Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series. Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS,[4] and a number of mobile phone platforms.[5][6][7] An edition of the game for iOS was later released on April 27, 2009. The game sees players conducting illegal street races within the fictional Tri-City Area, with the main mode's story focused on the player operating as an undercover police officer to investigate links between a criminal syndicate, stolen cars, and street racers.

In Career mode, players take on the role of an undercover police officer seeking to break up a syndicate operating within the underground street race world. Like Most Wanted, players achieve this by completing both Racing Events and Pursuit events - the majority of events in this mode include the opportunity to "dominate" them by completing them faster than a specified time record for domination. In Undercover, progress in the story involves completing events that not only earn money, but also experience (or Wheelman Rep) and a special performance bonus - these bonuses either improve the player's driving abilities with all cars or provide other bonuses to the player's playthrough (i.e. an increase in race earnings). Earning enough experience levels up the player's Wheelman level, unlocking a larger performance bonus, new cars and upgrade parts, as well additional events including Jobs - special story-based missions in which the player must complete a specific task such as taking down a criminal's car. Police pursuits in this mode function like in previous editions, though the player's Wheelman level directly impacts how aggressive the police are when in pursuit of the player; the higher the level, the more tactics and vehicle types used in the pursuit.


  Need For Speed Undercover  


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The player, an undercover police officer for the Tri-City Bay Police Department (TCBPD), is called in to Palm Harbor police station by their superior Lt. Jack Keller (Paul Pape). The player is informed that their current investigation into the region's underground street racing world is to be joined by Inspector Chase Linh (Maggie Q), a federal agent of the FBI, who wants to bring down an international criminal syndicate operating in the region that is involved in smuggling stolen cars. The player is instructed to pose as a new street racer and join in on major illegal street races, along with gaining infamy with the TCBPD, in order to secure entry into the syndicate. The player achieves this by being recruited into a gang that works with the syndicate, run by Hector Maio (Kurt Caceres) and his brother Zack (Joshua Alba). At the same time, they befriend Carmen Mendez (Christina Milian), a member of the gang. The brothers quickly assign the player to steal cars for them during their racing activities. Upon completing the jobs, Chase instructs the player to arrest the gang, including the brothers.

With Hector's gang out of action, the player is sent to Sunset Hills in order to get recruited by a crew operated by Gregory "GMAC" McDonald (David Rees Snell) - a former TCBPD police officer - Rose Largo (Heather Fox) - an honor student who turned to crime - and Freddy "Nickel" Rogers (Lawrence B. Adisa) - a former boxer. Whilst conducting races along with jobs for the crew, the player is instructed by GMAC to steal a car from Chau Wu (Jack Yang), the Triad leader of the syndicate the player is investigating. When the player finds themselves confronted by Chau, he offers to overlook the theft in exchange for the player's help in recovering a car he lost that he needs back, believing it was stolen by GMAC's crew; a meeting with Carmen suggests the theft was likely committed by someone else. Eventually, the player is instructed to arrest GMAC and his crew, though is unable to locate the stolen car in their possession.

The player is forced to flee from the TCBPD upon being wanted for the killings, but finds support from Keller. On his instructions, they proceed to take down Chase before she can flee the region, as it is the only way to clear their name. After successfully arresting Chase, Keller commends the player for their hard work at recovering the evidence and managing to not forget themselves during their undercover work, informing them that Carmen made a plea bargain with him in exchange for her testimony against the arrested crews. Some time later, the player meets with Carmen to give them a ride to the local university where she is studying as a med student.

The reception to the live-action cutscenes was almost universally negative, with many critics noting that the videos were poorly acted and lacked purpose.[22][28] Some compared the cutscenes to a Michael Bay or Roland Emmerich film.[22] The lack of connection between the crime fighting undercover cop story and the racing game play was particularly criticized by IGN who said, "You ... run missions where you steal cars, make 'special' deliveries and things like this now and again, but you never actually see any sequences that show how the cops are putting the evidence together or anything of that sort. Chase Linh will tell you [what] you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say 'We have enough, let's move in.' [But you're left asking: How did that help at all?]"[34] Finally, the in-game frame rate received little praise, and GameSpot particularly criticized the PS3 version for this problem resulting in a lower score on the platform compared to the Xbox 360 and PC versions.[25][26]

Undercover returns to the open world racing premise as most Need for Speed titles since Underground 2, where players can be also chased by cops during free roam and race. As the title suggest, players doesn't assumes the role of street racers in the story mode of Undercover, instead it have players assumes the role of an unnamed undercover police officer in the fictional Tri-City Bay as he infiltrate and investigate the underground street racing world.

Need for Speed: Undercover is the 12th installment of the series and puts the player in the shoes of an undercover cop who needs to infiltrate and destroy an international crime syndicate by getting to their leader - a man crazy behind the wheel and a very fast driver. So the player enters the city with the goal to earn enough reputation and respect in the syndicate to get to him.

Of course this is not done by just walking up to someone and asking nicely. Instead the player freely roams the big city in his cars and accepts missions at every corner. These range from simple races to Burnout-inspired "Destroy as much as possible" goals. A completely new mode is the Highway Battle in which the player needs to put 300 meters between him and his opponent with the main enemy being the incoming rush hour traffic. Other missions require the player to bring a specific car in the best possible condition to a garage. Since the player is undercover, the police are always watching him and make his life more and more difficult as the wanted level of the car increases.

In Undercover you play the role of...wait for it...an undercover officer. Along with agent Chase Linh, played by the attractive Maggie Q, your job is to take down a group of street racers that have somehow become involved in an international smuggling ring. The story is told via campy cutscenes that fail to capture the charm of Most Wanted thanks to uninteresting characters and a predictable plot. Having a story provides incentive to make it through race after race, but the whole "this is cheesy so it's cool" thing feels kind of forced this time around.

Not only will you earn money for winning an event, you'll earn driving points for dominating it--basically beating it really, really bad. You can power up a number of your driving attributes, but they don't have a noticeable effect on how your car handles. As long as you drive fast you'll probably dominate, but there are occasional races where you'll totally obliterate the time needed to dominate an event, but you'll still lose to the CPU. The game also encourages you to drive with style and drift, draft, and drive really close to other cars, but other than increasing your nitrous there's little to gain from doing so. That said, the new J-Turn mechanic, which lets you bust quick 180s, is invaluable when chasing down rivals or evading the cops. You'll use it because it's useful, though, not because it gets you heroic driving points.

Undercover isn't just about messing with the Man. There are events where you need to maintain a lead for a specific amount of time or get a certain distance ahead of your opponent. Sometimes you'll have to shake the cops while trying to keep a stolen ride in pristine condition, and there are checkpoint races and circuit races as well. There's not a whole lot that's original here and the races are generally extremely easy--you might not see another car for an entire race once you've cleared the starting line. They're difficult on occasion, but this is usually because of the occasionally choppy frame rate, which makes the otherwise great-handling vehicles a chore to drive when it rears its head. What's odd is that there's really no obvious reason for the game's sometimes poor frame rate; the city doesn't look much different than those in Carbon and Most Wanted.

That said, the game does do a few things very well. The online cops and robbers mode, where the robber tries to pick up money and take it to a drop-off point while another person plays the cop and tries to ram them, is quite a bit of fun. But mostly what the game gets right is its pacing. The races are short--sometimes as short as 20 seconds, and almost never longer than five minutes. Another cool thing the game does is it lets you instantly jump to the closest race by pressing down on the D pad. If you want to find a specific event you can press up and you're taken to a GPS map, where you can instantly go to the race of your choice. It'll save you a lot of needless backtracking, and combined with the short races, makes sure that Undercover never gets boring. be457b7860

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