Upon learning that Wolfschtagg is his last opponent, Daytona requests extraction. Rodriguez comes up with a plan to brutally injure Daytona so that he can safely concede. Rodriguez breaks Daytona's arm before Daytona can tell him that he has changed his mind. Feng discovers Rodriguez's attempts to contact the FBI and forces Daytona to face Wolfschtagg, then substitutes Maggie. When Wolfschtagg protests, Feng kills him. Daytona plays one-handed and tries to stall for time. Maggie tries to lose on purpose to sacrifice herself. However, Daytona uses his ping-pong expertise to hit Maggie with the ball. While this goes on, they escape together. Enraged, Feng orders them both executed. Mahogany shoots a poisonous dart at Daytona, but Maggie thwarts her. Daytona throws the poisoned paddle back at Mahogany, killing her. The FBI swarms the place, during which the heroes attempt to escape, but Daytona's attempts to rescue Feng's slaves cause their capture. Feng plays Daytona to determine which of Wong's students is the superior ping pong player.

During the game, Daytona trips Feng's bodyguard and sets off the self-destruct sequence. Feng reveals there is no way to turn off the suits. He also states that he changed the rules so that the ball can now be bounced off any surface once and still be in play. The game moves through several buildings and finally onto a bridge over a nearby river. After Wong informs Daytona that Feng has a weak backhand, Daytona exploits his weakness, and Feng is electrocuted, falling into the river. Daytona and his friends, along with Feng's slaves, escape in Wong's boat as the facility explodes. Two months later, the major characters are reunited for the reopening of Wong's rebuilt Mushu shop while also still hosting ping-pong games. Wong inadvertently falls down the elevator shaft, to Randy, Rodriguez, and Maggie's shock.


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Introducing the new Raptor Fury, fiercer and more untamed than ever before. A legend in its unwavering control over lanes, the Raptor line has re-emerged to rain carnage! Featuring new Leverage XFS coverstock and the Affliction V2 core, the Raptor Fury is the strongest symmetrical option in the MOTIV line. This will be a critical piece in any bowler's arsenal!


Bearing the legacy of its predecessors, Leverage XFS coverstock technology is built to dominate a modern environment. The new modifications made to Leverage technology digs in the oil, yet provides slightly more length and energy retention than the Jackal Ambush. This allows for more down lane motion and added versatility. This Leverage XFS creates a controllable, benchmark shape for high concentrations of oil.


The Affliction V2 core is the strongest symmetrical core used by MOTIV Bowling. The fast spinning, low RG of the Affliction V2 gives the Raptor Fury strength in the mid lane and control. The high differential of .055 means that the Raptor Fury has incredible flare potential. Many bowlers look primarily to asymmetrical bowling balls for heavy oil. However, the versatility of a symmetrical core can be an advantage due to the outstanding continuation produced.

Speed Dominant - For bowlers who struggle to see ball motion, the Raptor Fury will serve as a benchmark. The versatility of the Affliction V2 core along with the control of the Leverage XFS cover means that speed dominant bowlers will have a predictable ball to take out of their bag first to read the lane.

Balanced - In testing, our balanced bowlers loved that they were able to use the Raptor Fury longer than heavy oil balls are normally used. The Leverage XFS cover is designed to be used from many angles, allowing bowlers to move in as the lane transitions without being forced out of their ball for fresh.

Rev Dominant - The advantage provided by the Raptor Fur for rev dominant bowlers is primarily found in the core. Many rev dominant players see too much forward motion down lane from asymmetrical bowling balls. The symmetrical Affliction V2 core will match up well for bowlers concerned about their heavy oil balls being too forward down lane.

You bothered to wake up, get dressed and find a court. The least we could do is provide you with the best pickleball available. Whether you're just beginning or a seasoned professional, The Fury is the fastest, brightest and most durable ball on the market. Designed to withstand the court bully who bangs every shot, crack in colder temps or get soft in the summer heat. We know you've already tried the competition, now join the revolution!

Heard all the Oso Pickleball hype and wanted to put them to the test. Four hours and three or four balls in rotation. Not one out of round or broken. Played great. About 70-75 degrees with direct sunlight.

I give lessons and play regularly. By regularly, I mean multiple hours a day. I ordered 12 of these to try them because I wanted to investigate the hype. I have given multiple hours of lessons as well as played multiple times with just one of these...all in temperatures under 50 degrees...this ball is the ball I need more of, and I would wager you will too once you try it.

As a professional coaching company we are picky about balls. Oso Pickleball has crafted a ball that is perfect for players of all skill level. Wonderful composition. Hard enough to put away. Just soft enough to last longer then most balls.

Each team forms a wall on the line, shoulder to shoulder, with their teammates (using the tape as a line marker). The two teams face each other with about 3-5 yards of distance between each team. Both teams get in a push up position. From the pushup position, their hands should be placed on the floor just in front of the line. Begin the game with one ball then add more to allow more students to be active in the game. The object of the game is to push the ball to the other team, in hopes of getting the ball to cross their line. Players are having to support their body with one hand while trying to push the ball or stop the ball. (Encourage students to use whichever hand is closest to the ball). Students enjoy trying to push the ball or stop the ball while trying to support themselves in a push up position. Students may take no more than a 10 second break (placing knees on the floor-modified pushup position). But they may not push the ball in this position. If they try to stop the ball while knees are on the floor-it is a point for the opposing team. Variations: Allow students to use the modified pushup position (knees on the floor). Submitted by Shawn Holt who teaches at G.W. Carver Middle School in Martinsville, VA.Thanks for contributing to PE Central! Posted on PEC: 10/7/2001.Push Up Ball Fury

Sweetie fetches bunnies, balls, rocks and branches whether you throw them or not. She loves water, especially running water, as when I fill the backyard swimming pool with the garden hose. She snap-snap-snaps at the stream, then pops up on back feet, leaping and snapping at the hose nozzle. Big fun.

I also made a huge batch of curried fish balls. Curried fish balls is a popular street food in Hong Kong. I remember from my childhood, the street vendors would park their food carts at high traffic areas. The carts were essentially big push buggies that held a huge cauldron of heated broth. Steel compartments divided the broth into several flavors, ranging from curry to soy marinate. Often, one section was reserved for steaming fish sui mai, sticky rice rolls, and other dim sum.

Keep shooting the balls towards the blocks in this crazy online game. Do not let the blocks reach the bottom of the screen. Touch and hold to aim and shoot, then release to upgrade your skills. Keep destroying those blocks until it is game over, then see how you stack up on the Lagged leaderboards.

If you shoot up the Tunnel, the ball gets stuck in the up kicker at the end of the tunnel and does not route itself into the ball save (3 for multiball). With the glass off I can hear the relay going nuts on the driver board (I think its the driver board) because the ball is stuck in there. I am pretty sure the coil tested out ok, what should be the tech path to resolve this? Consequently, if I take 2 more balls by hand and toss em up the ally they route properly to the ball save area and begin multiball minus the ball that is stuck in the kicker. The game recognizes I shot the ball 3 times up there but cant start/release the balls for the multi mode. :/ Also I got a dead upper mid pf flipper, I havent checked the capacitor yet.

The game never recognizes the first ball is shot into the tunnel... If both switched are closed in the lock assembly, the game starts multi-ball regardless of whether or not a ball is in the end of tunnel saucer.

when you shoot the tunnel, you can't go to lock. Only place the ball can go is to the mini playfield. Sometimes a slow shot will get stuck on the ridge where the ramp and the mini playfield screw together under that big plastic up there. Make sure your game is leveled correctly so it can go left if it makes it to that merger. If you want things a little smoother, put a piece of mylar over the transition.

Lets make sure we are talking about the same shot. I am talking about the shot that is directly bottom left of the mini pf that you typically make with the right flipper. The ball goes in that far left bank shot against the left pf wall and gets stuck deep under the mini pf. I can hear the relay firing when the ball gets stuck in there but no coil action. Its impossible to get the ball out unless I lift the pf out of the cab and hold it down angled mid air and have someone manually move that coil arm to kick the ball up and out. be457b7860

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