with this online bingo number generator. This generator lets you pick bingo balls one at a time randomly so that you can call out the number to friends and family. Numbers from 1 - 75 will be automatically selected with the correct B.I.N.G.O. letter assigned to it if you play the classic game. To pick a number just click "Choose a Bingo Ball" above, the random number will be displayed. Numbers chosen previously will be displayed underneath the appropriate letter header.

You can also play Housie bingo and generate numbers from 1-90, which is popular in the UK. This app also supports generating bingo numbers from 1-9, 1-15, 1-20, 1-25, 1-30, 1-50 and 1-100 if you would like to play alternate varieties. Just choose the game type and click "New Game" to play a different variation. Contact us if you'd like a variety added.

Normally when playing bingo you could pull an actual ball out of a spinning wheel or bucket of some kind, this bingo number generator provides an alternative to that. Load this up on your mobile device, tablet, or computer and you can call out numbers for for everyone in the room or hall without the trouble of using physical equipment and balls. This is actually a much more convenient and modern approach to playing the game.

Bingo is a fun game that can be used to have a great time with friends or family, or as an exciting outing to a local bingo club or hall. Often the winner will receive prizes or a jackpot. However, no money has to exchange hands as it can just be played as a fun family-friendly game.

You may play speedier versions as well where the number caller will quickly choose new bingo balls, making it more of a challenge. A bingo card for a classic game typically consists of 25 numbers with a free play space in the middle. You have to connect a full line vertically, horizontally or diagonally, or another pattern if playing a variation; once you do, you win.

Find and customize one of the millions of ready-made bingo cards, or use the simple bingo card generator to create your own. Then print as many cards as you need. You can even play virtual bingo using a computer, smartphone or tablet. It's fast and easy.

Enter the bingo title, select the size of your bingo card grid, and type your items into the squares. Whatever items you enter into the squares will be shuffled around when the bingo cards are generated.

By default, when your cards are generated, the items are shuffled over the entire card. In traditional bingo, items are fixed to a certain column (and only shuffled within their respective column). To enable that, check the "Shuffle items only within their column" checkbox.

When you create your card, you can flip over a square to enter a clue/question. Whatever you enter on the back of your square will appear in the call list for your bingo game. For example, to help kids learn animal words, you might put the word "Bear" on the front of the square, and a picture of the bear on the back. When you play the game, the image of the bear will appear in the call list for your students to see. If they recognize the literal word "Bear" on their card, they would mark it.

After generating bingo cards or finding an existing bingo card, enter the number of cards you want to print, and select how many cards you want to print per page. You can print 1, 2 or 4 cards per page. Make sure you switch to landscape print mode on your printer to print 2 cards per page.

I realize this is not trivial programming: to get a subset of unique random integers within a range (five ranges, actually for a typical 5x5 card), then arranging them in columns. I read a few posts on how to generate the numbers in a spreadsheet, and that made my head hurt.

When you wrote about the bingo templates, I was wondering how we could make it easier to use the templates together with the bingo card extension. You don't want to move the numbers around to fit into the template.

So my idea was, that define one or more rectangle areas with a special id to indicate were the numbers should go. Also you may want to set some attributes to the rectangle element to inform the extension about the parameters which are best to use with the specific template. Have a look at the GitHub repository to test things out. I also created a (poor) sample file for testing and exploring purposes.

You can now fill up all bingo areas in the document at once with a single execution of the extension (clones and original). The cards will be included into a new layer (no need to click somewhere outside of the cloned group) and they will be positioned correctly (no need to move them around - that if I did everything right).

I updated the README file to display possible options for template creators, so they can overwrite custom values (such as font size, etc.). Also I describe how to initialize the bingo-area. I hope it's not too difficult to understand. There are two sample files in the resource folder (download the bingo-v***.zip file from the releases page: -bingo-extension/releases/latest ).

If you like you can just clone the entire group with the bingo-area included. It's not really necessary to separate the bingo-area clones - except of course if you want them separate. The extension will accept grouped clones and will search for the bingo-area inside.

This sheet should be the main sheet only and all other sheets are static (do not change). On this main sheet, 75 entries are listed. Weekly we open this sheet and prefer to have a check box to 'activate' the bingo 'draw'. Additionally, having a way to place a date/time stamp once an event (e.g. Tom is late for work)

*Note events are not called at random as in normal numerical bingo (using numbers 1-75) but only when they happen someone needs to trigger the call.- so its a manual entry (prefer click) to call the bingo "number" in this case.

No duplicates are allowed from the selection of 75 entries for the bingo card

My idea here (for simplicity) select 5 entries from the 75 to fill up the bingo card (per column). However, No duplicates are allowed from the selection of 75 entries!

Once these 24* entries are selected they should remain that way in the Excel file and not change

So the =rand() function is useless to me here as I tried to assign a number to each of the 32 players with an IF statement (which I tried) it keeps changing each time I open the file.

This excel Bingo file should only need 75 text entries (eg bingo numbers 1-75) and only requires users to some how check/enter a cell as valid. (additionally a date/timestamp of when it happened is nice)

once a 'draw' is called and checked on sheet 1, all other sheets are updated with conditional formatting to give a visual representation of a bingo card.

The Excel file should (if possible) create 32 player cards (bingo card) and remain static and now change values!

Excel file will be shares on onedrive with all players to play along and track progress.

At this point, we'll add the CPU-support components, the ones that connect

to/from pins on the IC socket. Refer to the main circuit schematic and add

the 16 Mhz crystal, between pins 9 and 10, and the two 22 pF capacitors,

going to ground from each of those two pins. We'll also connect pin 7

to +5v, and pins 8 and 22 to ground. Note that the notched end of the IC

socket marks pin 1.


Near the IC socket:

Connect a couple of .1 uF ceramic or mylar capacitors from

+5v to ground for decoupling. Optionally, also add a 10 uF capacitor

between +5v and ground for extra filtering.


Now would be a good time to mount the 6-pin right-angle programming

header. While we're at it, we'll solder in a LED, preferably of the

ultra-bright variety, to connect to pin 19 (SCK) of the IC socket.

This LED will provide the blink in our first test program that will

determine if we have correctly wired up basic Arduino functionality.

The bingo.ino sketch we will upload to the board will blink this

LED as an indicator each time the pushbutton is pressed for a

new Bingo number.

Refer to the pictorials.

Let's prepare the LCD. Break a 16-pin male header off a 40-pin strip.

Plug the header strip, long pins down, into a breadboard protoboard, to

fix it in position vertically . Now carefully position the LCD over the

exposed short pins of the header strip. You may need to prop up the LCD

with a shim or spacer to keep it at right angles to the strip. Carefully

solder all 16 pins.


Plug the LCD into its socket on the board. Make sure the pins line up

and go in the correct holes in the female header strip. Apply power.

All okay? Adjust the contrast pot until a row of squares shows on the LCD.


Turn off the power to the Bingo board. Attach the programming cable to

the FTDI header and hook up the USB plug on the other end of the cable

to your laptop's USB port. Fire up the Arduino IDE program, open the

bingo.ino sketch, and load it onto the board. Does it work? Bingo!!!


Yes, it can also be powered by a 9-volt battery, for additional

portability. The battery clip just needs to be terminated with an

appropriate power plug. Make sure the polarity on the plug is correct --

center positive.


We're almost done. 2351a5e196

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