Over the summer of 2023 as students we got together and planned to experiment with a game idea of a playable character being tethered to something while playing. This lead to the idea of you as the player being a robot that would have to tether in to generators, using your cable to wrap around objects in a puzzle like game at first.
While not progressing much past a prototype I personally found it intresting the several iterations I went through while trying to program the mechanic.
First I used unitys built in joint system, While I was able to create the intended effect, there were alot of bugs and physics that we were not a fan of.
After not liking the results we had with the joint system I started to research verlet integration, this would take alot more effort to implement, with me personally only getting some basic collision working before we all dropped off of the project due to other commitments.