Which should be the best OS+fs for urbackup? Mainly it will be used for internet backups (image and files) and a good storage management (space) would be needed. I guess HDD peroformance is not important since the bottleneck is going to be on the internet line (1Gbps) but may be SSD a better option in that scenery?

Rack servers are crucial for companies that need a robust computing infrastructure to support their operations. With the technology constantly improving, many rack servers are on the market, each with special characteristics and abilities.


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This server is a good pick for companies needing extraordinary computational power and memory bandwidth, because it supports up to four Intel Xeon Scalable processors and has a maximum memory capacity of 8TB. Its modular structure makes it simple to customize and expand, making it perfect for a variety of applications, including virtualization, cloud computing, data analytics, and machine learning (ML).

With Intel Xeon processors, up to 2TB of RAM, and support for up to four hot-plug drives, this server is powerful despite its small size. Additionally, it has HPE Integrated Lights Out (iLO) for remote management, making it possible for IT staff to easily keep an eye on and control the server even when they are a distance away.

The server also has built-in security measures to guard against online attacks and was created with security in mind. Plus, the modular design of the server makes upgrades and maintenance simple, lowering the total cost of ownership.

The Inspur NF5468A5 is a high-performance rack server created to satisfy the requirements of contemporary data centers. It provides tremendous processing capability with up to 28 cores per CPU and dual-socket Intel Xeon Scalable processors.

Additionally, the server supports multiple PCIe 3.0 expansion slots, 12 2.5-inch drive bays, and up to 8TB of DDR4 memory. The Inspur NF5468A5 stands out from the competitors thanks to its unique design, which makes maintenance and upgradeability simple.

The UCS C240 M7 is a great option for applications needing a lot of memory and storage because it also has up to 32 DIMM slots and 28 NVMe SSDs. The server has several management tools, including Cisco Intersight and Cisco UCS Manager, to support effective and adaptable operations.

The Lenovo ThinkSystem SR650 V3 is a cutting-edge server created to perform enterprise-level tasks at an affordable price. It provides exceptional performance, improved scalability, and flexible storage options. The server contains up to 8TB of DDR4 memory and an Intel Xeon processor with up to 28 cores.

Additionally, it has a wide variety of storage options, including up to 8 PCIe 4.0 slots and 24 2.5-inch or 12 3.5-inch drive bays. Thanks to its robust features, the ThinkSystem SR650 V3 is the perfect option for enterprises seeking a dependable, high-performance server that can handle tough workloads.

As data centers and IT professionals worked to develop improved methods for storing more servers while not sacrificing space or connectivity, server racks became a popular solution. Server racks offer the space, fit, and proper environment for servers to continue operating at a high performance.

Because a rack server describes the form factor and not the intent, rack servers can take on any number of roles for a network. Responsibilities could include storage, email, web, proxy, application server duties, data-intensive applications, and more.

Scalability is one of the greatest important rack server characteristics. Businesses can simply scale up their operations without rebuilding their infrastructure by adding more storage, memory, and processing power as needed.

Administrators can remotely control servers to do maintenance, alter configurations, and monitor server performance without physically being close to the server. This is crucial for companies with numerous locations or remote employees.

It seems that many developers are seeking for best hardware to run OpenHAB. So what main factors will you guys consider when choosing hardware to develop? Chips, OS, Protocols, Power consumption, or more?

Anyway the original system I had was perfect for running OpenHAB, performed OK, but this is where my requirements start to digress from OpenHAB alone. I use this as a server to run ALL home automation related items.

Overall, what is the best server to play on? Which has the fastest matchmaking? Which has the highest and lowest skilled players? Is it possible to switch servers and if so, how much extra delay do you get?

I'm starting to play solo this next monday/thursday cause my teammates wont be playing, so I want to know if there are some good solo only servers that I can play on.

Preferably I just want a 1x, no 2x or 5x stuff, and on a North American server so I don't have to deal with the ping/lag.

Unless you are deploying to a full J2EE application server, I would recommend using Tomcat. Tomcat can run as a standalone web/servlet/jsp server and avoids some of the complexities of a full J2EE app server.

That said, the workflow in Netbeans can be easily integrated with other application servers. As of 6.1, this includes Sun Java System Application Server 8 and 9, GlassFish v1 and v2, Apache Tomcat 4, 5 and 6, JBoss 4, BEA WebLogic 10, IBM WebSphere 6.0 and 6.1, Sailfin V1. See the Netbeans J2EE Features site for more info.

At some point you will want to learn Tomcat too because it's so prevalent, but Glassfish is a much friendlier start. In fact, it's probably better as a production server too, if you can find an affordable host.

I was just wondering what language would be a good choice for developing a game server to support a large (thousands) number of users? I dabbled in python, but realized that it would just be too much trouble since it doesn't spawn threads across cores (meaning an 8 core server=1 core server). I also didn't really like the language (that "self" stuff grossed me out).

I know that C++ is the language for the job in terms of performance, but I hate it. I don't want to deal with its sloppy syntax and I like my hand to be held by managed languages. This brings me to C# and Java, but I am open to other languages. I love the simplicity of .NET, but I was wondering if, speed wise, this would be good for the job. Keep in mind since this will be deployed on a Linux server, it would be running on the Mono framework - not sure if that matters. I know that Java is syntax-wise very similar to .Net, but my experience with it is limited. Are there any frameworks out there for it or anthing to ease in the development?

UPDATE: I didn't mean to sound so picky, and I really don't think I was. The only language I really excluded was C++, Python I don't like because of the scalability problem. I know that there are ways of communicating between processes, but if I have an 8 core server, why should I need to make 8 processes? Is there a more elegant solution?

I hate to say it, and I know I'm risking a down mod here, but it doesn't sound like there's a language out there for you. All programming languages have their quirks and programmers simply have to adapt to them. It's completely possible to write a working server in Python without classes (eliminating the "self" variable class references) and likewise just as easy to write C++ with clean syntax.

If you're looking to deploy cross-platform and want to develop cross-platform as well, your best bet would probably be Java. It shorter development cycles than compiled languages like C and C++, but is higher performance (arguable, but I've always been anti-Java =P) than interpreted languages like Python and Perl and you don't have to work with unofficial implementations like Mono that may from time to time not support all of a language's features.

I might be going slightly off-topic here, but the topic interests me as I have (hobby-wise) worked on quite a few game servers (MMORPG servers) - on others' code as well as mine. There is literature out there that will be of interest to you, drop me a note if you want some references.

When you serve thousands of users you want a design that is as modular as possible, because one of your primary goals will be to keep the service as a whole up and running. Game servers tend to be rather complex, so there will be quite a few show-stopping bugs. Don't make your life miserable with a single point of failure (one application!).

More details about this game server might help folks better answer your question. Is this a game server in the sense of something like a Counter Strike dedicated server which sits in the background and hosts multiplayer interactions or are you writing something which will be hosted on an HTTP webserver?

That said, you also need to have a pretty significant community hammering on said server before performance of your language is going to be so problematic. My advise would be to write it in whatever language you can at the moment and if your game grows to be of sufficient size, invest in a rewrite at that time.

It may depend a lot on what language your "game logic" (you may know this term as "business logic") is best expressed in. For example, if the game logic is best expressed in Python (or any other particular language) it might be best to just write it in Python and deal with the performance issues the hard way with either multi-threading or clustering. Even though it may cost you a lot of time to get the performance you want out of Python it will be less that the time it will take you to express "player A now casts a level 70 Spell of darkness in the radius of 7 units effecting all units that have spoken with player B and .... " in C++.

Probably comes down to what language you are the best at. A poorly written program which you hated writing will be worse that one written in a language you know and enjoy, even if the poorly written program was in an arguable more powerful language.

If it is for any other reason, then the best language will be the one that you already know best and enjoy using most. This will allow you to focus on working out the game logic and getting something up and running so that you can see progress and remain motivated to continue, rather than getting bogged down in details of the language you're using and losing interest. e24fc04721

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