So I finally got my steam deck today and I wanted to start my ROMs journey. I got everything setup through emudeck and I found the link in the sub that leads me to the place to get the ROMs and all was good, I downloaded a couple gba games to test it all out. Issues arised, however, when I tried to download an original Xbox game. The game was just over 5gb, but for some reason it was taking over 4 hours to install, when downloading larger games off of steam took less than an hour. I don't know if this is the right place to ask, maybe this is an r/steamdeck question, but would anyone have some insight as to why this is taking so long? Thanks in advance!

Roms themselves are not illegal, distributing and downloading of roms for games you havent paid for most certainly is. This is a legitimate software business that organises files you already have. You dont see windows media player giving you access to download pirated MP3's or KODI/Plex giving you links to download pirated TV Shows and Movies do you?


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Since you're new, you should also know that asking for, linking to or discussing where to get roms is the cardinal sin on any legitimate frontend, emulator or frontend sites and will get you warned or instabanned. So you generally don't want to discuss such things on those sites.

All of that information is appreciated. Since there isn't a formal place to get ROMs are people allowed to recommend software to create their own ROMs, and is there a list of companies/platforms/etc. that don't like you making your own? I have physical copies for the games I want to play.

I have a section in this guide that covers where to get roms. We do wish we could provide links for people because that would make everyones lives much easier but the reality is that would be putting Jasons website here at risk of being shut down.

Hello there, I wanted to know if anyone knows any good websites to download M.A.M.E. Roms from for arcade games so I can put them on my Vita and play them on RetroArch. I'm mainly looking for games like Pac-Man, Galaga, Dig-Dug, the classic MK games, Rampage and other arcade classics and hidden gems. If you have any recommended places to get them from, please leave the site link in your comment. Thanks in advance.

Got the Neo Geo roms to work. Thanks for the tips!!! Turned out I had the wrong BIOS file in the roms directory. Got the correct one along with qsound.zip (not even sure I need that). Games working good now via FBA. Now I just need to figure out how to add a NeoGeo section to the XMB.

It's one thing that the download speeds are absolutely abysmal, but I refuse to put up with that after learning he modifies the roms with his shitty advertisement. Are there any alternatives after Emuparadise went down?

ROM is a separate chip from the RAM. It does not require power to retain its contents, and originally could not be modified by any means, but came hard wired from the factory. Later PROM, or Programmable Read Only Memory replaced true ROM. These chips came blank from the factory, and could be written to once using a special procedure that essentially burned out bits of the chip causing their state to change. This was then replaced with EPROM, or Eraseable Programmable Memory. These chips had a little window on them and if you shined ultraviolet light into them, could be erased, allowing them to be programmed again. These were then replaced with EEPROM, or Electrically Erasable Programmable Memory. These chips have a special software procedure to erase them so they can be reprogrammed. ROM generally is still used to refer to all of these types generically.

The motherboard has some type of ROM chip that holds the firmware, which in PC parlance is usually called the BIOS, or Basic Input Output System, though it is being replaced these days with EFI firmware. This is the software that the CPU first starts executing at power on. All firmware performs initialization of the hardware, typically provides some diagnostic output, and provides a way for the user to configure the hardware, then locates and loads the boot loader, which in turn locates and loads the OS.

With PC BIOS, it simply loads and executes the first sector off the disk it decides to boot from, which typically is the first hard disk detected. By convention the first sector of a hard disk, called the Master Boot Record, contains a DOS partition table listing the locations of the partitions on the disk, and and leaves some space for the boot loader. Ubuntu uses the GRUB boot loader, which places enough code in the MBR to load and execute /boot/grub/core.img. Normally a copy of this file is placed in the sectors following the MBR, but before the first partition, and that is actually what the MBR loads, since finding the location of /boot/grub/core.img is too difficult to do properly in the very limited space available in the MBR.

The EFI firmware used on Intel Macs and becoming available as a replacement to BIOS on most recent PC motherboards requires a dedicated partition that holds boot loader files, and the firmware is smart enough to find those files and load one instead of just loading and executing whatever is in the first sector of the disk.

So, in summary you were incorrect when you said ROM was part of main memory* because it's separate. (Indeed, RAM is taken as antonymous to ROM). You were correct both in saying there was a bootloader there and in the MBR, because they're two steps of the process and both are sometimes called by that name. And the answer to "Do different OS store their bootloader in different places?" is "mostly", because if you incompatible secondary bootloaders will either hide other bootloaders (if you install Windows after installing Linux) or chainload into the other one if requested (if you fix that situation, or install Linux after Windows), but an OS can share a secondary bootloader if they are compatible (if you install Linux after another Linux that uses the same type of secondary boot loader, and it can see the other Linux [sometimes software RAID confuses things and makes chainloading necessary).

There are undeniably lots of websites out there but Gamulator is indeed one of the best sites I do recommend to others because I feel safe from viruses and malware as I enjoy my favorite classic and retro games on my personal computer.

Despite having a very simple homepage, it houses quite a number of ROM and emulators that you can download safely. Its interface is very basic that what you see mostly are text and minimal images. With a few banner ads to bother you, this sure is one of the best and safest sites to get your favorite ROMs.

You will never feel the trouble of forceful pop-up ads as you explore the website as the website relies on donations from its benefactors in order to bring you the best and most comfortable experience.

Yes, you can download ROMs into your phone and use them provided that you have downloaded an emulator that is compatible with your phone. Some of the best ROM sites that offer free and safe emulators for mobile phones are CoolRoms and DopeRoms.

Hello, i was wondering where to download freeware retrogaming roms, even homebrew and hacks ones; as far as i can tell pdroms.de is a good source, magpimagazine.org gives some hints, along online-tech-tips that provides some clues too, but in the end does anybody know other possible legal sources, even games for MAME and final burn alpha/neo?

If you examine the .MRA file for Pac Man ("/media/fat/_Arcade/Pac-Man (Midway).mra"), you'll see what core it uses, and what ROM filename it wants, so you could potentially replace that ZIP with a substitute. If, however, you just replace the original ROM, update_all will probably clobber that change the next time you run it. If you instead copy the MRA to a new file, use a ROM ZIP with a different name, and edit that name into the new MRA, that should preserve your changes through updates. (Construction of the ROM ZIP left as an exercise for the reader.)

If you're going to be looking at roms and updating high scores often, I reccomend setting up an FTP application so you don't have to fiddle with the SD card every time you want to do so. This video here goes into detail on how to do that. It's very easy.

 =-D1tga8tJJI

The mra can use puckman.zip or pakman.zip. Mame Getter gets puckman.zip which I suppose is a merged set and used by other mras.

You can temporarily test pacman.zip to see if it works:

Rename puckman.zip to something else and place pacman.zip in games/mame and see what it gives.

If it works for you you could just edit the mra and change the line


to


Now I am not sure if it will work due to the md5.

Do not forget to rename puckman.zip which may be used in other arcades.

I'm pretty sure I figured out my issue. I had to Edit the MISTer.ini file and change this Setting: vsync_adjust=2 by default this is set to zero which has the most lag and 2 is the best Setting if your display supports it. I changed this Setting and played a game and scored over 500K and only Lost due to my own mistakes. EVERYTHING worked just like the ARCADE! AWESOME! Now I can try to get to level 256!

However, Analogue made the Pocket's FPGA hardware open to developers with openFPGA, letting anyone create their own cores and software for the handheld. And almost immediately, someone has effectively "unlocked" the Pocket with a new app that can read ROMs off of a microSD card. That developer is Spiritualized1997 on Github, and they released these cores barely a day after openFPGA was enabled by the Pocket's v1.1 firmware update. This effectively transforms the Pocket into one of the best emulation handhelds (at least for games and systems up to the GBA).

Probably the first place you should look after trying the official route is the XDA Developers' forums. Stock ROMs are usually posted in the General sub-forum for your device, and custom ROMs in the Android Development sub-forum for your device. No guarantees.

the compiler for MSP430 acts like a standard C compiler here... Its linker takes care that all constants will be placed in code memory (e.g. Flash) and by this these constants cannot be written. A constant is marked in the code by adding the "const" in front of the variable declaration. There is no limitation that all constants has to be arrays. In case the "const" is not used in variable declaration the variable is placed in RAM and because of this it can be read and written. Here are some possible declarations of constants: 2351a5e196

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