So there used to be a stand alone installer for the BG games bought directly at beamdog. But the link to them no longer works. Are those still a thing or did Beamdog actually switch to client-only installs?

My old Nwn EE dev PC (W7 + Athlon X64 !) with a rusted Beamdog client version has been Kaput for some years now. Did someone know how to grab the last EE version from Beamdog while it lasts, knowing that i am a Debian/KDE user now. I intend to archive the EE Windows files for the time needed to build/rebuild a new Windows PC. I got no Steam or Gog accounts. Thanks for all suggestions !


Beamdog Client Download


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*Note: There are many advantages to running the game using the Steam client instead of the Beamdog client, the most notable of which is that Steam retains your HAKs and TLKs when you update the game, and Beamdog wipes them out, meaning you must make a backup and restore them manually every time the game is updated. As well, you can easily subscribe to overrides and portrait packs using the Steam library.

This is another of my favorite projects. The Beamdog client is nothing like a game - it's a massive GUI on top of a data distribution system. It was also my first significant foray into using WPF and working with a designer (designer meaning "a human who produces designs", not the visual editor that ships with Visual Studio) to create a UI that's not just functional but which also looks good.

Whereas games are largely linear in their execution (gather input, simulate physics, simulate AI, update sounds, draw frame, repeat), the Beamdog client is anything but. Dealing with a large number of systems that all run at their own speed (pulling game data, fetching product info from the store, waiting for data to save to or load from disk, etc) while the user is clicking about unpredictably and not having everything in a constant state of crashing is quite the challenge. It's even more challenging given that most of these processes can fail in many ways without warning (network errors, virus scanners locking cache files on disk, etc), and the app has to detect these errors and retry the operation or fall back to some other method without interrupting the user experience.

The most recent build of NWN:EE that is supported can be discovered at the top of this file. Please note that we do NOT support any server binaries other than the one in the dedicated server package. We support neither the binary released through the Beamdog client nor the one released through the Steam client. That said, the Steam and Beamdog binaries are almost always identical to the one in the dedicated server package, see the top of this readme for a md5sum of the binary we support.

There are of course some script functions, shaders or 2da changes that a players client may not be able to fully utilise if not at the comparative version, although most script changes are server side. Likewise a players client may render visual effects differently if they're ahead of the server version in use (but the same major version).

You can roll back to previous versions (eg; if the toolset has issues, or otherwise checking when a bug was introduced or behaviour changed) by using Steam's Beta Patches option, or on the Beamdog client downloads. 2351a5e196

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